27,977 research outputs found
Manipulating Attributes of Natural Scenes via Hallucination
In this study, we explore building a two-stage framework for enabling users
to directly manipulate high-level attributes of a natural scene. The key to our
approach is a deep generative network which can hallucinate images of a scene
as if they were taken at a different season (e.g. during winter), weather
condition (e.g. in a cloudy day) or time of the day (e.g. at sunset). Once the
scene is hallucinated with the given attributes, the corresponding look is then
transferred to the input image while preserving the semantic details intact,
giving a photo-realistic manipulation result. As the proposed framework
hallucinates what the scene will look like, it does not require any reference
style image as commonly utilized in most of the appearance or style transfer
approaches. Moreover, it allows to simultaneously manipulate a given scene
according to a diverse set of transient attributes within a single model,
eliminating the need of training multiple networks per each translation task.
Our comprehensive set of qualitative and quantitative results demonstrate the
effectiveness of our approach against the competing methods.Comment: Accepted for publication in ACM Transactions on Graphic
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State-of-the-art on research and applications of machine learning in the building life cycle
Fueled by big data, powerful and affordable computing resources, and advanced algorithms, machine learning has been explored and applied to buildings research for the past decades and has demonstrated its potential to enhance building performance. This study systematically surveyed how machine learning has been applied at different stages of building life cycle. By conducting a literature search on the Web of Knowledge platform, we found 9579 papers in this field and selected 153 papers for an in-depth review. The number of published papers is increasing year by year, with a focus on building design, operation, and control. However, no study was found using machine learning in building commissioning. There are successful pilot studies on fault detection and diagnosis of HVAC equipment and systems, load prediction, energy baseline estimate, load shape clustering, occupancy prediction, and learning occupant behaviors and energy use patterns. None of the existing studies were adopted broadly by the building industry, due to common challenges including (1) lack of large scale labeled data to train and validate the model, (2) lack of model transferability, which limits a model trained with one data-rich building to be used in another building with limited data, (3) lack of strong justification of costs and benefits of deploying machine learning, and (4) the performance might not be reliable and robust for the stated goals, as the method might work for some buildings but could not be generalized to others. Findings from the study can inform future machine learning research to improve occupant comfort, energy efficiency, demand flexibility, and resilience of buildings, as well as to inspire young researchers in the field to explore multidisciplinary approaches that integrate building science, computing science, data science, and social science
Portmerion, Proportion and Perspective
The holiday village of Portmerion was created by Bertram Clough Williams-Ellis (1883 1978) over a period of fifty-one years, starting in 1926. It was grade II listed in 1971.
However, Portmerion has become a part of western popular culture rather than of mainstream architectural history. Its use as the setting for the cult 1967 television series âThe Prisonerâ ensures continued worldwide interest and a constant stream of visitors.
Williams Ellisâ design methods were empirical, initial designs being adjusted by eye on site in close collaboration with trusted builders.
This paper analyses the development of Portmerion as a gesamtkunstwerk; considering the experience of movement through the village as a dynamic composition of shifting vistas, focussing the visitor on a series of constructed views. Through this analysis, Portmerion is revealed as both a manifestation of the architecture of pleasure and an exercise in the pleasure of architecture
Datamining for Web-Enabled Electronic Business Applications
Web-Enabled Electronic Business is generating massive amount of data on customer purchases, browsing patterns, usage times and preferences at an increasing rate. Data mining techniques can be applied to all the data being collected for obtaining useful information. This chapter attempts to present issues associated with data mining for web-enabled electronic-business
An Efficient Hidden Markov Model for Offline Handwritten Numeral Recognition
Traditionally, the performance of ocr algorithms and systems is based on the
recognition of isolated characters. When a system classifies an individual
character, its output is typically a character label or a reject marker that
corresponds to an unrecognized character. By comparing output labels with the
correct labels, the number of correct recognition, substitution errors
misrecognized characters, and rejects unrecognized characters are determined.
Nowadays, although recognition of printed isolated characters is performed with
high accuracy, recognition of handwritten characters still remains an open
problem in the research arena. The ability to identify machine printed
characters in an automated or a semi automated manner has obvious applications
in numerous fields. Since creating an algorithm with a one hundred percent
correct recognition rate is quite probably impossible in our world of noise and
different font styles, it is important to design character recognition
algorithms with these failures in mind so that when mistakes are inevitably
made, they will at least be understandable and predictable to the person
working with theComment: 6pages, 5 figure
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