3,568 research outputs found
Detecting Planets Around Very Low Mass Stars with the Radial Velocity Method
The detection of planets around very low-mass stars with the radial velocity
method is hampered by the fact that these stars are very faint at optical
wavelengths where the most high-precision spectrometers operate. We investigate
the precision that can be achieved in radial velocity measurements of low mass
stars in the near infrared (nIR) Y-, J-, and H-bands, and we compare it to the
precision achievable in the optical. For early-M stars, radial velocity
measurements in the nIR offer no or only marginal advantage in comparison to
optical measurements. Although they emit more flux in the nIR, the richness of
spectral features in the optical outweighs the flux difference. We find that
nIR measurement can be as precise than optical measurements in stars of
spectral type ~M4, and from there the nIR gains in precision towards cooler
objects. We studied potential calibration strategies in the nIR finding that a
stable spectrograph with a ThAr calibration can offer enough wavelength
stability for m/s precision. Furthermore, we simulate the wavelength-dependent
influence of activity (cool spots) on radial velocity measurements from optical
to nIR wavelengths. Our spot simulations reveal that the radial velocity jitter
does not decrease as dramatically towards longer wavelengths as often thought.
The jitter strongly depends on the details of the spots, i.e., on spot
temperature and the spectral appearance of the spot. Forthcoming nIR
spectrographs will allow the search for planets with a particular advantage in
mid- and late-M stars. Activity will remain an issue, but simultaneous
observations at optical and nIR wavelengths can provide strong constraints on
spot properties in active stars.Comment: accepted by ApJ, v2 accepted revision with new precision
calculations, abstract abride
PassGAN: A Deep Learning Approach for Password Guessing
State-of-the-art password guessing tools, such as HashCat and John the
Ripper, enable users to check billions of passwords per second against password
hashes. In addition to performing straightforward dictionary attacks, these
tools can expand password dictionaries using password generation rules, such as
concatenation of words (e.g., "password123456") and leet speak (e.g.,
"password" becomes "p4s5w0rd"). Although these rules work well in practice,
expanding them to model further passwords is a laborious task that requires
specialized expertise. To address this issue, in this paper we introduce
PassGAN, a novel approach that replaces human-generated password rules with
theory-grounded machine learning algorithms. Instead of relying on manual
password analysis, PassGAN uses a Generative Adversarial Network (GAN) to
autonomously learn the distribution of real passwords from actual password
leaks, and to generate high-quality password guesses. Our experiments show that
this approach is very promising. When we evaluated PassGAN on two large
password datasets, we were able to surpass rule-based and state-of-the-art
machine learning password guessing tools. However, in contrast with the other
tools, PassGAN achieved this result without any a-priori knowledge on passwords
or common password structures. Additionally, when we combined the output of
PassGAN with the output of HashCat, we were able to match 51%-73% more
passwords than with HashCat alone. This is remarkable, because it shows that
PassGAN can autonomously extract a considerable number of password properties
that current state-of-the art rules do not encode.Comment: This is an extended version of the paper which appeared in NeurIPS
2018 Workshop on Security in Machine Learning (SecML'18), see
https://github.com/secml2018/secml2018.github.io/raw/master/PASSGAN_SECML2018.pd
The pulsating DA white dwarf star EC 14012-1446: results from four epochs of time-resolved photometry
The pulsating DA white dwarfs are the coolest degenerate stars that undergo
self-driven oscillations. Understanding their interior structure will help to
understand the previous evolution of the star. To this end, we report the
analysis of more than 200 h of time-resolved CCD photometry of the pulsating DA
white dwarf star EC 14012-1446 acquired during four observing epochs in three
different years, including a coordinated three-site campaign. A total of 19
independent frequencies in the star's light variations together with 148
combination signals up to fifth order could be detected. We are unable to
obtain the period spacing of the normal modes and therefore a mass estimate of
the star, but we infer a fairly short rotation period of 0.61 +/- 0.03 d,
assuming the rotationally split modes are l=1. The pulsation modes of the star
undergo amplitude and frequency variations, in the sense that modes with higher
radial overtone show more pronounced variability and that amplitude changes are
always accompanied by frequency variations. Most of the second-order
combination frequencies detected have amplitudes that are a function of their
parent mode amplitudes, but we found a few cases of possible resonantly excited
modes. We point out the complications in the analysis and interpretation of
data sets of pulsating white dwarfs that are affected by combination
frequencies of the form f_A+f_B-f_C intruding into the frequency range of the
independent modes.Comment: 14 pages, 6 figures, 6 tables. MNRAS, in pres
Experimental Design in Game Testing
The gaming industry has been on constant rise over the last few years. Companies invest huge amounts of money for the release of their games. A part of this money is invested in testing the games. Current game testing methods include manual execution of pre-written test cases in the game. Each test case may or may not result in a bug. In a game, a bug is said to occur when the game does not behave according to its intended design. The process of writing the test cases to test games requires standardization. We believe that this standardization can be achieved by implementing experimental design to video game testing. In this thesis, we discuss the implementation of combinatorial testing to test games. Combinatorial testing is a method of experimental design that is used to generate test cases and is primarily used for commercial software testing. In addition to the discussion of the implementation of combinatorial testing techniques in video game testing, we present a method for finding combinations resulting in video game bugs
Radiation-hydrodynamics simulations of surface convection in low-mass stars: connections to stellar structure and asteroseismology
Radiation-hydrodynamical simulations of surface convection in low-mass stars
can be exploited to derive estimates of i) the efficiency of the convective
energy transport in the stellar surface layers; ii) the convection-related
photometric micro-variability. We comment on the universality of the
mixing-length parameter, and point out potential pitfalls in the process of its
calibration which may be in part responsible for the contradictory findings
about its variability across the Hertzsprung-Russell digramme. We further
comment on the modelling of the photometric micro-variability in HD49933 - one
of the first main COROT targets.Comment: 6 pages, 5 figures, Proceedings paper of IAU Symposium 25
The Star Formation History of the Local Group dwarf galaxy Leo I
We present a quantitative analysis of the star formation history (SFH) of the
Local Group dSph galaxy Leo I, from the information in its HST [(V-I),I]
color-magnitude diagram (CMD). The method we use is based in comparing, via
synthetic CMDs, the expected distribution of stars in the CMD for different
evolutionary scenarios, with the observed distribution. We consider the SFH to
be composed by the SFR(t), the Z(t), the IMF, and a function ,
controlling the fraction and mass ratio distribution of binary stars.
The comparison between the observed CMD and the model CMDs is done through
chi-square minimization of the differences in the number of stars in a set of
regions of the CMD.
Our solution for the SFH of Leo I defines a minimum of chi-square in a well
defined position of the parameter space, and the derived SFR(t) is robust, in
the sense that its main characteristics are unchanged for different
combinations of the remaining parameters. However, only a narrow range of
assumptions for Z(t), IMF and result in a good agreement between
the data and the models, namely: Z=0.0004, a Kroupa et al. (1993) IMF or
slightly steeper, and a relatively large fraction of binary stars. Most star
formation activity (70% to 80%) occurred between 7 and 1 Gyr ago. At 1 Gyr ago,
it abruptly dropped to a negligible value, but seems to have been active until
at least ~ 300 Myr ago. Our results don't unambiguously answer the question of
whether Leo I began forming stars around 15 Gyr ago, but it appears that the
amount of this star formation, if existing at all, would be small.Comment: 25 pages + 14 figures. Accepted by The Astronomical Journa
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