528,462 research outputs found

    Psychological Issues in Online Adaptive Task Allocation

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    Adaptive aiding is an idea that offers potential for improvement over many current approaches to aiding in human-computer systems. The expected return of tailoring the system to fit the user could be in the form of improved system performance and/or increased user satisfaction. Issues such as the manner in which information is shared between human and computer, the appropriate division of labor between them, and the level of autonomy of the aid are explored. A simulated visual search task was developed. Subjects are required to identify targets in a moving display while performing a compensatory sub-critical tracking task. By manipulating characteristics of the situation such as imposed task-related workload and effort required to communicate with the computer, it is possible to create conditions in which interaction with the computer would be more or less desirable. The results of preliminary research using this experimental scenario are presented, and future directions for this research effort are discussed

    Spacecraft crew procedures from paper to computers

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    Described here is a research project that uses human factors and computer systems knowledge to explore and help guide the design and creation of an effective Human-Computer Interface (HCI) for spacecraft crew procedures. By having a computer system behind the user interface, it is possible to have increased procedure automation, related system monitoring, and personalized annotation and help facilities. The research project includes the development of computer-based procedure system HCI prototypes and a testbed for experiments that measure the effectiveness of HCI alternatives in order to make design recommendations. The testbed will include a system for procedure authoring, editing, training, and execution. Progress on developing HCI prototypes for a middeck experiment performed on Space Shuttle Mission STS-34 and for upcoming medical experiments are discussed. The status of the experimental testbed is also discussed

    Microservices and Machine Learning Algorithms for Adaptive Green Buildings

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    In recent years, the use of services for Open Systems development has consolidated and strengthened. Advances in the Service Science and Engineering (SSE) community, promoted by the reinforcement of Web Services and Semantic Web technologies and the presence of new Cloud computing techniques, such as the proliferation of microservices solutions, have allowed software architects to experiment and develop new ways of building open and adaptable computer systems at runtime. Home automation, intelligent buildings, robotics, graphical user interfaces are some of the social atmosphere environments suitable in which to apply certain innovative trends. This paper presents a schema for the adaptation of Dynamic Computer Systems (DCS) using interdisciplinary techniques on model-driven engineering, service engineering and soft computing. The proposal manages an orchestrated microservices schema for adapting component-based software architectural systems at runtime. This schema has been developed as a three-layer adaptive transformation process that is supported on a rule-based decision-making service implemented by means of Machine Learning (ML) algorithms. The experimental development was implemented in the Solar Energy Research Center (CIESOL) applying the proposed microservices schema for adapting home architectural atmosphere systems on Green Buildings

    Reasoning about ideal interruptible moments: A soft computing implementation of an interruption classifier in free-form task environments

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    Current trends in society and technology make the concept of interruption a central human computer interaction problem. In this work, a novel soft computing implementation for an Interruption Classifier was designed, developed and evaluated that draws from a user model and real-time observations of the user\u27s actions as s/he works on computer-based tasks to determine ideal times to interact with the user. This research is timely as the number of interruptions people experience daily has grown considerably over the last decade. Thus, systems are needed to manage interruptions by reasoning about ideal timings of interactions. This research shows: (1) the classifier incorporates a user model in its’ reasoning process. Most of the research in this area has focused on task-based contextual information when designing systems that reason about interruptions; (2) the classifier performed at 96% accuracy in experimental test scenarios and significantly out-performed other comparable systems; (3) the classifier is implemented using an advanced machine learning technology—an Adaptive Neural-Fuzzy Inference System—this is unique since all other systems use Bayesian Networks or other machine learning tools; (4) the classifier does not require any direct user involvement—in other systems, users must provide interruption annotations while reviewing video sessions so the system can learn; and (5) a promising direction for reasoning about interruptions for free-form tasks–this is largely an unsolved problem

    Combining relevance information in a synchronous collaborative information retrieval environment

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    Traditionally information retrieval (IR) research has focussed on a single user interaction modality, where a user searches to satisfy an information need. Recent advances in both web technologies, such as the sociable web of Web 2.0, and computer hardware, such as tabletop interface devices, have enabled multiple users to collaborate on many computer-related tasks. Due to these advances there is an increasing need to support two or more users searching together at the same time, in order to satisfy a shared information need, which we refer to as Synchronous Collaborative Information Retrieval. Synchronous Collaborative Information Retrieval (SCIR) represents a significant paradigmatic shift from traditional IR systems. In order to support an effective SCIR search, new techniques are required to coordinate users' activities. In this chapter we explore the effectiveness of a sharing of knowledge policy on a collaborating group. Sharing of knowledge refers to the process of passing relevance information across users, if one user finds items of relevance to the search task then the group should benefit in the form of improved ranked lists returned to each searcher. In order to evaluate the proposed techniques we simulate two users searching together through an incremental feedback system. The simulation assumes that users decide on an initial query with which to begin the collaborative search and proceed through the search by providing relevance judgments to the system and receiving a new ranked list. In order to populate these simulations we extract data from the interaction logs of various experimental IR systems from previous Text REtrieval Conference (TREC) workshops

    Expectation-based user interaction

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    Multimedia and multimodal interfaces reflect the growing technological possibilities of computer-based systems for interaction with the user. The ongoing increase in communication bandwidth and the growing variety of communication channels enable further improvement in the user interface. However, how this increased communication capacity can optimally be exploited is as yet unknown. Since the functionality of these computer-based systems also continues to grow, the increased complexity of interaction procedures and the difficulty of mastering them are prime issues in the design of "easy to use" multimodal user interfaces. In order to appreciate more fully what is involved in self-evident and at the same time efficient interaction between user and system, we will first briefly describe the layered-protocol model of computer-human dialogue as proposed by Taylor (1988a). This conceptual framework emphasizes the relevance of layered feedback for the efficiency of communication. As indicated by Engel & Haakma (1993), in particular early feedback about the system's interpretation of the message part already received (I-feedback) as well as on machine expectations about message elements still to be received (E-feedback) are of relevance for the system's ease of use. Thereafter, as an interesting example of improved human-computer interaction through layered multimodal I- and E-feedback, an experimental trackball device will be described. It provides the user, in addition to the standard visual I-feedback about the current cursor position, with tactile E-feedback about the expected cursor target position. Lastly, our running experimental exploration of the possibilities for automatic cursor-endpoint prediction will be described, this research being of relevance for the further improvement of interaction with the mentioned trackball device with expectation-based force-feedback

    CryoTran user's manual, version 1.0

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    The development of cryogenic fluid management systems for space operation is a major portion of the efforts of the Cryogenic Fluids Technology Office (CFTO) at the NASA Lewis Research Center. Analytical models are a necessary part of experimental programs which are used to verify the results of experiments and are also used as a predictor for parametric studies. The CryoTran computer program is a bridge to obtain analytical results. The object of CryoTran is to coordinate these separate analyses into an integrated framework with a user-friendly interface and a common cryogenic property database. CryoTran is an integrated software system designed to help solve a diverse set of problems involving cryogenic fluid storage and transfer in both ground and low-g environments

    Emotionally interactive agents

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    Models in language processing have researched how words are interpreted by humans. Many models presume the ability to correctly interpret the beliefs, motives and intentions underlying words. The interest relies also on how emotion motivates certain words or actions, inferences, and communicates information about mental state. As we will see below, some tutoring systems have explored this potential to inform user models. Likewise, dialogue systems, mixed-initiative planning systems, or systems that learn from observation could also benefit from such an approach. As these experimental data show, activating accessible constructs or attitudes through one set of stimuli can facilitate cognitive processing of other stimuli under certain circumstances, and can interfere with it under other circumstances. Some of the results support and converge on those centered on the constructs of current concern and emotional arousal. Future research has to take seriously into account this question: how to develop models where emotion interacts with cognitive processing. One example could be the work of Pitterman et al. (2010) where it is combined speech-based emotion recognition with adaptive human-computer modeling. With the robust recognition of emotions from speech signals as their goal, the authors analyze the effectiveness of using a plain emotion recognizer, a speech-emotion recognizer combining speech and emotion recognition, and multiple speech-emotion recognizers at the same time. The semi-stochastic dialogue model employed relates user emotion management to the corresponding dialogue interaction history and allows the device to adapt itself to the context, including altering the stylistic realization of its speech.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech
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