109 research outputs found

    TRAINING AND ASSESSMENT OF HAND-EYE COORDINATION WITH ELECTROENCEPHALOGRAPHY

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    Ph.DDOCTOR OF PHILOSOPH

    Upper extremity rehabilitation using interactive virtual environments

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    Stroke affects more than 700,000 people annually in the U.S. It is the leading cause of major disability. Recovery of upper extremity function remains particularly resistant to intervention, with 80% to 95% of persons demonstrating residual upper extremity impairments lasting beyond six months after the stroke. The NJIT Robot Assistive Virtual Rehabilitation (NJIT-RAVR) system has been developed to study optimal strategies for rehabilitation of arm and hand function. Several commercial available devices, such as HapticMaster™, Cyberglove™, trakSTAR™ and Cybergrasp™, have been integrated and 11 simulations were developed to allow users to interact with virtual environments. Visual interfaces used in these simulations were programmed either in Virtools or in C++ using the Open GL library. Stereoscopic glasses were used to enhance depth perception and to present movement targets to the subjects in a 3-dimensional stereo working space. Adaptive online and offline algorithms were developed that provided appropriate task difficulty to optimize the outcomes. A pilot study was done on four stroke patients and two children with cerebral palsy to demonstrate the usability of this robot-assisted VR system. The RAVR system performed well without unexpected glitches during two weeks of training. No subjects experienced side effects such as dizziness, nausea or disorientation while interacting with the virtual environment. Each subject was able to finish the training, either with or without robotic adaptive assistance. To investigate optimal therapeutic approaches, forty stroke subjects were randomly assigned to two groups: Hand and Arm training Together (HAT) and Hand and Arm training Separately (HAS). Each group was trained in similar virtual reality training environments for three hours a day, four days a week for two weeks. In addition, twelve stroke subjects participated as a control group. They received conventional rehabilitation training of similar intensity and duration as the HAS and HAT groups. Clinical outcome measurements included the Jebsen Test of Hand Function, the Wolf Motor Function Test, and the ReachGrasp test. Secondary outcome measurements were calculated from kinematic and kinetic data collected during training in real time at 100 Hz. Both HAS and HAT groups showed significant improvement in clinical and kinematic outcome measurements. Clinical improvement compared favorably to the randomized clinical trials reported in the literature. However, there was no significant improvement difference between the two groups. Subjects from the control group improved in clinical measurements and in the ReachGrasp test. Compared to the control group, the ReachGrasp test showed a larger increase in movement speed during reaching and in the efficiency of lifting an object from the table in the combined HAS and HAT group. The NJIT-RAVR system was further modified to address the needs of children with hemiplegia due to Cerebral Palsy. Thirteen children with cerebral palsy participated in the total of nine sessions of one hour training that lasted for three weeks. Nine of the children were trained using the RAVR system alone, and another four had training with the combined Constraint-Induced Movement therapy and RAVR therapy. As a group, the children demonstrated improved performance across measurements of the Arm Range of Motion (AROM), motor function, kinematics and motor control. While subjects\u27 responses to the games varied, they performed each simulation while maintaining attention sufficient to improve in both robotic task performance and in measures of motor function

    Proceedings of the 3rd international conference on disability, virtual reality and associated technologies (ICDVRAT 2000)

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    The proceedings of the conferenc

    Haptics Rendering and Applications

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    There has been significant progress in haptic technologies but the incorporation of haptics into virtual environments is still in its infancy. A wide range of the new society's human activities including communication, education, art, entertainment, commerce and science would forever change if we learned how to capture, manipulate and reproduce haptic sensory stimuli that are nearly indistinguishable from reality. For the field to move forward, many commercial and technological barriers need to be overcome. By rendering how objects feel through haptic technology, we communicate information that might reflect a desire to speak a physically- based language that has never been explored before. Due to constant improvement in haptics technology and increasing levels of research into and development of haptics-related algorithms, protocols and devices, there is a belief that haptics technology has a promising future

    Down-Conditioning of Soleus Reflex Activity using Mechanical Stimuli and EMG Biofeedback

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    Spasticity is a common syndrome caused by various brain and neural injuries, which can severely impair walking ability and functional independence. To improve functional independence, conditioning protocols are available aimed at reducing spasticity by facilitating spinal neuroplasticity. This down-conditioning can be performed using different types of stimuli, electrical or mechanical, and reflex activity measures, EMG or impedance, used as biofeedback variable. Still, current results on effectiveness of these conditioning protocols are incomplete, making comparisons difficult. We aimed to show the within-session task- dependent and across-session long-term adaptation of a conditioning protocol based on mechanical stimuli and EMG biofeedback. However, in contrast to literature, preliminary results show that subjects were unable to successfully obtain task-dependent modulation of their soleus short-latency stretch reflex magnitude

    Investigation of novel control strategies for promoting motor learning in the upper limb with a haptic computer exercise system in able-bodied adults and those with motor impairments

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    Motor impairments caused by stroke and cerebral palsy (CP) are common and often affect the function of the upper limb, which to be restored requires rehabilitation. As positive outcome is correlated to how early and intensive therapy is and since the resources of the healthcare providers are limited, robotic devices have been introduced to provide adjunctive therapy. The algorithms that control the manner those devices apply forces to the impaired limb are called haptic control algorithms (HCA) and to this date there has not been conclusive evidence as to what the behaviour of these algorithms should be. One type of HCAs is error augmentation (EA) which is a rather understudied but promising approach. This work presents to the literature two novel control strategies of the EA type that incorporate adaptive features namely Error Augmenting Adaptive(EA) and Error Augmenting Proportional (EA). Those two algorithms were implemented for and deployed to a single point of attachment robotic rehabilitation system. The effectiveness in inducing motor learning of the developed algorithms was evaluated in a trial with able-bodied participants and compared against a third more established assistive HCA namely Assistance As Needed (AAN) and a control condition (no forces). Four groups (one per condition) practised reaching movements with a speed and accuracy requirement using their non-dominant arm to interact with the robot under a visual rotation of a 100o. To assess learning kinematic measures were collected to measure their performance on reaching and circle-drawing movements. Also, bilateral transfer to the arm that did not receive practice was assessed. Changes in the participants’ valence, arousal and dominance were assessed with a Self-Assessment Manikin questionnaire. All groups learned to move their non-dominant arm under a visual perturbation showing comparable improvements in all key measures (p<0.05). Passive movements and EAP led to greater improvement in movement smoothness (p<0.05) and resulted in more retention of the improvements after a washout block (p<0.05) was introduced. Conversely, EAA showed a better effect on improving mean velocity (p<0.05). All groups performed similarly in terms of improving movement error and duration but EAA and AAN achieved peak performance faster (p<0.05). Similar improvements were measured on the arm that did not receive any training which were fully retained post-washout indicating that bilateral transfer occurred and led to better retention (p<0.05). The findings of this work indicate that different attributes can be exploited from the developed HCAs to induce motor learning and improve different aspects of the movement suggesting that multimodal training protocols tailored to the needs of the patient are the way forward. Also, this work showed that bilateral transfer training has great potential in upper limb rehabilitation and the positive effects of the different HCAs on the arm that received practice transfer to the one that did not receive training. It is recommended that the findings of this work to be further investigated in experimental therapy protocols for those who suffer from neurological impairments such stroke and CP

    Proceedings of the 6th international conference on disability, virtual reality and associated technologies (ICDVRAT 2006)

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    The proceedings of the conferenc

    ROBOT-ASSISTED PEDIATRIC REHABILITATION OF UPPER LIMB FUNCTIONS

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    Ph.DDOCTOR OF PHILOSOPH

    Safe Haptics-enabled Patient-Robot Interaction for Robotic and Telerobotic Rehabilitation of Neuromuscular Disorders: Control Design and Analysis

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    Motivation: Current statistics show that the population of seniors and the incidence rate of age-related neuromuscular disorders are rapidly increasing worldwide. Improving medical care is likely to increase the survival rate but will result in even more patients in need of Assistive, Rehabilitation and Assessment (ARA) services for extended periods which will place a significant burden on the world\u27s healthcare systems. In many cases, the only alternative is limited and often delayed outpatient therapy. The situation will be worse for patients in remote areas. One potential solution is to develop technologies that provide efficient and safe means of in-hospital and in-home kinesthetic rehabilitation. In this regard, Haptics-enabled Interactive Robotic Neurorehabilitation (HIRN) systems have been developed. Existing Challenges: Although there are specific advantages with the use of HIRN technologies, there still exist several technical and control challenges, e.g., (a) absence of direct interactive physical interaction between therapists and patients; (b) questionable adaptability and flexibility considering the sensorimotor needs of patients; (c) limited accessibility in remote areas; and (d) guaranteeing patient-robot interaction safety while maximizing system transparency, especially when high control effort is needed for severely disabled patients, when the robot is to be used in a patient\u27s home or when the patient experiences involuntary movements. These challenges have provided the motivation for this research. Research Statement: In this project, a novel haptics-enabled telerobotic rehabilitation framework is designed, analyzed and implemented that can be used as a new paradigm for delivering motor therapy which gives therapists direct kinesthetic supervision over the robotic rehabilitation procedure. The system also allows for kinesthetic remote and ultimately in-home rehabilitation. To guarantee interaction safety while maximizing the performance of the system, a new framework for designing stabilizing controllers is developed initially based on small-gain theory and then completed using strong passivity theory. The proposed control framework takes into account knowledge about the variable biomechanical capabilities of the patient\u27s limb(s) in absorbing interaction forces and mechanical energy. The technique is generalized for use for classical rehabilitation robotic systems to realize patient-robot interaction safety while enhancing performance. In the next step, the proposed telerobotic system is studied as a modality of training for classical HIRN systems. The goal is to first model and then regenerate the prescribed kinesthetic supervision of an expert therapist. To broaden the population of patients who can use the technology and HIRN systems, a new control strategy is designed for patients experiencing involuntary movements. As the last step, the outcomes of the proposed theoretical and technological developments are translated to designing assistive mechatronic tools for patients with force and motion control deficits. This study shows that proper augmentation of haptic inputs can not only enhance the transparency and safety of robotic and telerobotic rehabilitation systems, but it can also assist patients with force and motion control deficiencies
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