29 research outputs found

    Robustness of Randomized Rumour Spreading

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    In this work we consider three well-studied broadcast protocols: Push, Pull and Push&Pull. A key property of all these models, which is also an important reason for their popularity, is that they are presumed to be very robust, since they are simple, randomized, and, crucially, do not utilize explicitly the global structure of the underlying graph. While sporadic results exist, there has been no systematic theoretical treatment quantifying the robustness of these models. Here we investigate this question with respect to two orthogonal aspects: (adversarial) modifications of the underlying graph and message transmission failures. We explore in particular the following notion of Local Resilience: beginning with a graph, we investigate up to which fraction of the edges an adversary has to be allowed to delete at each vertex, so that the protocols need significantly more rounds to broadcast the information. Our main findings establish a separation among the three models. It turns out that Pull is robust with respect to all parameters that we consider. On the other hand, Push may slow down significantly, even if the adversary is allowed to modify the degrees of the vertices by an arbitrarily small positive fraction only. Finally, Push&Pull is robust when no message transmission failures are considered, otherwise it may be slowed down. On the technical side, we develop two novel methods for the analysis of randomized rumour spreading protocols. First, we exploit the notion of self-bounding functions to facilitate significantly the round-based analysis: we show that for any graph the variance of the growth of informed vertices is bounded by its expectation, so that concentration results follow immediately. Second, in order to control adversarial modifications of the graph we make use of a powerful tool from extremal graph theory, namely Szemer\`edi's Regularity Lemma.Comment: version 2: more thorough literature revie

    The Capacity of Smartphone Peer-To-Peer Networks

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    We study three capacity problems in the mobile telephone model, a network abstraction that models the peer-to-peer communication capabilities implemented in most commodity smartphone operating systems. The capacity of a network expresses how much sustained throughput can be maintained for a set of communication demands, and is therefore a fundamental bound on the usefulness of a network. Because of this importance, wireless network capacity has been active area of research for the last two decades. The three capacity problems that we study differ in the structure of the communication demands. The first problem is pairwise capacity, where the demands are (source, destination) pairs. Pairwise capacity is one of the most classical definitions, as it was analyzed in the seminal paper of Gupta and Kumar on wireless network capacity. The second problem we study is broadcast capacity, in which a single source must deliver packets to all other nodes in the network. Finally, we turn our attention to all-to-all capacity, in which all nodes must deliver packets to all other nodes. In all three of these problems we characterize the optimal achievable throughput for any given network, and design algorithms which asymptotically match this performance. We also study these problems in networks generated randomly by a process introduced by Gupta and Kumar, and fully characterize their achievable throughput. Interestingly, the techniques that we develop for all-to-all capacity also allow us to design a one-shot gossip algorithm that runs within a polylogarithmic factor of optimal in every graph. This largely resolves an open question from previous work on the one-shot gossip problem in this model

    On the push&pull protocol for rumour spreading

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    The asynchronous push&pull protocol, a randomized distributed algorithm for spreading a rumour in a graph GG, works as follows. Independent Poisson clocks of rate 1 are associated with the vertices of GG. Initially, one vertex of GG knows the rumour. Whenever the clock of a vertex xx rings, it calls a random neighbour yy: if xx knows the rumour and yy does not, then xx tells yy the rumour (a push operation), and if xx does not know the rumour and yy knows it, yy tells xx the rumour (a pull operation). The average spread time of GG is the expected time it takes for all vertices to know the rumour, and the guaranteed spread time of GG is the smallest time tt such that with probability at least 1−1/n1-1/n, after time tt all vertices know the rumour. The synchronous variant of this protocol, in which each clock rings precisely at times 1,2,
1,2,\dots, has been studied extensively. We prove the following results for any nn-vertex graph: In either version, the average spread time is at most linear even if only the pull operation is used, and the guaranteed spread time is within a logarithmic factor of the average spread time, so it is O(nlog⁥n)O(n\log n). In the asynchronous version, both the average and guaranteed spread times are Ω(log⁥n)\Omega(\log n). We give examples of graphs illustrating that these bounds are best possible up to constant factors. We also prove theoretical relationships between the guaranteed spread times in the two versions. Firstly, in all graphs the guaranteed spread time in the asynchronous version is within an O(log⁥n)O(\log n) factor of that in the synchronous version, and this is tight. Next, we find examples of graphs whose asynchronous spread times are logarithmic, but the synchronous versions are polynomially large. Finally, we show for any graph that the ratio of the synchronous spread time to the asynchronous spread time is O(n2/3)O(n^{2/3}).Comment: 25 page

    Randomized Rumor Spreading Revisited

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    Self-Organizing Flows in Social Networks

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    Social networks offer users new means of accessing information, essentially relying on "social filtering", i.e. propagation and filtering of information by social contacts. The sheer amount of data flowing in these networks, combined with the limited budget of attention of each user, makes it difficult to ensure that social filtering brings relevant content to the interested users. Our motivation in this paper is to measure to what extent self-organization of the social network results in efficient social filtering. To this end we introduce flow games, a simple abstraction that models network formation under selfish user dynamics, featuring user-specific interests and budget of attention. In the context of homogeneous user interests, we show that selfish dynamics converge to a stable network structure (namely a pure Nash equilibrium) with close-to-optimal information dissemination. We show in contrast, for the more realistic case of heterogeneous interests, that convergence, if it occurs, may lead to information dissemination that can be arbitrarily inefficient, as captured by an unbounded "price of anarchy". Nevertheless the situation differs when users' interests exhibit a particular structure, captured by a metric space with low doubling dimension. In that case, natural autonomous dynamics converge to a stable configuration. Moreover, users obtain all the information of interest to them in the corresponding dissemination, provided their budget of attention is logarithmic in the size of their interest set

    Randomized rumor spreading in dynamic graphs

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    International audienceWe consider the well-studied rumor spreading model in which nodes contact a random neighbor in each round in order to push or pull the rumor. Unlike most previous works which focus on static topologies, we look at a dynamic graph model where an adversary is allowed to rewire the connections between vertices before each round, giving rise to a sequence of graphs, G1, G2, . . . Our first result is a bound on the rumor spreading time in terms of the conductance of those graphs. We show that if the degree of each node does not change much during the protocol (that is, by at most a constant factor), then the spread completes within t rounds for some t such that the sum of conductances of the graphs G1 up to Gt is O(log n). This result holds even against an adaptive adversary whose decisions in a round may depend on the set of informed vertices before the round, and implies the known tight bound with conductance for static graphs. Next we show that for the alternative expansion measure of vertex expansion, the situation is different. An adaptive adversary can delay the spread of rumor significantly even if graphs are regular and have high expansion, unlike in the static graph case where high expansion is known to guarantee fast rumor spreading. However, if the adversary is oblivious, i.e., the graph sequence is decided before the protocol begins, then we show that a bound close to the one for the static case holds for any sequence of regular graphs

    How to Spread a Rumor: Call Your Neighbors or Take a Walk?

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    We study the problem of randomized information dissemination in networks. We compare the now standard PUSH-PULL protocol, with agent-based alternatives where information is disseminated by a collection of agents performing independent random walks. In the VISIT-EXCHANGE protocol, both nodes and agents store information, and each time an agent visits a node, the two exchange all the information they have. In the MEET-EXCHANGE protocol, only the agents store information, and exchange their information with each agent they meet. We consider the broadcast time of a single piece of information in an nn-node graph for the above three protocols, assuming a linear number of agents that start from the stationary distribution. We observe that there are graphs on which the agent-based protocols are significantly faster than PUSH-PULL, and graphs where the converse is true. We attribute the good performance of agent-based algorithms to their inherently fair bandwidth utilization, and conclude that, in certain settings, agent-based information dissemination, separately or in combination with PUSH-PULL, can significantly improve the broadcast time. The graphs considered above are highly non-regular. Our main technical result is that on any regular graph of at least logarithmic degree, PUSH-PULL and VISIT-EXCHANGE have the same asymptotic broadcast time. The proof uses a novel coupling argument which relates the random choices of vertices in PUSH-PULL with the random walks in VISIT-EXCHANGE. Further, we show that the broadcast time of MEET-EXCHANGE is asymptotically at least as large as the other two's on all regular graphs, and strictly larger on some regular graphs. As far as we know, this is the first systematic and thorough comparison of the running times of these very natural information dissemination protocols.The authors would like to thank Thomas Sauerwald and Nicol\'{a}s Rivera for helpful discussions. This research was undertaken, in part, thanks to funding from the ANR Project PAMELA (ANR-16-CE23-0016-01), the NSF Award Numbers CCF-1461559, CCF-0939370 and CCF-18107, the Gates Cambridge Scholarship programme, and the ERC grant DYNAMIC MARCH
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