785 research outputs found

    Playing Atari with Deep Reinforcement Learning

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    We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.Comment: NIPS Deep Learning Workshop 201

    Two-Stream RNN/CNN for Action Recognition in 3D Videos

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    The recognition of actions from video sequences has many applications in health monitoring, assisted living, surveillance, and smart homes. Despite advances in sensing, in particular related to 3D video, the methodologies to process the data are still subject to research. We demonstrate superior results by a system which combines recurrent neural networks with convolutional neural networks in a voting approach. The gated-recurrent-unit-based neural networks are particularly well-suited to distinguish actions based on long-term information from optical tracking data; the 3D-CNNs focus more on detailed, recent information from video data. The resulting features are merged in an SVM which then classifies the movement. In this architecture, our method improves recognition rates of state-of-the-art methods by 14% on standard data sets.Comment: Published in 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS

    A Comprehensive Survey of Deep Learning in Remote Sensing: Theories, Tools and Challenges for the Community

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    In recent years, deep learning (DL), a re-branding of neural networks (NNs), has risen to the top in numerous areas, namely computer vision (CV), speech recognition, natural language processing, etc. Whereas remote sensing (RS) possesses a number of unique challenges, primarily related to sensors and applications, inevitably RS draws from many of the same theories as CV; e.g., statistics, fusion, and machine learning, to name a few. This means that the RS community should be aware of, if not at the leading edge of, of advancements like DL. Herein, we provide the most comprehensive survey of state-of-the-art RS DL research. We also review recent new developments in the DL field that can be used in DL for RS. Namely, we focus on theories, tools and challenges for the RS community. Specifically, we focus on unsolved challenges and opportunities as it relates to (i) inadequate data sets, (ii) human-understandable solutions for modelling physical phenomena, (iii) Big Data, (iv) non-traditional heterogeneous data sources, (v) DL architectures and learning algorithms for spectral, spatial and temporal data, (vi) transfer learning, (vii) an improved theoretical understanding of DL systems, (viii) high barriers to entry, and (ix) training and optimizing the DL.Comment: 64 pages, 411 references. To appear in Journal of Applied Remote Sensin

    3D Shape Prediction on Convolutional Deep Belief Networks

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    The field of image recognition software has grown immensely in recent years with the emergence of new deep learning techniques. Deep belief networks inspired by Hinton [11] were one of the earliest methodologies of deep learning in the late 2000s. More recently, convolutional neural networks have been used in deep learning techniques, architecture, and software to identify patterns in imagery in order to make predictions such as classification, image segmentation, etc. Traditional two-dimensional, or 2D, images stored as picture files, typically contain red, green, and blue color data for each individual pixel in the picture. However, more recent commercial 2.5D or depth cameras have become more readily available such as the Microsoft Kinect, which is capable of capturing both RGB and depth (RGB-D) data. With the new depth dimension that can be captured from these cameras, objects are no longer limited to a flat dimension and the volumetric shape of the object can now be used to aid in recognizing that particular object. In this project, I will utilize a convolutional deep belief network in order to observe the effects of rotation and sliding window stride when conducting classification on 3D models. An early study conducted named 3D ShapeNets experimented with this idea utilizing 3D computer aided design (CAD) model data in order to classify 3D models [2]. Extending from this research, the results from my research experiment showed an adverse correlation between angle granularity and recognition accuracy. Moreover, in regards to sliding window stride length, the training time increased substantially but had little effect on overall 3D model classification

    Articulated motion and deformable objects

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    This guest editorial introduces the twenty two papers accepted for this Special Issue on Articulated Motion and Deformable Objects (AMDO). They are grouped into four main categories within the field of AMDO: human motion analysis (action/gesture), human pose estimation, deformable shape segmentation, and face analysis. For each of the four topics, a survey of the recent developments in the field is presented. The accepted papers are briefly introduced in the context of this survey. They contribute novel methods, algorithms with improved performance as measured on benchmarking datasets, as well as two new datasets for hand action detection and human posture analysis. The special issue should be of high relevance to the reader interested in AMDO recognition and promote future research directions in the field

    Learning Object Recognition and Object Class Segmentation with Deep Neural Networks on GPU

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    As cameras are becoming ubiquitous and internet storage abundant, the need for computers to understand images is growing rapidly. This thesis is concerned with two computer vision tasks, recognizing objects and their location, and segmenting images according to object classes. We focus on deep learning approaches, which in recent years had a tremendous influence on machine learning in general and computer vision in particular. The thesis presents our research into deep learning models and algorithms. It is divided into three parts. The first part describes our GPU deep learning framework. Its hierarchical structure allows transparent use of GPU, facilitates specification of complex models, model inspection, and constitutes the implementation basis of the later chapters. Components of this framework were used in a real-time GPU library for random forests, which we present and evaluate. In the second part, we investigate greedy learning techniques for semi-supervised object recognition. We improve the feature learning capabilities of restricted Boltzmann machines (RBM) with lateral interactions and auto-encoders with additional hidden layers, and offer empirical insight into the evaluation of RBM learning algorithms. The third part of this thesis focuses on object class segmentation. Here, we incrementally introduce novel neural network models and training algorithms, successively improving the state of the art on multiple datasets. Our novel methods include supervised pre-training, histogram of oriented gradient DNN inputs, depth normalization and recurrence. All contribute towards improving segmentation performance beyond what is possible with competitive baseline methods. We further demonstrate that pixelwise labeling combined with a structured loss function can be utilized to localize objects. Finally, we show how transfer learning in combination with object-centered depth colorization can be used to identify objects. We evaluate our proposed methods on the publicly available MNIST, MSRC, INRIA Graz-02, NYU-Depth, Pascal VOC, and Washington RGB-D Objects datasets.Allgegenwärtige Kameras und preiswerter Internetspeicher erzeugen einen großen Bedarf an Algorithmen für maschinelles Sehen. Die vorliegende Dissertation adressiert zwei Teilbereiche dieses Forschungsfeldes: Erkennung von Objekten und Objektklassensegmentierung. Der methodische Schwerpunkt liegt auf dem Lernen von tiefen Modellen (”Deep Learning“). Diese haben in den vergangenen Jahren einen enormen Einfluss auf maschinelles Lernen allgemein und speziell maschinelles Sehen gewonnen. Dabei behandeln wir behandeln wir drei Themenfelder. Der erste Teil der Arbeit beschreibt ein GPU-basiertes Softwaresystem für Deep Learning. Dessen hierarchische Struktur erlaubt schnelle GPU-Berechnungen, einfache Spezifikation komplexer Modelle und interaktive Modellanalyse. Damit liefert es das Fundament für die folgenden Kapitel. Teile des Systems finden Verwendung in einer Echtzeit-GPU-Bibliothek für Random Forests, die wir ebenfalls vorstellen und evaluieren. Der zweite Teil der Arbeit beleuchtet Greedy-Lernalgorithmen für halb überwachtes Lernen. Hier werden hierarchische Modelle schrittweise aus Modulen wie Autokodierern oder restricted Boltzmann Machines (RBM ) aufgebaut. Wir verbessern die Repräsentationsfähigkeiten von RBM auf Bildern durch Einführung lokaler und lateraler Verknüpfungen und liefern empirische Erkenntnisse zur Bewertung von RBM-Lernalgorithmen. Wir zeigen zudem, dass die in Autokodierern verwendeten einschichtigen Kodierer komplexe Zusammenhänge ihrer Eingaben nicht erkennen können und schlagen stattdessen einen hybriden Kodierer vor, der sowohl komplexe Zusammenhänge erkennen, als auch weiterhin einfache Zusammenhänge einfach repräsentieren kann. Im dritten Teil der Arbeit stellen wir neue neuronale Netzarchitekturen und Trainingsmethoden für die Objektklassensegmentierung vor. Wir zeigen, dass neuronale Netze mit überwachtem Vortrainieren, wiederverwendeten Ausgaben und Histogrammen Orientierter Gradienten (HOG) als Eingabe den aktuellen Stand der Technik auf mehreren RGB-Datenmengen erreichen können. Anschließend erweitern wir unsere Methoden in zwei Dimensionen, sodass sie mit Tiefendaten (RGB-D) und Videos verarbeiten können. Dazu führen wir zunächst Tiefennormalisierung für Objektklassensegmentierung ein um die Skala zu fixieren, und erlauben expliziten Zugriff auf die Höhe in einem Bildausschnitt. Schließlich stellen wir ein rekurrentes konvolutionales neuronales Netz vor, das einen großen räumlichen Kontext einbezieht, hochaufgelöste Ausgaben produziert und Videosequenzen verarbeiten kann. Dadurch verbessert sich die Bildsegmentierung relativ zu vergleichbaren Methoden, etwa auf der Basis von Random Forests oder CRF . Wir zeigen dann, dass pixelbasierte Ausgaben in neuronalen Netzen auch benutzt werden können um die Position von Objekten zu detektieren. Dazu kombinieren wir Techniken des strukturierten Lernens mit Konvolutionsnetzen. Schließlich schlagen wir eine objektzentrierte Einfärbungsmethode vor, die es ermöglicht auf RGB-Bildern trainierte neuronale Netze auf RGB-D-Bildern einzusetzen. Dieser Transferlernansatz erlaubt es uns auch mit stark reduzierten Trainingsmengen noch bessere Ergebnisse beim Schätzen von Objektklassen, -instanzen und -orientierungen zu erzielen. Wir werten die von uns vorgeschlagenen Methoden auf den öffentlich zugänglichen MNIST, MSRC, INRIA Graz-02, NYU-Depth, Pascal VOC, und Washington RGB-D Objects Datenmengen aus

    A preliminary study of micro-gestures:dataset collection and analysis with multi-modal dynamic networks

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    Abstract. Micro-gestures (MG) are gestures that people performed spontaneously during communication situations. A preliminary exploration of Micro-Gesture is made in this thesis. By collecting recorded sequences of body gestures in a spontaneous state during games, a MG dataset is built through Kinect V2. A novel term ‘micro-gesture’ is proposed by analyzing the properties of MG dataset. Implementations of two sets of neural network architectures are achieved for micro-gestures segmentation and recognition task, which are the DBN-HMM model and the 3DCNN-HMM model for skeleton data and RGB-D data respectively. We also explore a method for extracting neutral states used in the HMM structure by detecting the activity level of the gesture sequences. The method is simple to derive and implement, and proved to be effective. The DBN-HMM and 3DCNN-HMM architectures are evaluated on MG dataset and optimized for the properties of micro-gestures. Experimental results show that we are able to achieve micro-gesture segmentation and recognition with satisfied accuracy with these two models. The work we have done about the micro-gestures in this thesis also explores a new research path for gesture recognition. Therefore, we believe that our work could be widely used as a baseline for future research on micro-gestures
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