693 research outputs found

    Renaissance Fun: The machines behind the scenes

    Get PDF
    Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew

    Renaissance Fun

    Get PDF
    Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew

    Spartan Daily, April 22, 1993

    Get PDF
    Volume 100, Issue 52https://scholarworks.sjsu.edu/spartandaily/8410/thumbnail.jp

    Renaissance Fun

    Get PDF
    Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew

    Spartan Daily, April 22, 1993

    Get PDF
    Volume 100, Issue 52https://scholarworks.sjsu.edu/spartandaily/8410/thumbnail.jp

    The Mechanical Aspirations of Written Things in Sterne\u27s Tristram Shandy

    Get PDF
    Of the many devices and doodads Laurence Sterne describes in Tristram Shandy (1759-67), the most surprising remains the machinery of Tristram Shandy itself. I use Sterne\u27s frequent descriptions of Tristram Shandy as a machine to question how texts behave as (faulty and outdated) technologies in this eighteenth-century text. I look at Agostino Ramelli\u27s book wheel--a sixteenth century device which allows its user to quickly cross-reference various texts--to illustrate the latent challenges in Sterne\u27s book-machine metaphor. My essay suggests that Sterne\u27s various registers of literary allusion signal moments in which the book realizes its potential, but also its limitations, as a veritable form of machinery

    The Mechanical Aspirations of Written Things in Sterne\u27s Tristram Shandy

    Get PDF
    Of the many devices and doodads Laurence Sterne describes in Tristram Shandy (1759-67), the most surprising remains the machinery of Tristram Shandy itself. I use Sterne\u27s frequent descriptions of Tristram Shandy as a machine to question how texts behave as (faulty and outdated) technologies in this eighteenth-century text. I look at Agostino Ramelli\u27s book wheel--a sixteenth century device which allows its user to quickly cross-reference various texts--to illustrate the latent challenges in Sterne\u27s book-machine metaphor. My essay suggests that Sterne\u27s various registers of literary allusion signal moments in which the book realizes its potential, but also its limitations, as a veritable form of machinery

    Human Automata, Identity and Creativity in George Du Maurier\u27s Trilby and Raymond Roussel\u27s Locus Solus

    Get PDF
    George Du Maurier’s Trilby (1895) and Raymond Roussel’s Locus Solus (1914) feature a unique figure, the human automaton, a human being who has been transformed into a machine. Rather than becoming objectified and dehumanized, thus transformed they produce great music and art defined by the single quality supposedly irreproducible by machines—variability. Drawing multiplicity from the sameness of exact repetition in their art, the human automata’s identities are equally capable of embodying otherness and oppositions in a plural identity that remains uniquely singular. This challenges contemporary attitudes towards automation as a fixative, deterministic and reductive, and ultimately dehumanizing transformation. Linking automatism, otherness located within the self, and creativity, the human automaton becomes a marker of the potential for the malleability of identity that, in enriching creative expression, interrogates the boundary limits of human and machine
    • …
    corecore