84,668 research outputs found

    Computational Performance Evaluation of Two Integer Linear Programming Models for the Minimum Common String Partition Problem

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    In the minimum common string partition (MCSP) problem two related input strings are given. "Related" refers to the property that both strings consist of the same set of letters appearing the same number of times in each of the two strings. The MCSP seeks a minimum cardinality partitioning of one string into non-overlapping substrings that is also a valid partitioning for the second string. This problem has applications in bioinformatics e.g. in analyzing related DNA or protein sequences. For strings with lengths less than about 1000 letters, a previously published integer linear programming (ILP) formulation yields, when solved with a state-of-the-art solver such as CPLEX, satisfactory results. In this work, we propose a new, alternative ILP model that is compared to the former one. While a polyhedral study shows the linear programming relaxations of the two models to be equally strong, a comprehensive experimental comparison using real-world as well as artificially created benchmark instances indicates substantial computational advantages of the new formulation.Comment: arXiv admin note: text overlap with arXiv:1405.5646 This paper version replaces the one submitted on January 10, 2015, due to detected error in the calculation of the variables involved in the ILP model

    Internal Partitions of Regular Graphs

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    An internal partition of an nn-vertex graph G=(V,E)G=(V,E) is a partition of VV such that every vertex has at least as many neighbors in its own part as in the other part. It has been conjectured that every dd-regular graph with n>N(d)n>N(d) vertices has an internal partition. Here we prove this for d=6d=6. The case d=n−4d=n-4 is of particular interest and leads to interesting new open problems on cubic graphs. We also provide new lower bounds on N(d)N(d) and find new families of graphs with no internal partitions. Weighted versions of these problems are considered as well

    Boolean Hedonic Games

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    We study hedonic games with dichotomous preferences. Hedonic games are cooperative games in which players desire to form coalitions, but only care about the makeup of the coalitions of which they are members; they are indifferent about the makeup of other coalitions. The assumption of dichotomous preferences means that, additionally, each player's preference relation partitions the set of coalitions of which that player is a member into just two equivalence classes: satisfactory and unsatisfactory. A player is indifferent between satisfactory coalitions, and is indifferent between unsatisfactory coalitions, but strictly prefers any satisfactory coalition over any unsatisfactory coalition. We develop a succinct representation for such games, in which each player's preference relation is represented by a propositional formula. We show how solution concepts for hedonic games with dichotomous preferences are characterised by propositional formulas.Comment: This paper was orally presented at the Eleventh Conference on Logic and the Foundations of Game and Decision Theory (LOFT 2014) in Bergen, Norway, July 27-30, 201

    Estimating good discrete partitions from observed data: symbolic false nearest neighbors

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    A symbolic analysis of observed time series data requires making a discrete partition of a continuous state space containing observations of the dynamics. A particular kind of partition, called ``generating'', preserves all dynamical information of a deterministic map in the symbolic representation, but such partitions are not obvious beyond one dimension, and existing methods to find them require significant knowledge of the dynamical evolution operator or the spectrum of unstable periodic orbits. We introduce a statistic and algorithm to refine empirical partitions for symbolic state reconstruction. This method optimizes an essential property of a generating partition: avoiding topological degeneracies. It requires only the observed time series and is sensible even in the presence of noise when no truly generating partition is possible. Because of its resemblance to a geometrical statistic frequently used for reconstructing valid time-delay embeddings, we call the algorithm ``symbolic false nearest neighbors''

    Use of available storage to improve scheduling in an automobile assembly plant

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    The Final Assembly Plant at General Motors-Holden's Automotive Ltd converts painted body shells into drive-away vehicles. It encounters difficulties when processing certain sequences of vehicles with high work contents, so GMHAL wishes to schedule its input to reduce or eliminate such undesirable sequences. GMHAL has a set of empirical rules for delineating undesirability. The Painted Body Storage (PBS), which precedes Final Assembly, has 4 lanes that can be used to partially reschedule a vehicle sequence. Information on vehicle work content is available prior to arrival at the PBS, and GMHAL wants advice on using this data and the PBS to achieve a more satisfactory input to Final Assembly. The Study Group devised three approaches. 1. Use the rules to show which short sequences are desirable and devise input and output strategies for the PBS to achieve these consistently. Choice between the strategies requires further investigation. 2. Model Final Assembly to produce an optimality criterion for vehicle sequences and use combinatorial optimization methods to optimise it over possible PBS outputs. A characterization of these outputs was derived. 3. Suggest that the initial production be suitably scheduled, which may substantially reduce the difficulties at the PBS stage

    Existence of graphs with sub exponential transitions probability decay and applications

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    In this paper, we present a complete proof of the construction of graphs with bounded valency such that the simple random walk has a return probability at time nn at the origin of order exp(−nα),exp(-n^{\alpha}), for fixed α∈[0,1[\alpha \in [0,1[ and with Folner function exp(n2α1−α)exp(n^{\frac{2\alpha}{1-\alpha}}). We begin by giving a more detailled proof of this result contained in (see \cite{ershdur}). In the second part, we give an application of the existence of such graphs. We obtain bounds of the correct order for some functional of the local time of a simple random walk on an infinite cluster on the percolation model.Comment: 46 page

    Towards an Iterative Algorithm for the Optimal Boundary Coverage of a 3D Environment

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    This paper presents a new optimal algorithm for locating a set of sensors in 3D able to see the boundaries of a polyhedral environment. Our approach is iterative and is based on a lower bound on the sensors' number and on a restriction of the original problem requiring each face to be observed in its entirety by at least one sensor. The lower bound allows evaluating the quality of the solution obtained at each step, and halting the algorithm if the solution is satisfactory. The algorithm asymptotically converges to the optimal solution of the unrestricted problem if the faces are subdivided into smaller part
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