46 research outputs found

    The Determinacy of Context-Free Games

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    We prove that the determinacy of Gale-Stewart games whose winning sets are accepted by real-time 1-counter B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a large cardinal assumption. We show also that the determinacy of Wadge games between two players in charge of omega-languages accepted by 1-counter B\"uchi automata is equivalent to the (effective) analytic Wadge determinacy. Using some results of set theory we prove that one can effectively construct a 1-counter B\"uchi automaton A and a B\"uchi automaton B such that: (1) There exists a model of ZFC in which Player 2 has a winning strategy in the Wadge game W(L(A), L(B)); (2) There exists a model of ZFC in which the Wadge game W(L(A), L(B)) is not determined. Moreover these are the only two possibilities, i.e. there are no models of ZFC in which Player 1 has a winning strategy in the Wadge game W(L(A), L(B)).Comment: To appear in the Proceedings of the 29 th International Symposium on Theoretical Aspects of Computer Science, STACS 201

    LIPIcs

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    We study two-player zero-sum games over infinite-state graphs equipped with ωB and finitary conditions. Our first contribution is about the strategy complexity, i.e the memory required for winning strategies: we prove that over general infinite-state graphs, memoryless strategies are sufficient for finitary Büchi, and finite-memory suffices for finitary parity games. We then study pushdown games with boundedness conditions, with two contributions. First we prove a collapse result for pushdown games with ωB-conditions, implying the decidability of solving these games. Second we consider pushdown games with finitary parity along with stack boundedness conditions, and show that solving these games is EXPTIME-complete

    Infinite-state games with finitary conditions

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    An omega-power of a context-free language which is Borel above Delta^0_omega

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    We use erasers-like basic operations on words to construct a set that is both Borel and above Delta^0_omega, built as a set V^\omega where V is a language of finite words accepted by a pushdown automaton. In particular, this gives a first example of an omega-power of a context free language which is a Borel set of infinite rank.Comment: To appear in the Proceedings of the International Conference Foundations of the Formal Sciences V : Infinite Games, November 26th to 29th, 2004, Bonn, Germany, Stefan Bold, Benedikt L\"owe, Thoralf R\"asch, Johan van Benthem (eds.), College Publications at King's College (Studies in Logic), 200

    Wadge Degrees of ω\omega-Languages of Petri Nets

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    We prove that ω\omega-languages of (non-deterministic) Petri nets and ω\omega-languages of (non-deterministic) Turing machines have the same topological complexity: the Borel and Wadge hierarchies of the class of ω\omega-languages of (non-deterministic) Petri nets are equal to the Borel and Wadge hierarchies of the class of ω\omega-languages of (non-deterministic) Turing machines which also form the class of effective analytic sets. In particular, for each non-null recursive ordinal α<ω_1CK\alpha < \omega\_1^{{\rm CK}} there exist some Σ0_α{\bf \Sigma}^0\_\alpha-complete and some Π0_α{\bf \Pi}^0\_\alpha-complete ω\omega-languages of Petri nets, and the supremum of the set of Borel ranks of ω\omega-languages of Petri nets is the ordinal γ_21\gamma\_2^1, which is strictly greater than the first non-recursive ordinal ω_1CK\omega\_1^{{\rm CK}}. We also prove that there are some Σ_11{\bf \Sigma}\_1^1-complete, hence non-Borel, ω\omega-languages of Petri nets, and that it is consistent with ZFC that there exist some ω\omega-languages of Petri nets which are neither Borel nor Σ_11{\bf \Sigma}\_1^1-complete. This answers the question of the topological complexity of ω\omega-languages of (non-deterministic) Petri nets which was left open in [DFR14,FS14].Comment: arXiv admin note: text overlap with arXiv:0712.1359, arXiv:0804.326

    What are Strategies in Delay Games? Borel Determinacy for Games with Lookahead

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    We investigate determinacy of delay games with Borel winning conditions, infinite-duration two-player games in which one player may delay her moves to obtain a lookahead on her opponent's moves. First, we prove determinacy of such games with respect to a fixed evolution of the lookahead. However, strategies in such games may depend on information about the evolution. Thus, we introduce different notions of universal strategies for both players, which are evolution-independent, and determine the exact amount of information a universal strategy needs about the history of a play and the evolution of the lookahead to be winning. In particular, we show that delay games with Borel winning conditions are determined with respect to universal strategies. Finally, we consider decidability problems, e.g., "Does a player have a universal winning strategy for delay games with a given winning condition?", for omega-regular and omega-context-free winning conditions

    Pushdown Normal-Form Bisimulation: A Nominal Context-Free Approach to Program Equivalence

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    We propose Pushdown Normal Form (PDNF) Bisimulation to verify contextual equivalence in higher-order functional programming languages with local state. Similar to previous work on Normal Form (NF) bisimulation, PDNF Bisimulation is sound and complete with respect to contextual equivalence. However, unlike traditional NF Bisimulation, PDNF Bisimulation is also decidable for a class of program terms that reach bounded configurations but can potentially have unbounded call stacks and input an unbounded number of unknown functions from their context. Our approach relies on the principle that, in model-checking for reachability, pushdown systems can be simulated by finite-state automata designed to accept their initial/final stack content. We embody this in a stackless Labelled Transition System (LTS), together with an on-the-fly saturation procedure for call stacks, upon which bisimulation is defined. To enhance the effectiveness of our bisimulation, we develop up-to techniques and confirm their soundness for PDNF Bisimulation. We develop a prototype implementation of our technique which is able to verify equivalence in examples from practice and the literature that were out of reach for previous work
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