4,034 research outputs found
Graph isomorphism completeness for trapezoid graphs
The complexity of the graph isomorphism problem for trapezoid graphs has been
open over a decade. This paper shows that the problem is GI-complete. More
precisely, we show that the graph isomorphism problem is GI-complete for
comparability graphs of partially ordered sets with interval dimension 2 and
height 3. In contrast, the problem is known to be solvable in polynomial time
for comparability graphs of partially ordered sets with interval dimension at
most 2 and height at most 2.Comment: 4 pages, 3 Postscript figure
Graph classes and forbidden patterns on three vertices
This paper deals with graph classes characterization and recognition. A
popular way to characterize a graph class is to list a minimal set of forbidden
induced subgraphs. Unfortunately this strategy usually does not lead to an
efficient recognition algorithm. On the other hand, many graph classes can be
efficiently recognized by techniques based on some interesting orderings of the
nodes, such as the ones given by traversals.
We study specifically graph classes that have an ordering avoiding some
ordered structures. More precisely, we consider what we call patterns on three
nodes, and the recognition complexity of the associated classes. In this
domain, there are two key previous works. Damashke started the study of the
classes defined by forbidden patterns, a set that contains interval, chordal
and bipartite graphs among others. On the algorithmic side, Hell, Mohar and
Rafiey proved that any class defined by a set of forbidden patterns can be
recognized in polynomial time. We improve on these two works, by characterizing
systematically all the classes defined sets of forbidden patterns (on three
nodes), and proving that among the 23 different classes (up to complementation)
that we find, 21 can actually be recognized in linear time.
Beyond this result, we consider that this type of characterization is very
useful, leads to a rich structure of classes, and generates a lot of open
questions worth investigating.Comment: Third version version. 38 page
Recognising Multidimensional Euclidean Preferences
Euclidean preferences are a widely studied preference model, in which
decision makers and alternatives are embedded in d-dimensional Euclidean space.
Decision makers prefer those alternatives closer to them. This model, also
known as multidimensional unfolding, has applications in economics,
psychometrics, marketing, and many other fields. We study the problem of
deciding whether a given preference profile is d-Euclidean. For the
one-dimensional case, polynomial-time algorithms are known. We show that, in
contrast, for every other fixed dimension d > 1, the recognition problem is
equivalent to the existential theory of the reals (ETR), and so in particular
NP-hard. We further show that some Euclidean preference profiles require
exponentially many bits in order to specify any Euclidean embedding, and prove
that the domain of d-Euclidean preferences does not admit a finite forbidden
minor characterisation for any d > 1. We also study dichotomous preferencesand
the behaviour of other metrics, and survey a variety of related work.Comment: 17 page
Activity recognition from videos with parallel hypergraph matching on GPUs
In this paper, we propose a method for activity recognition from videos based
on sparse local features and hypergraph matching. We benefit from special
properties of the temporal domain in the data to derive a sequential and fast
graph matching algorithm for GPUs.
Traditionally, graphs and hypergraphs are frequently used to recognize
complex and often non-rigid patterns in computer vision, either through graph
matching or point-set matching with graphs. Most formulations resort to the
minimization of a difficult discrete energy function mixing geometric or
structural terms with data attached terms involving appearance features.
Traditional methods solve this minimization problem approximately, for instance
with spectral techniques.
In this work, instead of solving the problem approximatively, the exact
solution for the optimal assignment is calculated in parallel on GPUs. The
graphical structure is simplified and regularized, which allows to derive an
efficient recursive minimization algorithm. The algorithm distributes
subproblems over the calculation units of a GPU, which solves them in parallel,
allowing the system to run faster than real-time on medium-end GPUs
Graph Isomorphism for unit square graphs
In the past decades for more and more graph classes the Graph Isomorphism
Problem was shown to be solvable in polynomial time. An interesting family of
graph classes arises from intersection graphs of geometric objects. In this
work we show that the Graph Isomorphism Problem for unit square graphs,
intersection graphs of axis-parallel unit squares in the plane, can be solved
in polynomial time. Since the recognition problem for this class of graphs is
NP-hard we can not rely on standard techniques for geometric graphs based on
constructing a canonical realization. Instead, we develop new techniques which
combine structural insights into the class of unit square graphs with
understanding of the automorphism group of such graphs. For the latter we
introduce a generalization of bounded degree graphs which is used to capture
the main structure of unit square graphs. Using group theoretic algorithms we
obtain sufficient information to solve the isomorphism problem for unit square
graphs.Comment: 31 pages, 6 figure
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