499,581 research outputs found
Rekomendasi Berdasarkan Nilai Pretest Mahasiswa Menggunakan Metode Collaborative Filtering dan Bayesian Ranking
Abstract- Self-Regulated Learning (SRL) skill can be improved by improving students’ cognitive and metacognitive abilities. To improve metacognitive abilities, metacognitive support in learning process using e-learning needs to be included. One of the example is assisting students by giving feedbacks once students had finished doing specific avtivities. The purpose of this study was to develop a pedagogical agent with the abilities to give students feedbacks, particularly recommendations of lesson sub-materials order. Recommendations were given by considering students pretest scores (students’ prior knowledge). The computations for recommendations used Collaborative Filtering and Bayesian Ranking methods. Results obtained in this study show that based on MAP (Mean Average Precision) testings, Item-based method got the highest MAP score, which was 1. Computation time for each method was calculated to find runtime complexity of each method. The results of computation time show that Bayesian Ranking had the shortest computation time with 0,002 seconds, followed by Item-based with 0,006 seconds, User Based with 0,226 seconds, while Hybrid has the longest computation time with 0,236 seconds.
Keyword- self-regulated learning, metacognitive, metacognitive support, feedback, pretest (prior knowledge), Collaborative Filtering, Bayesian Ranking, Mean Average Precision, runtime complexity
PROJECT-BASED LEARNING AS A FACILITATOR OF SELF-REGULATION IN A MIDDLE SCHOOL CURRICULUM
This study examined 56 middle school students' self-reflections and self-regulatory behavioral development in a project-based learning experience. Both qualitative and quantitative data were collected providing a more comprehensive evaluation of 1) students' perceptions of their self-regulatory behaviors in the project-based learning experience and 2) both the teacher's and students' perceptions of what aspects of the project-based learning experience were beneficial in facilitating students' self-regulatory behaviors. The overall findings in this study suggest that students had success in using metacognitive processes to self-monitor the development of their self-regulatory skills. The self-monitoring process was a deliberate approach used to teach students to self-identify their weaknesses and strengths in terms of three self-regulatory skills: learning strategy use, goal setting and time management. These skills are instrumental in students' achieving success by independently completing a project. The outcomes of the study imply that students need scaffolding support in project-based learning in order to facilitate the development of self-regulatory skills. As students completed the social studies class project, they required careful guidance to learn to sift through and to synthesize information from a variety of resources. It was important to design a collaborative learning environment where students were encouraged to share in the decision-making process of the project outcomes and the curriculum. Students used the Student Weekly Reflection Form (SWRF) to engage in self-reflection throughout the project. NUD*IST N6 was used to quantify and analyze the data obtained from the SWRF. Students' pre- and post-test scores on the Goal Orientation Index (GOI) (Atman, 1986) showed a significant increase in the Reflecting and Planning Subscales at the .01 level of significance using a one-tailed t-test. The Bandura Self-Efficacy for Self-Regulated Learning Scale (as cited in Pajares and Urdan, 2006) was used to measure students' perceptions of their self-regulatory abilities to complete goals. There was no significant difference between the students' pre- and post-test scores as measured by a one-tailed t-test.This study adds to existing social cognitive understanding. In order for students to identify and develop self-regulatory skills in this project, they first had to experience the opportunity to participate as managers in their own learning
Project-based learning in distance learning: an appoach to organize events and develop competencies
Today the world is facing a great challenge that has a strong impact on the Mundial Educational System, the COVID-19 pandemic. The Covid-19 pandemic has changed the learning process and required that all students have to learn through online platforms which implies a distance learning process between teachers and students. In order to minimize this impact of COVID-19 on the students’ learning, the educational system has been forced to change, and new pedagogical activities have emerged, everything was adjusted to the digital learning environment. Teachers during the year 2020 were forced to adapt their pedagogical activities as well as learn a new one to become attractive and motivating for students to actively participate in the distance learning process.
The objective of this article is to present an application of the Project-Based Learning (PBL) and understand the perception of students about the development of their transversal competencies acquired during this collaborative work. The project involved students from the second curricular year of a Higher Professional Training Course (HPTC) of Management Applied to the Development of Touristic Products (MADTP) at University of Aveiro, Portugal, during the fall/winter of 2020. Teachers shared the PBL methodology to join two disciplines for the same students: Animation, and Itineraries and Tourist Events and Tourism Quality Management. It was purposed as a practical activity that students should organize four webinars with different themes. The aim of this project was to explore how collaborative work within PBL methodology can motivate students and engage them in distance learning using several digital tools to support the learning process, team coordination, and interpersonal communication.
The methodology used was initiated with exploratory research as a case study. One questionnaire was applied to better understand the perception of students to their competencies developed with this project. Implementing this methodology, teachers have a deeper knowledge about the transversal competencies that can be developed under this particular context.
The study shows some evidence of the students’ perceptions about their competencies developed during a real-life learning context, such as communication, problem-solving, critical thinking, creativity, time management, collaboration, leadership, responsibility, self-direction, and work ethic. The results aggregate organizational and behavioural competencies.info:eu-repo/semantics/publishedVersio
Development of a Professional Learning Framework to Improve Teacher Practice in Technology Integration
Technology is now considered a critical component and an integral part of a high-quality education (Ertmer & Ottenbreit-Leftwich, 2010). Teachers must be equipped to handle the transactional relationship and dynamics of integrating technology in the classroom (Mishra & Koehler, 2006). Professional development should be designed and implemented to improve instruction and ensure all students are afforded the opportunity to learn effectively using technology. The problem is that current staff development models designed to help teachers integrate technology into their instruction have not resulted in the effective transformation of instructional practices to utilize technology as part of the teaching and learning process (Holland, 2001; Laferriére, Lamon, & Chan, 2006). The purpose of this design based study is to develop and determine a professional development framework that will impact teachers’ instructional practices toward technology integration and transformative practices that emphasize active learning, critical thinking, creativity, and communication. In this study, teachers engage in a 15-week professional learning opportunity with multiple components noted in the literature as impacting teacher practice. The goal of the professional learning opportunity was to move teachers toward effective technology integration. This study examined two iterations during the professional learning opportunity that resulted in the following recommended design components for future professional learning frameworks that will move teachers toward effective technology integration: grade level/team collaborative planning time using the Technological Pedagogical Content Knowledge (TPACK) framework to plan, revise, and evaluate lessons; peer observation time; individual technology coaching time; small, group differentiated learning time based on teachers’ needs/goals; and support materials/resources as part of each component. This should be accomplished via the provision of providing teachers with ample, structured, consistent, and focused time for professional learning in order to develop teachers’ attitudes, self-efficacy, and knowledge and skills for transformative practice using technology. These components coupled with the provision of ample, structured time for learning have the potential for moving teachers toward more effective technology integration
Support of the collaborative inquiry learning process: influence of support on task and team regulation
Regulation of the learning process is an important condition for efficient and effective learning. In collaborative learning, students have to regulate their collaborative activities (team regulation) next to the regulation of their own learning process focused on the task at hand (task regulation). In this study, we investigate how support of collaborative inquiry learning can influence the use of regulative activities of students. Furthermore, we explore the possible relations between task regulation, team regulation and learning results. This study involves tenth-grade students who worked in pairs in a collaborative inquiry learning environment that was based on a computer simulation, Collisions, developed in the program SimQuest. Students of the same team worked on two different computers and communicated through chat. Chat logs of students from three different conditions are compared. Students in the first condition did not receive any support at all (Control condition). In the second condition, students received an instruction in effective communication, the RIDE rules (RIDE condition). In the third condition, students were, in addition to receiving the RIDE rules instruction, supported by the Collaborative Hypothesis Tool (CHT), which helped the students with formulating hypotheses together (CHT condition). The results show that students overall used more team regulation than task regulation. In the RIDE condition and the CHT condition, students regulated their team activities most often. Moreover, in the CHT condition the regulation of team activities was positively related to the learning results. We can conclude that different measures of support can enhance the use of team regulative activities, which in turn can lead to better learning results
Social media in collaborative learning in higher education : a qualitative case study of teachers’ and students’ views
In this study, it was investigated how social media are used in collaborative learning in higher education and also how it can be better used in teaching and learning according to the students and teachers. The research questions of this study were: 1) How social media are used in collaborative learning by the teachers and students in higher education for educational purposes? 2) How could social media be used in collaborative learning process in higher education, according to the students and teachers?
Qualitative interviews were conducted to collect the data from ten students and five teachers from the different faculties of University of Lapland and Lapland University of Applied Sciences.
In conclusion it was found that, social media were not much used in collaboration with teachers by the students of both institutions. In case of teachers, it was found that all of them were using social media in their collaborative ways of teaching design and they have found social media as useful tool to deliver their teaching.
Most of the students and all the teachers found social media to be useful in their teaching and learning. But there were also some challenges faced and areas of improvements identified by them. Thus the higher educational institutions should understand the importance of using social media in teaching and learning and take initiatives to overcome the current challenges identified by the students and teachers
Constructing Collaborative Success for Network Learning: The Story of the Discovery Community Self-Assessment Tool
· Despite conversations about the importance of community collaboration, foundations continue to struggle with how to best frame and support collaborative success.
· Existing tools to assess collaboration may not fit with either a foundation’s values or a specific program strategy.
· From a foundation perspective, developing a community self-assessment tool reinforced the idea that collaborative functioning is crucial and deserves attention.
· This article shares a story of the development and initial use of the Discovery Community Self-Assessment Tool as a process of social construction critical to collective action and a possible indicator of network learning
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The Collective Building of Knowledge in Collaborative Learning Environments
The intention of this chapter is to investigate how collaborative learning environments (CLEs) can be used to elicit the collective building of knowledge. This work discusses CLEs as lively cognitive systems and looks at some strategies that might contribute to the improvement of significant pedagogical practices. The study is supported by rhizome principles, whose characteristics allow us to understand the process of selecting and connecting what is relevant and meaningful for the collective building of knowledge. A brief theoretical and conceptual approach is presented and major contributions and difficulties about collaborative learning environments are discussed. New questions and future trends about the collective building of knowledge are suggested
Collaborative E-learning Methodologies: an Experience of Active Knowledge in ICT Classrooms
In the present study we highlight a specific environment that makes use of collaborative technological tools, like wikis and forums within an e-learning platform. Both of these approaches convey a lot of responsibility from the teacher to the students and the hoping, as backed up by the literature, is to promote deeper learning and reasoning skills at a higher
level. The general goal of this paper is to contribute for the theoretical discussion on how active and collaborative experiences in ICT classrooms play a role on the construction of knowledge in HEIs. Based on the pointed outlines, we intend to: (1) understand how collaborative e-learning environments get students actively involved in the learning process;(2) perspective the role of collaborative tools at the level of group work and (3) find out how
students assess their performance within a working group. Data was collected through questionnaires available on the e-learning platform Moodle. Descriptive statistical techniques were used to analyze quantitative data. Within the research questions proposed, the study,
points towards some understanding of how a collaborative learning environment seems to get students actively involved in the learning process mainly if the tasks to be perform have an empirical component. The study also has shown that students seem to identify themselves with the need to be involved in simulations of their future professional activity, as well as with the
need to regulate their own learning and to promote discussion not only between peers but also with the teacher
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Innovative collaborative design in international interaction design summer schools
[About the book]:
Design is changing, and to educate the next generation of designers, these changes need to be addressed. In light of the growing role research and interdisciplinary collaboration play in contemporary design performance, Design Integrations calls for an innovative shake up in design education.
Poggenpohl asserts that design research is developed through a typology within academic and business contexts, and follows different research theories and strategies. Such issues in design collaboration are explored in-depth, with essays on an inter-institutional academic project, cross-cultural learning experiences, and a multi-national healthcare project, demonstrating the importance of shared values, interdisciplinary negotiated process and clear communication for tomorrow’s designers
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