4,034 research outputs found

    Graph isomorphism completeness for trapezoid graphs

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    The complexity of the graph isomorphism problem for trapezoid graphs has been open over a decade. This paper shows that the problem is GI-complete. More precisely, we show that the graph isomorphism problem is GI-complete for comparability graphs of partially ordered sets with interval dimension 2 and height 3. In contrast, the problem is known to be solvable in polynomial time for comparability graphs of partially ordered sets with interval dimension at most 2 and height at most 2.Comment: 4 pages, 3 Postscript figure

    Graph classes and forbidden patterns on three vertices

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    This paper deals with graph classes characterization and recognition. A popular way to characterize a graph class is to list a minimal set of forbidden induced subgraphs. Unfortunately this strategy usually does not lead to an efficient recognition algorithm. On the other hand, many graph classes can be efficiently recognized by techniques based on some interesting orderings of the nodes, such as the ones given by traversals. We study specifically graph classes that have an ordering avoiding some ordered structures. More precisely, we consider what we call patterns on three nodes, and the recognition complexity of the associated classes. In this domain, there are two key previous works. Damashke started the study of the classes defined by forbidden patterns, a set that contains interval, chordal and bipartite graphs among others. On the algorithmic side, Hell, Mohar and Rafiey proved that any class defined by a set of forbidden patterns can be recognized in polynomial time. We improve on these two works, by characterizing systematically all the classes defined sets of forbidden patterns (on three nodes), and proving that among the 23 different classes (up to complementation) that we find, 21 can actually be recognized in linear time. Beyond this result, we consider that this type of characterization is very useful, leads to a rich structure of classes, and generates a lot of open questions worth investigating.Comment: Third version version. 38 page

    Recognising Multidimensional Euclidean Preferences

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    Euclidean preferences are a widely studied preference model, in which decision makers and alternatives are embedded in d-dimensional Euclidean space. Decision makers prefer those alternatives closer to them. This model, also known as multidimensional unfolding, has applications in economics, psychometrics, marketing, and many other fields. We study the problem of deciding whether a given preference profile is d-Euclidean. For the one-dimensional case, polynomial-time algorithms are known. We show that, in contrast, for every other fixed dimension d > 1, the recognition problem is equivalent to the existential theory of the reals (ETR), and so in particular NP-hard. We further show that some Euclidean preference profiles require exponentially many bits in order to specify any Euclidean embedding, and prove that the domain of d-Euclidean preferences does not admit a finite forbidden minor characterisation for any d > 1. We also study dichotomous preferencesand the behaviour of other metrics, and survey a variety of related work.Comment: 17 page

    Activity recognition from videos with parallel hypergraph matching on GPUs

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    In this paper, we propose a method for activity recognition from videos based on sparse local features and hypergraph matching. We benefit from special properties of the temporal domain in the data to derive a sequential and fast graph matching algorithm for GPUs. Traditionally, graphs and hypergraphs are frequently used to recognize complex and often non-rigid patterns in computer vision, either through graph matching or point-set matching with graphs. Most formulations resort to the minimization of a difficult discrete energy function mixing geometric or structural terms with data attached terms involving appearance features. Traditional methods solve this minimization problem approximately, for instance with spectral techniques. In this work, instead of solving the problem approximatively, the exact solution for the optimal assignment is calculated in parallel on GPUs. The graphical structure is simplified and regularized, which allows to derive an efficient recursive minimization algorithm. The algorithm distributes subproblems over the calculation units of a GPU, which solves them in parallel, allowing the system to run faster than real-time on medium-end GPUs

    Graph Isomorphism for unit square graphs

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    In the past decades for more and more graph classes the Graph Isomorphism Problem was shown to be solvable in polynomial time. An interesting family of graph classes arises from intersection graphs of geometric objects. In this work we show that the Graph Isomorphism Problem for unit square graphs, intersection graphs of axis-parallel unit squares in the plane, can be solved in polynomial time. Since the recognition problem for this class of graphs is NP-hard we can not rely on standard techniques for geometric graphs based on constructing a canonical realization. Instead, we develop new techniques which combine structural insights into the class of unit square graphs with understanding of the automorphism group of such graphs. For the latter we introduce a generalization of bounded degree graphs which is used to capture the main structure of unit square graphs. Using group theoretic algorithms we obtain sufficient information to solve the isomorphism problem for unit square graphs.Comment: 31 pages, 6 figure
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