59,953 research outputs found
Player agency in interactive narrative: audience, actor & author
The question motivating this review paper is, how can
computer-based interactive narrative be used as a constructivist learn-
ing activity? The paper proposes that player agency can be used to
link interactive narrative to learner agency in constructivist theory,
and to classify approaches to interactive narrative. The traditional
question driving research in interactive narrative is, ‘how can an in-
teractive narrative deal with a high degree of player agency, while
maintaining a coherent and well-formed narrative?’ This question
derives from an Aristotelian approach to interactive narrative that,
as the question shows, is inherently antagonistic to player agency.
Within this approach, player agency must be restricted and manip-
ulated to maintain the narrative. Two alternative approaches based
on Brecht’s Epic Theatre and Boal’s Theatre of the Oppressed are
reviewed. If a Boalian approach to interactive narrative is taken the
conflict between narrative and player agency dissolves. The question
that emerges from this approach is quite different from the traditional
question above, and presents a more useful approach to applying in-
teractive narrative as a constructivist learning activity
Faster than a speeding bullet, more powerful than a locomotive, able to rule by sense of smell! Superhuman Kingship in the Prophetic Books
An exploration of the Hebrew Bible's prophetic literature vis-à-vis Science Fiction and Science Fiction theor
Remappings - the Making of European Narratives
How narratives emerge, unfold and impact across Europe today, and how they contribute to redrawing our maps of Europe
Dealing with a traumatic past: the victim hearings of the South African truth and reconciliation commission and their reconciliation discourse
In the final years of the twentieth and the beginning of the twenty-first century, there has been a worldwide tendency to approach conflict resolution from a restorative rather than from a retributive perspective. The South African Truth and Reconciliation Commission (TRC), with its principle of 'amnesty for truth' was a turning point. Based on my discursive research of the TRC victim hearings, I would argue that it was on a discursive level in particular that the Truth Commission has exerted/is still exerting a long-lasting impact on South African society. In this article, three of these features will be highlighted and illustrated: firstly, the TRC provided a discursive forum for thousands of ordinary citizens. Secondly, by means of testimonies from apartheid victims and perpetrators, the TRC composed an officially recognised archive of the apartheid past. Thirdly, the reconciliation discourse created at the TRC victim hearings formed a template for talking about a traumatic past, and it opened up the debate on reconciliation. By discussing these three features and their social impact, it will become clear that the way in which the apartheid past was remembered at the victim hearings seemed to have been determined, not so much by political concerns, but mainly by social needs
The Making of Faulty Optic's Dead Wedding: Inertia, Chaos and Adaptation
An examination of Faulty Optic's creative process during the devising and construction of their show Dead Wedding. Published by Palgrave Macmillan as Chapter 3 in 'Devising in Process' edited by Alex Mermikides and Jackie Smart, 201
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The Role Of Story Telling In A Police Probationer Training Classroom
This thesis is about the role played by story telling in a Metropolitan Police Probationer Classroom in South London in the early 1990s. The method used is one of discourse analysis of the type advocated by Potter and Wetherall, 1987):The form and function of themes, role-plays, case studies, anecdotes and hypothetical accounts are considered in this setting. The central argument here is that all these types of story are used to introduce an element of work place practice into the classroom context. This serves to motivate the students to learn by emphasising the relevance of the lesson material. Such motivation gives rise to student involvement in the classroom activity. In this way, the pedagogical goals of experiential learning and student involvement are achieved and a broader cultural value favouring practice over theory is realised. As with all stories, themes, role-plays, case studies and hypothetical accounts are subject to the constraint of verisimilitude. This thesis suggests that the way in which verisimilitude is defined and applied in any given setting is highly context dependent. In this setting, verisimilitude focuses on the cognitive and task oriented elements of experiences that the students are thought to be likely to encounter in their work place. Stories that deviate from this focus might result in the students becoming bored or distracted; this may result in a situation in which the objectives of the curriculum are not met. For these reasons, trainers endeavour to control the use of stories by influencing every aspect of their telling. The rigour with which this definition of verisimilitude is applied in this setting varies according to the type of the story to be told and the lesson material in which it is to be used. Judgements of verisimilitude are more rigorous when stories that are likely to exert high attentional or emotional demands on the students are used
'All the world's a stage': Accounting for the dementia experience - insights from the IDEAL study
YesQualitative dementia research emphasises the importance of recognising the voice of the person with dementia. However, research imbued with a politics of selfhood, whereby individuals are called upon to give coherence to experience and emotion, jars with representations of dementia as a gradual decline in capacity. Moreover, it reinforces an assumption that there is an essential experience that can be accessed through different methods. Drawing on Atkinson and Silverman, we view the interview not as confessional but rather as an outcome of social interaction. This paper draws on qualitative interviews from the Improving the Experince of Dementia and Enhancing Active Life (IDEAL) study, to focus specifically on the forms of accounting and storytelling of people living with dementia and how these are produced through the course of the interview encounter. Extracts from our interviews highlight key aspects of this interactional process: (a) social conventions and temporality, (b) self presentation and identity work, (c) accounts and wider cultural meanings. To conclude, we suggest that qualitative research with people with dementia requires a reframing of both the interview encounter and interpretive practices.The IDEAL study’ was funded jointly by the Economic and Social Research Council (ESRC) and the National Institute for Health Research (NIHR) through grant ES/L001853/2 ‘Improving the experience of dementia and enhancing active life: living well with dementia
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