1,607 research outputs found

    The Tropos Software Development Methodology: Processes, Models and Diagrams

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    Tropos is a novel agent-oriented software development methodology founded on two key features: (i) the notions of agent, goal, plan and various other knowledge level concepts are fundamental primitives used uniformly throughout the software development process; and (ii) a crucial role is assigned to requirements analysis and specification when the system-to-be is analyzed with respect to its intended environment. This paper provides a (first) detailed account of the Tropos methodology. In particular, we describe the basic concepts on which Tropos is founded and the types of models one builds out of them. We also specify the analysis process through which design flows from external to system actors through a goal analysis and delegation. In addition, we provide an abstract syntax for Tropos diagrams and other linguistic constructs

    Implementing E-government Processes Distribution with Transparency using Multi-Agent Systems

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    E-government processes need transparency in order to allow citizens to understand and access valuable information in a democratic society. In this article, we present a multi-agent system (MAS) to process distribution that implements transparency characteristics. We demonstrate that the MAS paradigm stresses the organizational operating environment and the information systems alignment, being adequate to maintain process transparency. An agent-oriented software development methodology is used to define the soft goals of agents according to Tropos. The MAS architecture and the prototype were defined, implemented and illustrated with lawsuits distribution data from the Superior Labor Court of Brazil

    Designinig Coordination among Human and Software Agents

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    The goal of this paper is to propose a new methodology for designing coordination between human angents and software agents and, ultimately, among software agents. The methodology is based on two key ideas. The first is that coordination should be designed in steps, according to a precise software engineering methodology, and starting from the specification of early requirements. The second is that coordination should be modeled as dependency between actors. Two actors may depend on one another because they want to achieve goals, acquire resources or execute a plan. The methodology used is based on Tropos, an agent oriented software engineering methodology presented in earlier papers. The methodology is presented with the help of a case study

    Location-based software modeling and analysis: Tropos-based approach

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    Abstract. The continuous growth of interest in mobile applications makes the concept of location essential to design and develop software systems. Location-based software is supposed to be able to monitor the surrounding location and choose accordingly the most appropriate behavior. In this paper, we propose a novel conceptual framework to model and analyze location-based software. We mainly focus on the social facets of locations adopting concepts such as actor, resource, and location-based behavior. Our approach is based on Tropos methodology and allows the analyst to elicit and model software requirements according to the different locations where the software will operate. We propose an extension of Tropos modeling and adapt its process to suit well with the development of location-based software. The proposed framework also includes automated analysis techniques to reason about the relation between location and location-based software.

    Location-based Modeling and Analysis: Tropos-based Approach

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    The continuous growth of interest in mobile applications makes the concept of location essential to design and develop software systems. Location-based software is supposed to be able to monitor the location and choose accordingly the most appropriate behavior. In this paper, we propose a novel conceptual framework to model and analyze location-based software. We mainly focus on the social facets of locations adopting concepts such as social actor, resource, and location-based behavior. Our approach is based on Tropos methodology and allows the analyst to elicit and model software requirements according to the different locations where the software will operate. We propose an extension of Tropos modeling and adapt its process to suit well with the development of location-based software. The proposed framework also includes automated analysis techniques to reason about the relation between location and location-based behavior

    Applying tropos to socio-technical system design and runtime configuration

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    Recent trends in Software Engineering have introduced the importance of reconsidering the traditional idea of software design as a socio-tecnical problem, where human agents are integral part of the system along with hardware and software components. Design and runtime support for Socio-Technical Systems (STSs) requires appropriate modeling techniques and non-traditional infrastructures. Agent-oriented software methodologies are natural solutions to the development of STSs, both humans and technical components are conceptualized and analyzed as part of the same system. In this paper, we illustrate a number of Tropos features that we believe fundamental to support the development and runtime reconfiguration of STSs. Particularly, we focus on two critical design issues: risk analysis and location variability. We show how they are integrated and used into a planning-based approach to support the designer in evaluating and choosing the best design alternative. Finally, we present a generic framework to develop self-reconfigurable STSs
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