156,335 research outputs found

    Unreduced Dynamic Complexity: Towards the Unified Science of Intelligent Communication Networks and Software

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    Operation of autonomic communication networks with complicated user-oriented functions should be described as unreduced many-body interaction process. The latter gives rise to complex-dynamic behaviour including fractally structured hierarchy of chaotically changing realisations. We recall the main results of the universal science of complexity (http://cogprints.org/4471/) based on the unreduced interaction problem solution and its application to various real systems, from nanobiosystems (http://cogprints.org/4527/) and quantum devices to intelligent networks (http://cogprints.org/4114/) and emerging consciousness (http://cogprints.org/3857/). We concentrate then on applications to autonomic communication leading to fundamentally substantiated, exact science of intelligent communication and software. It aims at unification of the whole diversity of complex information system behaviour, similar to the conventional, "Newtonian" science order for sequential, regular models of system dynamics. Basic principles and first applications of the unified science of complex-dynamic communication networks and software are outlined to demonstrate its advantages and emerging practical perspectives

    Realms: A Structure for Consolidating Knowledge about Mathematical Theories

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    Since there are different ways of axiomatizing and developing a mathematical theory, knowledge about a such a theory may reside in many places and in many forms within a library of formalized mathematics. We introduce the notion of a realm as a structure for consolidating knowledge about a mathematical theory. A realm contains several axiomatizations of a theory that are separately developed. Views interconnect these developments and establish that the axiomatizations are equivalent in the sense of being mutually interpretable. A realm also contains an external interface that is convenient for users of the library who want to apply the concepts and facts of the theory without delving into the details of how the concepts and facts were developed. We illustrate the utility of realms through a series of examples. We also give an outline of the mechanisms that are needed to create and maintain realms.Comment: As accepted for CICM 201

    Mathematical practice, crowdsourcing, and social machines

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    The highest level of mathematics has traditionally been seen as a solitary endeavour, to produce a proof for review and acceptance by research peers. Mathematics is now at a remarkable inflexion point, with new technology radically extending the power and limits of individuals. Crowdsourcing pulls together diverse experts to solve problems; symbolic computation tackles huge routine calculations; and computers check proofs too long and complicated for humans to comprehend. Mathematical practice is an emerging interdisciplinary field which draws on philosophy and social science to understand how mathematics is produced. Online mathematical activity provides a novel and rich source of data for empirical investigation of mathematical practice - for example the community question answering system {\it mathoverflow} contains around 40,000 mathematical conversations, and {\it polymath} collaborations provide transcripts of the process of discovering proofs. Our preliminary investigations have demonstrated the importance of "soft" aspects such as analogy and creativity, alongside deduction and proof, in the production of mathematics, and have given us new ways to think about the roles of people and machines in creating new mathematical knowledge. We discuss further investigation of these resources and what it might reveal. Crowdsourced mathematical activity is an example of a "social machine", a new paradigm, identified by Berners-Lee, for viewing a combination of people and computers as a single problem-solving entity, and the subject of major international research endeavours. We outline a future research agenda for mathematics social machines, a combination of people, computers, and mathematical archives to create and apply mathematics, with the potential to change the way people do mathematics, and to transform the reach, pace, and impact of mathematics research.Comment: To appear, Springer LNCS, Proceedings of Conferences on Intelligent Computer Mathematics, CICM 2013, July 2013 Bath, U

    Learning by Seeing by Doing: Arithmetic Word Problems

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    Learning by doing in pursuit of real-world goals has received much attention from education researchers but has been unevenly supported by mathematics education software at the elementary level, particularly as it involves arithmetic word problems. In this article, we give examples of doing-oriented tools that might promote children\u27s ability to see significant abstract structures in mathematical situations. The reflection necessary for such seeing is motivated by activities and contexts that emphasize affective and social aspects. Natural language, as a representation already familiar to children, is key in these activities, both as a means of mathematical expression and as a link between situations and various abstract representations. These tools support children\u27s ownership of a mathematical problem and its expression; remote sharing of problems and data; software interpretation of children\u27s own word problems; play with dynamically linked representations with attention to children\u27s prior connections; and systematic problem variation based on empirically determined level of difficulty

    Abstract State Machines 1988-1998: Commented ASM Bibliography

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    An annotated bibliography of papers which deal with or use Abstract State Machines (ASMs), as of January 1998.Comment: Also maintained as a BibTeX file at http://www.eecs.umich.edu/gasm

    Object-Oriented Paradigms for Modelling Vascular\ud Tumour Growth: a Case Study

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    Motivated by a family of related hybrid multiscale models, we have built an object-oriented framework for developing and implementing multiscale models of vascular tumour growth. The models are implemented in our framework as a case study to highlight how object-oriented programming techniques and good object-oriented design may be used effectively to develop hybrid multiscale models of vascular tumour growth. The intention is that this paper will serve as a useful reference for researchers modelling complex biological systems and that these researchers will employ some of the techniques presented herein in their own projects

    Category Theory and Model-Driven Engineering: From Formal Semantics to Design Patterns and Beyond

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    There is a hidden intrigue in the title. CT is one of the most abstract mathematical disciplines, sometimes nicknamed "abstract nonsense". MDE is a recent trend in software development, industrially supported by standards, tools, and the status of a new "silver bullet". Surprisingly, categorical patterns turn out to be directly applicable to mathematical modeling of structures appearing in everyday MDE practice. Model merging, transformation, synchronization, and other important model management scenarios can be seen as executions of categorical specifications. Moreover, the paper aims to elucidate a claim that relationships between CT and MDE are more complex and richer than is normally assumed for "applied mathematics". CT provides a toolbox of design patterns and structural principles of real practical value for MDE. We will present examples of how an elementary categorical arrangement of a model management scenario reveals deficiencies in the architecture of modern tools automating the scenario.Comment: In Proceedings ACCAT 2012, arXiv:1208.430
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