2,727 research outputs found

    Recommendation and Reputation in eCommerce

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    It was introduced in the construction of theoretical models from social sciences computational simulation. Unlike other methods, with the help of simulation it is possible to formalize complex theories about processes, to form experiments and observe the appearance of some. Almost all of the scientific research in this sphere are representations of social phenomena at a certain level. In the economic area representation is much more formal and often expressed in statistic terms and mathematical equations. They manage to give consistency and generality much easier than verbal representation

    Deception

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    Evaluating online trust using machine learning methods

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    Trust plays an important role in e-commerce, P2P networks, and information filtering. Current challenges in trust evaluations include: (1) fnding trustworthy recommenders, (2) aggregating heterogeneous trust recommendations of different trust standards based on correlated observations and different evaluation processes, and (3) managing efficiently large trust systems where users may be sparsely connected and have multiple local reputations. The purpose of this dissertation is to provide solutions to these three challenges by applying ordered depth-first search, neural network, and hidden Markov model techniques. It designs an opinion filtered recommendation trust model to derive personal trust from heterogeneous recommendations; develops a reputation model to evaluate recommenders\u27 trustworthiness and expertise; and constructs a distributed trust system and a global reputation model to achieve efficient trust computing and management. The experimental results show that the proposed three trust models are reliable. The contributions lie in: (1) novel application of neural networks in recommendation trust evaluation and distributed trust management; (2) adaptivity of the proposed neural network-based trust models to accommodate dynamic and multifacet properties of trust; (3) robustness of the neural network-based trust models to the noise in training data, such as deceptive recommendations; (4) efficiency and parallelism of computation and load balance in distributed trust evaluations; and (5) novel application of Hidden Markov Models in recommenders\u27 reputation evaluation

    A Mechanism Design Approach to Bandwidth Allocation in Tactical Data Networks

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    The defense sector is undergoing a phase of rapid technological advancement, in the pursuit of its goal of information superiority. This goal depends on a large network of complex interconnected systems - sensors, weapons, soldiers - linked through a maze of heterogeneous networks. The sheer scale and size of these networks prompt behaviors that go beyond conglomerations of systems or `system-of-systems\u27. The lack of a central locus and disjointed, competing interests among large clusters of systems makes this characteristic of an Ultra Large Scale (ULS) system. These traits of ULS systems challenge and undermine the fundamental assumptions of today\u27s software and system engineering approaches. In the absence of a centralized controller it is likely that system users may behave opportunistically to meet their local mission requirements, rather than the objectives of the system as a whole. In these settings, methods and tools based on economics and game theory (like Mechanism Design) are likely to play an important role in achieving globally optimal behavior, when the participants behave selfishly. Against this background, this thesis explores the potential of using computational mechanisms to govern the behavior of ultra-large-scale systems and achieve an optimal allocation of constrained computational resources Our research focusses on improving the quality and accuracy of the common operating picture through the efficient allocation of bandwidth in tactical data networks among self-interested actors, who may resort to strategic behavior dictated by self-interest. This research problem presents the kind of challenges we anticipate when we have to deal with ULS systems and, by addressing this problem, we hope to develop a methodology which will be applicable for ULS system of the future. We build upon the previous works which investigate the application of auction-based mechanism design to dynamic, performance-critical and resource-constrained systems of interest to the defense community. In this thesis, we consider a scenario where a number of military platforms have been tasked with the goal of detecting and tracking targets. The sensors onboard a military platform have a partial and inaccurate view of the operating picture and need to make use of data transmitted from neighboring sensors in order to improve the accuracy of their own measurements. The communication takes place over tactical data networks with scarce bandwidth. The problem is compounded by the possibility that the local goals of military platforms might not be aligned with the global system goal. Such a scenario might occur in multi-flag, multi-platform military exercises, where the military commanders of each platform are more concerned with the well-being of their own platform over others. Therefore there is a need to design a mechanism that efficiently allocates the flow of data within the network to ensure that the resulting global performance maximizes the information gain of the entire system, despite the self-interested actions of the individual actors. We propose a two-stage mechanism based on modified strictly-proper scoring rules, with unknown costs, whereby multiple sensor platforms can provide estimates of limited precisions and the center does not have to rely on knowledge of the actual outcome when calculating payments. In particular, our work emphasizes the importance of applying robust optimization techniques to deal with the uncertainty in the operating environment. We apply our robust optimization - based scoring rules algorithm to an agent-based model framework of the combat tactical data network, and analyze the results obtained. Through the work we hope to demonstrate how mechanism design, perched at the intersection of game theory and microeconomics, is aptly suited to address one set of challenges of the ULS system paradigm - challenges not amenable to traditional system engineering approaches

    A dialogue game for agent resolving conflicts by verbal means

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    http://www.win.tue.nl/~evink/lcmas-2004-esslli.pdfInternational audienceWe present in this paper a formal framework for argumentation- based dialogues between agents. These latter manage the dialogues with the help of three components: an argumentative component to generate arguments, a social component to interprete arguments, and a conventional component to manage the sequence of coherent moves. We formalize the notion of dialogue-game to address the gap between individual moves and the extended sequence of coherent moves that arise between agents. The moves are not associated with an intention, however the dialogues have a goal

    Simulating social relations in multi-agent systems

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    Open distributed systems are comprised of a large number of heterogeneous nodes with disparate requirements and objectives, a number of which may not conform to the system specification. This thesis argues that activity in such systems can be regulated by using distributed mechanisms inspired by social science theories regarding similarity /kinship, trust, reputation, recommendation and economics. This makes it possible to create scalable and robust agent societies which can adapt to overcome structural impediments and provide inherent defence against malicious and incompetent action, without detriment to system functionality and performance. In particular this thesis describes: • an agent based simulation and animation platform (PreSage), which offers the agent developer and society designer a suite of powerful tools for creating, simulating and visualising agent societies from both a local and global perspective. • a social information dissemination system (SID) based on principles of self organisation which personalises recommendation and directs information dissemination. • a computational socio-cognitive and economic framework (CScEF) which integrates and extends socio-cognitive theories of trust, reputation and recommendation with basic economic theory. • results from two simulation studies investigating the performance of SID and the CScEF. The results show the production of a generic, reusable and scalable platform for developing and animating agent societies, and its contribution to the community as an open source tool. Secondly specific results, regarding the application of SID and CScEF, show that revealing outcomes of using socio-technical mechanisms to condition agent interactions can be demonstrated and identified by using Presage.Open Acces

    Trust-based social mechanism to counter deceptive behaviour

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    The actions of an autonomous agent are driven by its individual goals and its knowledge and beliefs about its environment. As agents can be assumed to be selfinterested, they strive to achieve their own interests and therefore their behaviour can sometimes be difficult to predict. However, some behaviour trends can be observed and used to predict the future behaviour of agents, based on their past behaviour. This is useful for agents to minimise the uncertainty of interactions and ensure more successful transactions. Furthermore, uncertainty can originate from malicious behaviour, in the form of collusion, for example. Agents need to be able to cope with this to maximise their benefits and reduce poor interactions with collusive agents. This thesis provides a mechanism to support countering deceptive behaviour by enabling agents to model their agent environment, as well as their trust in the agents they interact with, while using the data they already gather during routine agent interactions. As agents interact with one another to achieve the goals they cannot achieve alone, they gather information for modelling the trust and reputation of interaction partners. The main aim of our trust and reputation model is to enable agents to select the most trustworthy partners to ensure successful transactions, while gathering a rich set of interaction and recommendation information. This rich set of information can be used for modelling the agents' social networks. Decentralised systems allow agents to control and manage their own actions, but this suffers from limiting the agents' view to only local interactions. However, the representation of the social networks helps extend an agent's view and thus extract valuable information from its environment. This thesis presents how agents can build such a model of their agent networks and use it to extract information for analysis on the issue of collusion detection.EThOS - Electronic Theses Online ServiceUniversity of Warwick. Dept. of Computer ScienceGBUnited Kingdo

    The Rapid Rise of Generative AI: Assessing risks to safety and security

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    This CETaS Research Report presents the findings from a major project exploring the implications of generative AI for national security. It is based on extensive engagement with more than 50 experts across government, academia, industry, and civil society, and represents the most comprehensive UK-based study to date on the national security implications of generative AI. The research found that generative AI could significantly amplify a range of digital, physical and political security risks. With the rapid proliferation of generative AI tools across the economy, the national security community needs to shift its mindset to account for all the unintentional or incidental ways in which generative AI can pose security risks, in addition to intentionally malicious uses. The report provides recommendations to effectively mitigate the security risks posed by generative AI, calling for a new multi-layered, socio-technical approach to system evaluation
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