27 research outputs found

    Homotopic rectilinear routing with few links and thick edges

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    We study the problem of finding non-crossing thick minimum-link rectilinear paths homotopic to a set of input paths in an environment with rectangular obstacles. This problem occurs in the context of map schematization under geometric embedding restrictions, for example, when schematizing a highway network for use as a thematic layer. We present a 2-approximation algorithm that runs in O(n3 +kin log n + kout) time, where n is the total number of input paths and obstacles and kin and kout are the total complexities of the input and output paths, respectively. Our algorithm not only approximates the minimum number of links, but also minimizes the total length of the paths. An approximation factor of 2 is optimal when using smallest paths as lower bound

    Gap-ETH-Tight Approximation Schemes for Red-Green-Blue Separation and Bicolored Noncrossing Euclidean Travelling Salesman Tours

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    In this paper, we study problems of connecting classes of points via noncrossing structures. Given a set of colored terminal points, we want to find a graph for each color that connects all terminals of its color with the restriction that no two graphs cross each other. We consider these problems both on the Euclidean plane and in planar graphs. On the algorithmic side, we give a Gap-ETH-tight EPTAS for the two-colored traveling salesman problem as well as for the red-blue-green separation problem (in which we want to separate terminals of three colors with two noncrossing polygons of minimum length), both on the Euclidean plane. This improves the work of Arora and Chang (ICALP 2003) who gave a slower PTAS for the simpler red-blue separation problem. For the case of unweighted plane graphs, we also show a PTAS for the two-colored traveling salesman problem. All these results are based on our new patching procedure that might be of independent interest. On the negative side, we show that the problem of connecting terminal pairs with noncrossing paths is NP-hard on the Euclidean plane, and that the problem of finding two noncrossing spanning trees is NP-hard in plane graphs.Comment: 36 pages, 15 figures (colored

    Enumeration of noncrossing trees on a circle

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    AbstractWe consider several enumerative problems concerning labelled trees whose vertices lie on a circle and whose edges are rectilinear and do not cross

    Detecting Weakly Simple Polygons

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    A closed curve in the plane is weakly simple if it is the limit (in the Fr\'echet metric) of a sequence of simple closed curves. We describe an algorithm to determine whether a closed walk of length n in a simple plane graph is weakly simple in O(n log n) time, improving an earlier O(n^3)-time algorithm of Cortese et al. [Discrete Math. 2009]. As an immediate corollary, we obtain the first efficient algorithm to determine whether an arbitrary n-vertex polygon is weakly simple; our algorithm runs in O(n^2 log n) time. We also describe algorithms that detect weak simplicity in O(n log n) time for two interesting classes of polygons. Finally, we discuss subtle errors in several previously published definitions of weak simplicity.Comment: 25 pages and 13 figures, submitted to SODA 201

    Cutting Polygons into Small Pieces with Chords: Laser-Based Localization

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    Motivated by indoor localization by tripwire lasers, we study the problem of cutting a polygon into small-size pieces, using the chords of the polygon. Several versions are considered, depending on the definition of the "size" of a piece. In particular, we consider the area, the diameter, and the radius of the largest inscribed circle as a measure of the size of a piece. We also consider different objectives, either minimizing the maximum size of a piece for a given number of chords, or minimizing the number of chords that achieve a given size threshold for the pieces. We give hardness results for polygons with holes and approximation algorithms for multiple variants of the problem

    The Complexity of Drawing Graphs on Few Lines and Few Planes

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    It is well known that any graph admits a crossing-free straight-line drawing in R3\mathbb{R}^3 and that any planar graph admits the same even in R2\mathbb{R}^2. For a graph GG and d{2,3}d \in \{2,3\}, let ρd1(G)\rho^1_d(G) denote the minimum number of lines in Rd\mathbb{R}^d that together can cover all edges of a drawing of GG. For d=2d=2, GG must be planar. We investigate the complexity of computing these parameters and obtain the following hardness and algorithmic results. - For d{2,3}d\in\{2,3\}, we prove that deciding whether ρd1(G)k\rho^1_d(G)\le k for a given graph GG and integer kk is R{\exists\mathbb{R}}-complete. - Since NPR\mathrm{NP}\subseteq{\exists\mathbb{R}}, deciding ρd1(G)k\rho^1_d(G)\le k is NP-hard for d{2,3}d\in\{2,3\}. On the positive side, we show that the problem is fixed-parameter tractable with respect to kk. - Since RPSPACE{\exists\mathbb{R}}\subseteq\mathrm{PSPACE}, both ρ21(G)\rho^1_2(G) and ρ31(G)\rho^1_3(G) are computable in polynomial space. On the negative side, we show that drawings that are optimal with respect to ρ21\rho^1_2 or ρ31\rho^1_3 sometimes require irrational coordinates. - Let ρ32(G)\rho^2_3(G) be the minimum number of planes in R3\mathbb{R}^3 needed to cover a straight-line drawing of a graph GG. We prove that deciding whether ρ32(G)k\rho^2_3(G)\le k is NP-hard for any fixed k2k \ge 2. Hence, the problem is not fixed-parameter tractable with respect to kk unless P=NP\mathrm{P}=\mathrm{NP}

    Non-crossing paths with fixed endpoints

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    Algorithms for cartographic visualization

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    Maps are effective tools for communicating information to the general public and help people to make decisions in, for example, navigation, spatial planning and politics. The mapmaker chooses the details to put on a map and the symbols to represent them. Not all details need to be geographic: thematic maps, which depict a single theme or attribute, such as population, income, crime rate, or migration, can very effectively communicate the spatial distribution of the visualized attribute. The vast amount of data currently available makes it infeasible to design all maps manually, and calls for automated cartography. In this thesis we presented efficient algorithms for the automated construction of various types of thematic maps. In Chapter 2 we studied the problem of drawing schematic maps. Schematic maps are a well-known cartographic tool; they visualize a set of nodes and edges (for example, highway or metro networks) in simplified form to communicate connectivity information as effectively as possible. Many schematic maps deviate substantially from the underlying geography since edges and vertices of the original network are moved in the simplification process. This can be a problem if we want to integrate the schematized network with a geographic map. In this scenario the schematized network has to be drawn with few orientations and links, while critical features (cities, lakes, etc.) of the base map are not obscured and retain their correct topological position with respect to the network. We developed an efficient algorithm to compute a collection of non-crossing paths with fixed orientations using as few links as possible. This algorithm approximates the optimal solution to within a factor that depends only on the number of allowed orientations. We can also draw the roads with different thicknesses, allowing us to visualize additional data related to the roads such as trafic volume. In Chapter 3 we studied methods to visualize quantitative data related to geographic regions. We first considered rectangular cartograms. Rectangular cartograms represent regions by rectangles; the positioning and adjacencies of these rectangles are chosen to suggest their geographic locations to the viewer, while their areas are chosen to represent the numeric values being communicated by the cartogram. One drawback of rectangular cartograms is that not every rectangular layout can be used to visualize all possible area assignments. Rectangular layouts that do have this property are called area-universal. We show that area-universal layouts are always one-sided, and we present algorithms to find one-sided layouts given a set of adjacencies. Rectangular cartograms often provide a nice visualization of quantitative data, but cartograms deform the underlying regions according to the data, which can make the map virtually unrecognizable if the data value differs greatly from the original area of a region or if data is not available at all for a particular region. A more direct method to visualize the data is to place circular symbols on the corresponding region, where the areas of the symbols correspond to the data. However, these maps, so-called symbol maps, can appear very cluttered with many overlapping symbols if large data values are associated with small regions. In Chapter 4 we proposed a novel type of quantitative thematic map, called necklace map, which overcomes these limitations. Instead of placing the symbols directly on a region, we place the symbols on a closed curve, the necklace, which surrounds the map. The location of a symbol on the necklace should be chosen in such a way that the relation between symbol and region is as clear as possible. Necklace maps appear clear and uncluttered and allow for comparatively large symbol sizes. We developed algorithms to compute necklace maps and demonstrated our method with experiments using various data sets and maps. In Chapter 5 and 6 we studied the automated creation of ow maps. Flow maps are thematic maps that visualize the movement of objects, such as people or goods, between geographic regions. One or more sources are connected to several targets by lines whose thickness corresponds to the amount of ow between a source and a target. Good ow maps reduce visual clutter by merging (bundling) lines smoothly and by avoiding self-intersections. We developed a new algorithm for drawing ow trees, ow maps with a single source. Unlike existing methods, our method merges lines smoothly and avoids self-intersections. Our method is based on spiral trees, a new type of Steiner trees that we introduced. Spiral trees have an angle restriction which makes them appear smooth and hence suitable for drawing ow maps. We study the properties of spiral trees and give an approximation algorithm to compute them. We also show how to compute ow trees from spiral trees and we demonstrate our approach with extensive experiments
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