460,665 research outputs found

    A Study of Basic 3D Visualization Architecture for Network Operation and Management Tools

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    Recently, network operation tools using 3D visualization technologies have become more and more important. Generally, 3D visualized network operation tools are useful for computer network management or operation. However, a development of 3D visualized network operation tools requires advanced technical skills and highly cost. On the other hand, 3D computer graphics technologies become more familiar in recent years because of that computer hardwares and softwares are rapidly growing and obtain high performance. In this research, we have developed basic architecture of 3D visualization system for network operation and management tools, by using an open source 3DCG software ``Blender'' and a programming language ``Python``. In this paper, we explain details, results of evaluation and efficiency of the proposed architecture

    Strategic Directions in Object-Oriented Programming

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    This paper has provided an overview of the field of object-oriented programming. After presenting a historical perspective and some major achievements in the field, four research directions were introduced: technologies integration, software components, distributed programming, and new paradigms. In general there is a need to continue research in traditional areas:\ud (1) as computer systems become more and more complex, there is a need to further develop the work on architecture and design; \ud (2) to support the development of complex systems, there is a need for better languages, environments, and tools; \ud (3) foundations in the form of the conceptual framework and other theories must be extended to enhance the means for modeling and formal analysis, as well as for understanding future computer systems

    Morphology of the Cloud

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    The thesis project is a test bed for researching computational tools and design techniques specifically the performative and analytical tools used in finite element testing and computational fluid dynamics. The research territory will use ACADIA (Association for Computer Aided Design in Architecture) as a historical gauge and as a point of departure to analyze implied lexicon and form through various computational tools, design techniques, and software platforms

    Computer game technology as a tool for participatory design

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    This paper reviews existing research into real-time visualisation in architecture, urban design and landscape architecture and describes a University of Lincoln research project exploring the application of this technology to participatory design in a community-based, urban landscaping project. Staff at the School of Architecture have used ‘Virtools Development’, a computer game prototyping package, to help residents in Hull, UK, to visualise and interact with a design proposal for a ‘home zone’ in their neighbourhood, arrived at as part of a wider participatory process. This paper evaluates computer game technology in relation to more conventional participatory tools. It is diffcult to justify using the technology to create simple 'walk through' simulations of design proposals, it argues. In such cases the benefits real-time, interactive visualization brings to the participatory process are outweighed by the technical difficulties involved in the production and use of real time environments

    Digital technologies in architecture and engineering: Exploring an engaged interaction within curricula

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    This chapter focuses on the development and adoption of new Multimedia, Computer Aided Design, and other ICT technologies for both Architecture and Computer Sciences curricula and highlights the multidisciplinary work that can be accomplished when these two areas work together. We describe in detail the addressed educational skills and the developed research and we highlight the contributions towards the improvements of teaching and learning in those areas. We discuss in detail the role of Digital technologies, such as Virtual Reality, Augmented Reality, Multimedia, 3D Modelling software systems, Design Processes and its evaluation tools, such as Shape Grammar and Space Syntax, within the Architecture curricula.info:eu-repo/semantics/acceptedVersio

    Transfer of innovation - using research tools for engineering education

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    In this article, the authors show how, in the pursuit of research results, they can obtain excellent tools and data for engineering education. In particular, they describe one example of computer architecture in the Computer Engineering Degree Programme at the University of Cádiz in Spain. This research topic is of particular importance as it influences the execution of a range of the computer’s I/O operations, due to operations of peripherals and information devices, and determines processor performance. The simulator used in research and teaching in several engineering degree programmes at the University of Cádiz is also demonstrated in this article

    A multiarchitecture parallel-processing development environment

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    A description is given of the hardware and software of a multiprocessor test bed - the second generation Hypercluster system. The Hypercluster architecture consists of a standard hypercube distributed-memory topology, with multiprocessor shared-memory nodes. By using standard, off-the-shelf hardware, the system can be upgraded to use rapidly improving computer technology. The Hypercluster's multiarchitecture nature makes it suitable for researching parallel algorithms in computational field simulation applications (e.g., computational fluid dynamics). The dedicated test-bed environment of the Hypercluster and its custom-built software allows experiments with various parallel-processing concepts such as message passing algorithms, debugging tools, and computational 'steering'. Such research would be difficult, if not impossible, to achieve on shared, commercial systems

    Evaluation of reliability modeling tools for advanced fault tolerant systems

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    The Computer Aided Reliability Estimation (CARE III) and Automated Reliability Interactice Estimation System (ARIES 82) reliability tools for application to advanced fault tolerance aerospace systems were evaluated. To determine reliability modeling requirements, the evaluation focused on the Draper Laboratories' Advanced Information Processing System (AIPS) architecture as an example architecture for fault tolerance aerospace systems. Advantages and limitations were identified for each reliability evaluation tool. The CARE III program was designed primarily for analyzing ultrareliable flight control systems. The ARIES 82 program's primary use was to support university research and teaching. Both CARE III and ARIES 82 were not suited for determining the reliability of complex nodal networks of the type used to interconnect processing sites in the AIPS architecture. It was concluded that ARIES was not suitable for modeling advanced fault tolerant systems. It was further concluded that subject to some limitations (the difficulty in modeling systems with unpowered spare modules, systems where equipment maintenance must be considered, systems where failure depends on the sequence in which faults occurred, and systems where multiple faults greater than a double near coincident faults must be considered), CARE III is best suited for evaluating the reliability of advanced tolerant systems for air transport
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