129 research outputs found

    A linear optimization technique for graph pebbling

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    Graph pebbling is a network model for studying whether or not a given supply of discrete pebbles can satisfy a given demand via pebbling moves. A pebbling move across an edge of a graph takes two pebbles from one endpoint and places one pebble at the other endpoint; the other pebble is lost in transit as a toll. It has been shown that deciding whether a supply can meet a demand on a graph is NP-complete. The pebbling number of a graph is the smallest t such that every supply of t pebbles can satisfy every demand of one pebble. Deciding if the pebbling number is at most k is \Pi_2^P-complete. In this paper we develop a tool, called the Weight Function Lemma, for computing upper bounds and sometimes exact values for pebbling numbers with the assistance of linear optimization. With this tool we are able to calculate the pebbling numbers of much larger graphs than in previous algorithms, and much more quickly as well. We also obtain results for many families of graphs, in many cases by hand, with much simpler and remarkably shorter proofs than given in previously existing arguments (certificates typically of size at most the number of vertices times the maximum degree), especially for highly symmetric graphs. Here we apply the Weight Function Lemma to several specific graphs, including the Petersen, Lemke, 4th weak Bruhat, Lemke squared, and two random graphs, as well as to a number of infinite families of graphs, such as trees, cycles, graph powers of cycles, cubes, and some generalized Petersen and Coxeter graphs. This partly answers a question of Pachter, et al., by computing the pebbling exponent of cycles to within an asymptotically small range. It is conceivable that this method yields an approximation algorithm for graph pebbling

    Modified Linear Programming and Class 0 Bounds for Graph Pebbling

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    Given a configuration of pebbles on the vertices of a connected graph GG, a \emph{pebbling move} removes two pebbles from some vertex and places one pebble on an adjacent vertex. The \emph{pebbling number} of a graph GG is the smallest integer kk such that for each vertex vv and each configuration of kk pebbles on GG there is a sequence of pebbling moves that places at least one pebble on vv. First, we improve on results of Hurlbert, who introduced a linear optimization technique for graph pebbling. In particular, we use a different set of weight functions, based on graphs more general than trees. We apply this new idea to some graphs from Hurlbert's paper to give improved bounds on their pebbling numbers. Second, we investigate the structure of Class 0 graphs with few edges. We show that every nn-vertex Class 0 graph has at least 53n113\frac53n - \frac{11}3 edges. This disproves a conjecture of Blasiak et al. For diameter 2 graphs, we strengthen this lower bound to 2n52n - 5, which is best possible. Further, we characterize the graphs where the bound holds with equality and extend the argument to obtain an identical bound for diameter 2 graphs with no cut-vertex.Comment: 19 pages, 8 figure

    Constructions for the optimal pebbling of grids

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    In [C. Xue, C. Yerger: Optimal Pebbling on Grids, Graphs and Combinatorics] the authors conjecture that if every vertex of an infinite square grid is reachable from a pebble distribution, then the covering ratio of this distribution is at most 3.253.25. First we present such a distribution with covering ratio 3.53.5, disproving the conjecture. The authors in the above paper also claim to prove that the covering ratio of any pebble distribution is at most 6.756.75. The proof contains some errors. We present a few interesting pebble distributions that this proof does not seem to cover and highlight some other difficulties of this topic

    Critical Pebbling Numbers of Graphs

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    We define three new pebbling parameters of a connected graph GG, the rr-, gg-, and uu-critical pebbling numbers. Together with the pebbling number, the optimal pebbling number, the number of vertices nn and the diameter dd of the graph, this yields 7 graph parameters. We determine the relationships between these parameters. We investigate properties of the rr-critical pebbling number, and distinguish between greedy graphs, thrifty graphs, and graphs for which the rr-critical pebbling number is 2d2^d.Comment: 26 page

    Approximating Cumulative Pebbling Cost Is Unique Games Hard

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    The cumulative pebbling complexity of a directed acyclic graph GG is defined as cc(G)=minPiPi\mathsf{cc}(G) = \min_P \sum_i |P_i|, where the minimum is taken over all legal (parallel) black pebblings of GG and Pi|P_i| denotes the number of pebbles on the graph during round ii. Intuitively, cc(G)\mathsf{cc}(G) captures the amortized Space-Time complexity of pebbling mm copies of GG in parallel. The cumulative pebbling complexity of a graph GG is of particular interest in the field of cryptography as cc(G)\mathsf{cc}(G) is tightly related to the amortized Area-Time complexity of the Data-Independent Memory-Hard Function (iMHF) fG,Hf_{G,H} [AS15] defined using a constant indegree directed acyclic graph (DAG) GG and a random oracle H()H(\cdot). A secure iMHF should have amortized Space-Time complexity as high as possible, e.g., to deter brute-force password attacker who wants to find xx such that fG,H(x)=hf_{G,H}(x) = h. Thus, to analyze the (in)security of a candidate iMHF fG,Hf_{G,H}, it is crucial to estimate the value cc(G)\mathsf{cc}(G) but currently, upper and lower bounds for leading iMHF candidates differ by several orders of magnitude. Blocki and Zhou recently showed that it is NP\mathsf{NP}-Hard to compute cc(G)\mathsf{cc}(G), but their techniques do not even rule out an efficient (1+ε)(1+\varepsilon)-approximation algorithm for any constant ε>0\varepsilon>0. We show that for any constant c>0c > 0, it is Unique Games hard to approximate cc(G)\mathsf{cc}(G) to within a factor of cc. (See the paper for the full abstract.)Comment: 28 pages, updated figures and corrected typo

    The Optimal Rubbling Number of Ladders, Prisms and M\"obius-ladders

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    A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move, one pebble each is removed at vertices vv and ww adjacent to a vertex uu, and an extra pebble is added at vertex uu. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using rubbling moves. The optimal rubbling number is the smallest number mm needed to guarantee a pebble distribution of mm pebbles from which any vertex is reachable. We determine the optimal rubbling number of ladders (PnP2P_n\square P_2), prisms (CnP2C_n\square P_2) and M\"oblus-ladders

    Pebbling in Semi-2-Trees

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    Graph pebbling is a network model for transporting discrete resources that are consumed in transit. Deciding whether a given configuration on a particular graph can reach a specified target is NP{\sf NP}-complete, even for diameter two graphs, and deciding whether the pebbling number has a prescribed upper bound is Π2P\Pi_2^{\sf P}-complete. Recently we proved that the pebbling number of a split graph can be computed in polynomial time. This paper advances the program of finding other polynomial classes, moving away from the large tree width, small diameter case (such as split graphs) to small tree width, large diameter, continuing an investigation on the important subfamily of chordal graphs called kk-trees. In particular, we provide a formula, that can be calculated in polynomial time, for the pebbling number of any semi-2-tree, falling shy of the result for the full class of 2-trees.Comment: Revised numerous arguments for clarity and added technical lemmas to support proof of main theorem bette
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