3,568 research outputs found

    Detecting Planets Around Very Low Mass Stars with the Radial Velocity Method

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    The detection of planets around very low-mass stars with the radial velocity method is hampered by the fact that these stars are very faint at optical wavelengths where the most high-precision spectrometers operate. We investigate the precision that can be achieved in radial velocity measurements of low mass stars in the near infrared (nIR) Y-, J-, and H-bands, and we compare it to the precision achievable in the optical. For early-M stars, radial velocity measurements in the nIR offer no or only marginal advantage in comparison to optical measurements. Although they emit more flux in the nIR, the richness of spectral features in the optical outweighs the flux difference. We find that nIR measurement can be as precise than optical measurements in stars of spectral type ~M4, and from there the nIR gains in precision towards cooler objects. We studied potential calibration strategies in the nIR finding that a stable spectrograph with a ThAr calibration can offer enough wavelength stability for m/s precision. Furthermore, we simulate the wavelength-dependent influence of activity (cool spots) on radial velocity measurements from optical to nIR wavelengths. Our spot simulations reveal that the radial velocity jitter does not decrease as dramatically towards longer wavelengths as often thought. The jitter strongly depends on the details of the spots, i.e., on spot temperature and the spectral appearance of the spot. Forthcoming nIR spectrographs will allow the search for planets with a particular advantage in mid- and late-M stars. Activity will remain an issue, but simultaneous observations at optical and nIR wavelengths can provide strong constraints on spot properties in active stars.Comment: accepted by ApJ, v2 accepted revision with new precision calculations, abstract abride

    PassGAN: A Deep Learning Approach for Password Guessing

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    State-of-the-art password guessing tools, such as HashCat and John the Ripper, enable users to check billions of passwords per second against password hashes. In addition to performing straightforward dictionary attacks, these tools can expand password dictionaries using password generation rules, such as concatenation of words (e.g., "password123456") and leet speak (e.g., "password" becomes "p4s5w0rd"). Although these rules work well in practice, expanding them to model further passwords is a laborious task that requires specialized expertise. To address this issue, in this paper we introduce PassGAN, a novel approach that replaces human-generated password rules with theory-grounded machine learning algorithms. Instead of relying on manual password analysis, PassGAN uses a Generative Adversarial Network (GAN) to autonomously learn the distribution of real passwords from actual password leaks, and to generate high-quality password guesses. Our experiments show that this approach is very promising. When we evaluated PassGAN on two large password datasets, we were able to surpass rule-based and state-of-the-art machine learning password guessing tools. However, in contrast with the other tools, PassGAN achieved this result without any a-priori knowledge on passwords or common password structures. Additionally, when we combined the output of PassGAN with the output of HashCat, we were able to match 51%-73% more passwords than with HashCat alone. This is remarkable, because it shows that PassGAN can autonomously extract a considerable number of password properties that current state-of-the art rules do not encode.Comment: This is an extended version of the paper which appeared in NeurIPS 2018 Workshop on Security in Machine Learning (SecML'18), see https://github.com/secml2018/secml2018.github.io/raw/master/PASSGAN_SECML2018.pd

    The pulsating DA white dwarf star EC 14012-1446: results from four epochs of time-resolved photometry

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    The pulsating DA white dwarfs are the coolest degenerate stars that undergo self-driven oscillations. Understanding their interior structure will help to understand the previous evolution of the star. To this end, we report the analysis of more than 200 h of time-resolved CCD photometry of the pulsating DA white dwarf star EC 14012-1446 acquired during four observing epochs in three different years, including a coordinated three-site campaign. A total of 19 independent frequencies in the star's light variations together with 148 combination signals up to fifth order could be detected. We are unable to obtain the period spacing of the normal modes and therefore a mass estimate of the star, but we infer a fairly short rotation period of 0.61 +/- 0.03 d, assuming the rotationally split modes are l=1. The pulsation modes of the star undergo amplitude and frequency variations, in the sense that modes with higher radial overtone show more pronounced variability and that amplitude changes are always accompanied by frequency variations. Most of the second-order combination frequencies detected have amplitudes that are a function of their parent mode amplitudes, but we found a few cases of possible resonantly excited modes. We point out the complications in the analysis and interpretation of data sets of pulsating white dwarfs that are affected by combination frequencies of the form f_A+f_B-f_C intruding into the frequency range of the independent modes.Comment: 14 pages, 6 figures, 6 tables. MNRAS, in pres

    Experimental Design in Game Testing

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    The gaming industry has been on constant rise over the last few years. Companies invest huge amounts of money for the release of their games. A part of this money is invested in testing the games. Current game testing methods include manual execution of pre-written test cases in the game. Each test case may or may not result in a bug. In a game, a bug is said to occur when the game does not behave according to its intended design. The process of writing the test cases to test games requires standardization. We believe that this standardization can be achieved by implementing experimental design to video game testing. In this thesis, we discuss the implementation of combinatorial testing to test games. Combinatorial testing is a method of experimental design that is used to generate test cases and is primarily used for commercial software testing. In addition to the discussion of the implementation of combinatorial testing techniques in video game testing, we present a method for finding combinations resulting in video game bugs

    Radiation-hydrodynamics simulations of surface convection in low-mass stars: connections to stellar structure and asteroseismology

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    Radiation-hydrodynamical simulations of surface convection in low-mass stars can be exploited to derive estimates of i) the efficiency of the convective energy transport in the stellar surface layers; ii) the convection-related photometric micro-variability. We comment on the universality of the mixing-length parameter, and point out potential pitfalls in the process of its calibration which may be in part responsible for the contradictory findings about its variability across the Hertzsprung-Russell digramme. We further comment on the modelling of the photometric micro-variability in HD49933 - one of the first main COROT targets.Comment: 6 pages, 5 figures, Proceedings paper of IAU Symposium 25

    The Star Formation History of the Local Group dwarf galaxy Leo I

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    We present a quantitative analysis of the star formation history (SFH) of the Local Group dSph galaxy Leo I, from the information in its HST [(V-I),I] color-magnitude diagram (CMD). The method we use is based in comparing, via synthetic CMDs, the expected distribution of stars in the CMD for different evolutionary scenarios, with the observed distribution. We consider the SFH to be composed by the SFR(t), the Z(t), the IMF, and a function β(f,q)\beta(f,q), controlling the fraction ff and mass ratio distribution qq of binary stars. The comparison between the observed CMD and the model CMDs is done through chi-square minimization of the differences in the number of stars in a set of regions of the CMD. Our solution for the SFH of Leo I defines a minimum of chi-square in a well defined position of the parameter space, and the derived SFR(t) is robust, in the sense that its main characteristics are unchanged for different combinations of the remaining parameters. However, only a narrow range of assumptions for Z(t), IMF and β(f,q)\beta(f,q) result in a good agreement between the data and the models, namely: Z=0.0004, a Kroupa et al. (1993) IMF or slightly steeper, and a relatively large fraction of binary stars. Most star formation activity (70% to 80%) occurred between 7 and 1 Gyr ago. At 1 Gyr ago, it abruptly dropped to a negligible value, but seems to have been active until at least ~ 300 Myr ago. Our results don't unambiguously answer the question of whether Leo I began forming stars around 15 Gyr ago, but it appears that the amount of this star formation, if existing at all, would be small.Comment: 25 pages + 14 figures. Accepted by The Astronomical Journa
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