1,508 research outputs found

    How Much Lookahead is Needed to Win Infinite Games?

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    Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. For ω\omega-regular winning conditions it is known that such games can be solved in doubly-exponential time and that doubly-exponential lookahead is sufficient. We improve upon both results by giving an exponential time algorithm and an exponential upper bound on the necessary lookahead. This is complemented by showing EXPTIME-hardness of the solution problem and tight exponential lower bounds on the lookahead. Both lower bounds already hold for safety conditions. Furthermore, solving delay games with reachability conditions is shown to be PSPACE-complete. This is a corrected version of the paper https://arxiv.org/abs/1412.3701v4 published originally on August 26, 2016

    Intrinsically Universal Cellular Automata

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    This talk advocates intrinsic universality as a notion to identify simple cellular automata with complex computational behavior. After an historical introduction and proper definitions of intrinsic universality, which is discussed with respect to Turing and circuit universality, we discuss construction methods for small intrinsically universal cellular automata before discussing techniques for proving non universality

    Unary Pushdown Automata and Straight-Line Programs

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    We consider decision problems for deterministic pushdown automata over a unary alphabet (udpda, for short). Udpda are a simple computation model that accept exactly the unary regular languages, but can be exponentially more succinct than finite-state automata. We complete the complexity landscape for udpda by showing that emptiness (and thus universality) is P-hard, equivalence and compressed membership problems are P-complete, and inclusion is coNP-complete. Our upper bounds are based on a translation theorem between udpda and straight-line programs over the binary alphabet (SLPs). We show that the characteristic sequence of any udpda can be represented as a pair of SLPs---one for the prefix, one for the lasso---that have size linear in the size of the udpda and can be computed in polynomial time. Hence, decision problems on udpda are reduced to decision problems on SLPs. Conversely, any SLP can be converted in logarithmic space into a udpda, and this forms the basis for our lower bound proofs. We show coNP-hardness of the ordered matching problem for SLPs, from which we derive coNP-hardness for inclusion. In addition, we complete the complexity landscape for unary nondeterministic pushdown automata by showing that the universality problem is Π2P\Pi_2 \mathrm P-hard, using a new class of integer expressions. Our techniques have applications beyond udpda. We show that our results imply Π2P\Pi_2 \mathrm P-completeness for a natural fragment of Presburger arithmetic and coNP lower bounds for compressed matching problems with one-character wildcards

    Multi-Head Finite Automata: Characterizations, Concepts and Open Problems

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    Multi-head finite automata were introduced in (Rabin, 1964) and (Rosenberg, 1966). Since that time, a vast literature on computational and descriptional complexity issues on multi-head finite automata documenting the importance of these devices has been developed. Although multi-head finite automata are a simple concept, their computational behavior can be already very complex and leads to undecidable or even non-semi-decidable problems on these devices such as, for example, emptiness, finiteness, universality, equivalence, etc. These strong negative results trigger the study of subclasses and alternative characterizations of multi-head finite automata for a better understanding of the nature of non-recursive trade-offs and, thus, the borderline between decidable and undecidable problems. In the present paper, we tour a fragment of this literature

    A Survey on Continuous Time Computations

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    We provide an overview of theories of continuous time computation. These theories allow us to understand both the hardness of questions related to continuous time dynamical systems and the computational power of continuous time analog models. We survey the existing models, summarizing results, and point to relevant references in the literature

    Quantum Cellular Automata

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    Quantum cellular automata (QCA) are reviewed, including early and more recent proposals. QCA are a generalization of (classical) cellular automata (CA) and in particular of reversible CA. The latter are reviewed shortly. An overview is given over early attempts by various authors to define one-dimensional QCA. These turned out to have serious shortcomings which are discussed as well. Various proposals subsequently put forward by a number of authors for a general definition of one- and higher-dimensional QCA are reviewed and their properties such as universality and reversibility are discussed.Comment: 12 pages, 3 figures. To appear in the Springer Encyclopedia of Complexity and Systems Scienc
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