12,591 research outputs found
On minimum sum representations for weighted voting games
A proposal in a weighted voting game is accepted if the sum of the
(non-negative) weights of the "yea" voters is at least as large as a given
quota. Several authors have considered representations of weighted voting games
with minimum sum, where the weights and the quota are restricted to be
integers. Freixas and Molinero have classified all weighted voting games
without a unique minimum sum representation for up to 8 voters. Here we
exhaustively classify all weighted voting games consisting of 9 voters which do
not admit a unique minimum sum integer weight representation.Comment: 7 pages, 6 tables; enumerations correcte
Separable and Low-Rank Continuous Games
In this paper, we study nonzero-sum separable games, which are continuous
games whose payoffs take a sum-of-products form. Included in this subclass are
all finite games and polynomial games. We investigate the structure of
equilibria in separable games. We show that these games admit finitely
supported Nash equilibria. Motivated by the bounds on the supports of mixed
equilibria in two-player finite games in terms of the ranks of the payoff
matrices, we define the notion of the rank of an n-player continuous game and
use this to provide bounds on the cardinality of the support of equilibrium
strategies. We present a general characterization theorem that states that a
continuous game has finite rank if and only if it is separable. Using our rank
results, we present an efficient algorithm for computing approximate equilibria
of two-player separable games with fixed strategy spaces in time polynomial in
the rank of the game
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Reformulations of mathematical programming problems as linear complementarity problems
A family of complementarity problems are defined as extensions of the well known Linear Complementarity Problem (LCP). These are
(i.) Second Linear Complementarity Problem (SLCP) which is an LCP extended by introducing further equality restrictions and unrestricted variables,
(ii.) Minimum Linear Complementarity Problem (MLCP) which is an
LCP with additional variables not required to be complementary and with a linear objective function which is to be minimized,
(iii.) Second Minimum Linear Complementarity Problem (SMLCP) which is an MLCP but the nonnegative restriction on one of each pair of complementary variables is relaxed so that it is allowed to be unrestricted in value.
A number of well known mathematical programming problems, namely quadratic programming (convex, nonconvex, pseudoconvex nonconvex), bilinear programming, game theory, zero-one integer programming, the fixed charge problem, absolute value programming, variable separable programming are reformulated as members of this family of four complementarity problems
On minimum integer representations of weighted games
We study minimum integer representations of weighted games, i.e.,
representations where the weights are integers and every other integer
representation is at least as large in each component. Those minimum integer
representations, if the exist at all, are linked with some solution concepts in
game theory. Closing existing gaps in the literature, we prove that each
weighted game with two types of voters admits a (unique) minimum integer
representation, and give new examples for more than two types of voters without
a minimum integer representation. We characterize the possible weights in
minimum integer representations and give examples for types of voters
without a minimum integer representation preserving types, i.e., where we
additionally require that the weights are equal within equivalence classes of
voters.Comment: 29 page
Constant Rank Bimatrix Games are PPAD-hard
The rank of a bimatrix game (A,B) is defined as rank(A+B). Computing a Nash
equilibrium (NE) of a rank-, i.e., zero-sum game is equivalent to linear
programming (von Neumann'28, Dantzig'51). In 2005, Kannan and Theobald gave an
FPTAS for constant rank games, and asked if there exists a polynomial time
algorithm to compute an exact NE. Adsul et al. (2011) answered this question
affirmatively for rank- games, leaving rank-2 and beyond unresolved.
In this paper we show that NE computation in games with rank , is
PPAD-hard, settling a decade long open problem. Interestingly, this is the
first instance that a problem with an FPTAS turns out to be PPAD-hard. Our
reduction bypasses graphical games and game gadgets, and provides a simpler
proof of PPAD-hardness for NE computation in bimatrix games. In addition, we
get:
* An equivalence between 2D-Linear-FIXP and PPAD, improving a result by
Etessami and Yannakakis (2007) on equivalence between Linear-FIXP and PPAD.
* NE computation in a bimatrix game with convex set of Nash equilibria is as
hard as solving a simple stochastic game.
* Computing a symmetric NE of a symmetric bimatrix game with rank is
PPAD-hard.
* Computing a (1/poly(n))-approximate fixed-point of a (Linear-FIXP)
piecewise-linear function is PPAD-hard.
The status of rank- games remains unresolved
Aggregate Representations of Aggregate Games
An aggregate game is a normal-form game with the property that each player’s payoff is a function only of his own strategy and an aggregate function of the strategy profile of all players. Aggregate games possess a set of purely algebraic properties that can often provide simple characterizations of equilibrium aggregates without first requiring that one solves for the equilibrium strategy profile. The defining nature of payoffs in an aggregate game allows one to project the n-player strategic analysis of a normal form game onto a lower-dimension aggregate-strategy space, thereby converting an n-player game to a simpler object – a self-generating single-person maximization program. We apply these techniques to a number of economic settings including competition in supply functions and multi-principal common agency games with nonlinear transfer functions.Aggregate games, common agency, asymmetric informa- tion, menu auctions
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