14 research outputs found

    Inclusão Digital de Pessoas Idosas: Um Estudo de Caso utilizando Computadores Desktop e Tablets

    Get PDF
    Este estudo tem como objetivo apresentar os resultados da interação de um grupo de idosos utilizando computadores pessoais e tablets em projeto de inclusão digital e foi realizado na Faculdade de Arquitetura, Artes e Comunicação, UNESP, campus Bauru. Participaram nestas Oficinas 18 pessoas idosas, com idade entre 60 e 75 anos, todos alfabetizados e com escolaridade e classes sociais heterogêneas. A metodologia utilizada foi pesquisa de campo exploratória e com abordagem qualitativa. O estudo foi dividido em duas fases. Na primeira todos os participantes aprenderam informática básica, como navegação e comunicação na internet, e edição de textos, utilizando computadores desktop. Na segunda fase, 13 idosos continuaram utilizando os desktops, enquanto os outros cinco idosos utilizaram os tablets. Entre os resultados obtidos com os uso dos tablets neste projeto, os usuários idosos destacaram a facilidade de executar as tarefas neste dispositivo, pela facilidade de uso, o manuseio, a mobilidade, a sua leveza e o acesso aos aplicativos nestes dispositivos

    Touch Screens for the Older User

    Get PDF
    It has been 20 years since Ben Schneiderman predicted that there would be an increase in the use of touch screen applications yet it has been only in recent years that this prediction has come to pass. The concept of a touch screen computer was first introduced in 1965 by E.A. Johnson who described the possibilities of touch screen technology to support air traffic controllers. In this article Johnson describes how the touch display coupled to a computer can be considered as a keyboard, a novel approach at the time. Touch screens were brought into the public domain in 1971 by Elographics, Inc. which instigated the development of public touch screen technology such as automated teller machines (ATMs) and information kiosks (Brown et al., 2011). Another milestone in the history of touch technology was the introduction of the personal touch screen computer, HP-150, developed by Hewlett-Packard in 1983 (Sukumar, 1984). The purpose of this early design was to offer individuals an intuitive technology option. Although touch screen systems have maintained this intuitiveness and ease of use over the years, problems that existed with early systems still provide challenges for designers and developers to this day. Document type: Part of book or chapter of boo

    Age, Performance and Retention Interval Effects on Acceptance of a Consumer Health Information Technology System

    Get PDF
    The older adult population will continue to place pressure on the financial and resource allocation of the healthcare industry as the over 65 population continues to grow. Health care expenditures to treat the aging population will continue to rise as older adults are more likely to have expensive chronic conditions. The future may lay with Consumer Health Information Technology which may allow the patients to have more control of their treatment schedule and self-management of their health and chronic conditions. However, older adults may exhibit cognitive declines that prohibit the learning and proper use of technology, and this assumption is a major inhibitor towards full implementation. This study used the Unified Theory of Acceptance and Use of Technology questionnaire to measure the acceptance of an over-the-counter blood pressure monitor. Twenty-six participants trained themselves to use the device and then measured their blood pressure and uploaded that data to a web software client for their potential healthcare givers for two sessions, one week apart. The results showed that older adults’ ability to perform tasks and limit errors after a retention period is worse when compared to younger adults. However, this performance decline after the retention interval did not result in a decline in the participants’ intention to use the device, showing that even with difficulty when using a novel medical device the older adults still rated that they would intend to use the device similarly to the younger cohort. These systems show the promise of ultimately relieving some of the cost burden and stress on the health industry by having more constant care and reducing hospital readmission rates but may require targeted training for older adults to better maintain task performance

    Computer Anxiety and Computer Self-Efficacy of Older Adults

    Get PDF
    Many older adults (aged 55 and older) need training to acquire computer knowledge and skills. Using computers and the Internet could provide access to vital resources for improving older adults\u27 health and maintaining their connections with family and society. This study examined 2 psychological constructs--computer anxiety and computer self-efficacy--that have been shown to impact a person\u27s successful use of computers and related technology. Guided by Bandura\u27s self-efficacy theory, which emphasizes the importance of adult learners being motivated and taking charge of their learning, this study examined the impact of a computer knowledge and skills workshop on older adults\u27 computer anxiety and computer self-efficacy. A concurrent, mixed-methods design was used to collect and analyze survey data and interview transcripts from a convenience sample of African American older adults (N = 11). Mobile technology (i.e., tablet PCs and portable hotspots) was used to access the Internet and e-mail. Data analyses included thematic coding of the interview notes and descriptive statistics to present the survey results. The themes that emerged from the interview data were learning opportunities, positive attitudes, and user-friendly tools and equipment for reducing computer anxiety and constructive attitude changes and learning environments for improving computer self-efficacy. The descriptive statistics indicated favorable changes for computer anxiety with scores averaging a decrease of -26.5% and computer self-efficacy with scores averaging an increase of 62.1%. This study illustrated the feasibility of a low-cost approach for establishing a mobile computer laboratory to help older persons become proficient in their use of computers, the Internet, and related technology
    corecore