51,331 research outputs found

    Deep Space Network information system architecture study

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    The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control

    How much training is needed in multiple-antenna wireless links?

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    Multiple-antenna wireless communication links promise very high data rates with low error probabilities, especially when the wireless channel response is known at the receiver. In practice, knowledge of the channel is often obtained by sending known training symbols to the receiver. We show how training affects the capacity of a fading channel-too little training and the channel is improperly learned, too much training and there is no time left for data transmission before the channel changes. We compute a lower bound on the capacity of a channel that is learned by training, and maximize the bound as a function of the received signal-to-noise ratio (SNR), fading coherence time, and number of transmitter antennas. When the training and data powers are allowed to vary, we show that the optimal number of training symbols is equal to the number of transmit antennas-this number is also the smallest training interval length that guarantees meaningful estimates of the channel matrix. When the training and data powers are instead required to be equal, the optimal number of symbols may be larger than the number of antennas. We show that training-based schemes can be optimal at high SNR, but suboptimal at low SNR

    A general learning co-evolution method to generalize autonomous robot navigation behavior

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    Congress on Evolutionary Computation. La Jolla, CA, 16-19 July 2000.A new coevolutive method, called Uniform Coevolution, is introduced, to learn weights for a neural network controller in autonomous robots. An evolutionary strategy is used to learn high-performance reactive behavior for navigation and collision avoidance. The coevolutive method allows the evolution of the environment, to learn a general behavior able to solve the problem in different environments. Using a traditional evolutionary strategy method without coevolution, the learning process obtains a specialized behavior. All the behaviors obtained, with or without coevolution have been tested in a set of environments and the capability for generalization has been shown for each learned behavior. A simulator based on the mini-robot Khepera has been used to learn each behavior. The results show that Uniform Coevolution obtains better generalized solutions to example-based problems
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