10,172 research outputs found

    The always best positioned paradigm for mobile indoor applications

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    In this dissertation, methods for personal positioning in outdoor and indoor environments are investigated. The Always Best Positioned paradigm, which has the goal of providing a preferably consistent self-positioning, will be defined. Furthermore, the localization toolkit LOCATO will be presented, which allows to easily realize positioning systems that follow the paradigm. New algorithms were developed, which particularly address the robustness of positioning systems with respect to the Always Best Positioned paradigm. With the help of this toolkit, three example positioning-systems were implemented, each designed for different applications and requirements: a low-cost system, which can be used in conjunction with user-adaptive public displays, a so-called opportunistic system, which enables positioning with room-level accuracy in any building that provides a WiFi infrastructure, and a high-accuracy system for instrumented environments, which works with active RFID tags and infrared beacons. Furthermore, a new and unique evaluation-method for positioning systems is presented, which uses step-accurate natural walking-traces as ground truth. Finally, six location based services will be presented, which were realized either with the tools provided by LOCATO or with one of the example positioning-systems.In dieser Doktorarbeit werden Methoden zur Personenpositionierung im Innen- und Außenbereich von GebĂ€uden untersucht. Es wird das ,,Always Best Positioned” Paradigma definiert, welches eine möglichst lĂŒckenlose Selbstpositionierung zum Ziel hat. Weiterhin wird die Lokalisierungsplattform LOCATO vorgestellt, welche eine einfache Umsetzung von Positionierungssystemen ermöglicht. Hierzu wurden neue Algorithmen entwickelt, welche gezielt die Robustheit von Positionierungssystemen unter BerĂŒcksichtigung des ,,Always Best Positioned” Paradigmas angehen. Mit Hilfe dieser Plattform wurden drei Beispiel Positionierungssysteme entwickelt, welche unterschiedliche Einsatzgebiete berĂŒcksichtigen: Ein kostengĂŒnstiges System, das im Zusammenhang mit benutzeradaptiven öffentlichen Bildschirmen benutzt werden kann; ein sogenanntes opportunistisches Positionierungssystem, welches eine raumgenaue Positionierung in allen GebĂ€uden mit WLAN-Infrastruktur ermöglicht, sowie ein metergenaues Positionierungssystem, welches mit Hilfe einer Instrumentierung aus aktiven RFID-Tags und Infrarot-Baken arbeitet. Weiterhin wird erstmalig eine Positionierungsevaluation vorgestellt, welche schrittgenaue, natĂŒrliche Bewegungspfade als Referenzsystem einsetzt. Im Abschluss werden 6 lokationsbasierte Dienste vorgestellt, welche entweder mit Hilfe von LOCATO oder mit Hilfe einer der drei Beispiel-Positionierungssysteme entwickelt wurden

    Scenarios for Educational and Game Activities using Internet of Things Data

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    Raising awareness among young people and changing their behavior and habits concerning energy usage and the environment is key to achieving a sustainable planet. The goal to address the global climate problem requires informing the population on their roles in mitigation actions and adaptation of sustainable behaviors. Addressing climate change and achieve ambitious energy and climate targets requires a change in citizen behavior and consumption practices. IoT sensing and related scenario and practices, which address school children via discovery, gamification, and educational activities, are examined in this paper. Use of seawater sensors in STEM education, that has not previously been addressed, is included in these educational scenaria

    Enhanced Inter-Cell Interference Coordination Challenges in Heterogeneous Networks

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    3GPP LTE-Advanced has started a new study item to investigate Heterogeneous Network (HetNet) deployments as a cost effective way to deal with the unrelenting traffic demand. HetNets consist of a mix of macrocells, remote radio heads, and low-power nodes such as picocells, femtocells, and relays. Leveraging network topology, increasing the proximity between the access network and the end-users, has the potential to provide the next significant performance leap in wireless networks, improving spatial spectrum reuse and enhancing indoor coverage. Nevertheless, deployment of a large number of small cells overlaying the macrocells is not without new technical challenges. In this article, we present the concept of heterogeneous networks and also describe the major technical challenges associated with such network architecture. We focus in particular on the standardization activities within the 3GPP related to enhanced inter-cell interference coordination.Comment: 12 pages, 4 figures, 2 table

    Design and analysis of adaptive hierarchical low-power long-range networks

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    A new phase of evolution of Machine-to-Machine (M2M) communication has started where vertical Internet of Things (IoT) deployments dedicated to a single application domain gradually change to multi-purpose IoT infrastructures that service different applications across multiple industries. New networking technologies are being deployed operating over sub-GHz frequency bands that enable multi-tenant connectivity over long distances and increase network capacity by enforcing low transmission rates to increase network capacity. Such networking technologies allow cloud-based platforms to be connected with large numbers of IoT devices deployed several kilometres from the edges of the network. Despite the rapid uptake of Long-power Wide-area Networks (LPWANs), it remains unclear how to organize the wireless sensor network in a scaleable and adaptive way. This paper introduces a hierarchical communication scheme that utilizes the new capabilities of Long-Range Wireless Sensor Networking technologies by combining them with broadly used 802.11.4-based low-range low-power technologies. The design of the hierarchical scheme is presented in detail along with the technical details on the implementation in real-world hardware platforms. A platform-agnostic software firmware is produced that is evaluated in real-world large-scale testbeds. The performance of the networking scheme is evaluated through a series of experimental scenarios that generate environments with varying channel quality, failing nodes, and mobile nodes. The performance is evaluated in terms of the overall time required to organize the network and setup a hierarchy, the energy consumption and the overall lifetime of the network, as well as the ability to adapt to channel failures. The experimental analysis indicate that the combination of long-range and short-range networking technologies can lead to scalable solutions that can service concurrently multiple applications

    Visible light positioning for location-based services in Industry 4.0

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    Industry 4.0 refers to the evolution in manufacturing from computerization to fully cyberphysical systems that exploit rich sensor data, adaptive real-time safety-critical control, and machine learning. An important aspect of this vision is the sensing and subsequent association of objects in the physical world with their cyber and virtual counterparts. In this paper we propose Visible Light Positioning (VLP) as an enabler for these Industry 4.0 applications. We also explore sensing techniques, including cameras (and depth sensors), and other light-based solutions for object positioning and detection along with their respective limitations. We then demonstrate an application of positioning for real time robot control in an interactive multiparty cyber-physical-virtual deployment. Lastly, based on our experience with this cyber-physical-virtual application, we propose Ray-Surface Positioning (RSP), a novel VLP technique, as a low cost positioning system for Industry 4.0.Accepted manuscrip

    Adoption of vehicular ad hoc networking protocols by networked robots

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    This paper focuses on the utilization of wireless networking in the robotics domain. Many researchers have already equipped their robots with wireless communication capabilities, stimulated by the observation that multi-robot systems tend to have several advantages over their single-robot counterparts. Typically, this integration of wireless communication is tackled in a quite pragmatic manner, only a few authors presented novel Robotic Ad Hoc Network (RANET) protocols that were designed specifically with robotic use cases in mind. This is in sharp contrast with the domain of vehicular ad hoc networks (VANET). This observation is the starting point of this paper. If the results of previous efforts focusing on VANET protocols could be reused in the RANET domain, this could lead to rapid progress in the field of networked robots. To investigate this possibility, this paper provides a thorough overview of the related work in the domain of robotic and vehicular ad hoc networks. Based on this information, an exhaustive list of requirements is defined for both types. It is concluded that the most significant difference lies in the fact that VANET protocols are oriented towards low throughput messaging, while RANET protocols have to support high throughput media streaming as well. Although not always with equal importance, all other defined requirements are valid for both protocols. This leads to the conclusion that cross-fertilization between them is an appealing approach for future RANET research. To support such developments, this paper concludes with the definition of an appropriate working plan
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