919 research outputs found
NASA Team Collaboration Pilot: Enabling NASA's Virtual Teams
Most NASA projects and work activities are accomplished by teams of people. These teams are often geographically distributed - across NASA centers and NASA external partners, both domestic and international. NASA "virtual" teams are stressed by the challenge of getting team work done - across geographic boundaries and time zones. To get distributed work done, teams rely on established methods - travel, telephones, Video Teleconferencing (NASA VITS), and email. Time is our most critical resource - and team members are hindered by the overhead of travel and the difficulties of coordinating work across their virtual teams. Modern, Internet based team collaboration tools offer the potential to dramatically improve the ability of virtual teams to get distributed work done
TechNews digests: Jan - Nov 2009
TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month
Cross-Reality Re-Rendering: Manipulating between Digital and Physical Realities
The advent of personalized reality has arrived. Rapid development in AR/MR/VR
enables users to augment or diminish their perception of the physical world.
Robust tooling for digital interface modification enables users to change how
their software operates. As digital realities become an increasingly-impactful
aspect of human lives, we investigate the design of a system that enables users
to manipulate the perception of both their physical realities and digital
realities. Users can inspect their view history from either reality, and
generate interventions that can be interoperably rendered cross-reality in
real-time. Personalized interventions can be generated with mask, text, and
model hooks. Collaboration between users scales the availability of
interventions. We verify our implementation against our design requirements
with cognitive walkthroughs, personas, and scalability tests.Comment: updated. arXiv admin note: text overlap with arXiv:2204.0373
GreaseVision: Rewriting the Rules of the Interface
Digital harms can manifest across any interface. Key problems in addressing
these harms include the high individuality of harms and the fast-changing
nature of digital systems. As a result, we still lack a systematic approach to
study harms and produce interventions for end-users. We put forward
GreaseVision, a new framework that enables end-users to collaboratively develop
interventions against harms in software using a no-code approach and recent
advances in few-shot machine learning. The contribution of the framework and
tool allow individual end-users to study their usage history and create
personalized interventions. Our contribution also enables researchers to study
the distribution of harms and interventions at scale
Information Technology Review: Prepared for the Ipswich Town-School Collaboration Committee
This Information Technology Review addresses the scope of work in the context of Ipswich as a 36 million business need to plan, invest in, manage and deploy IT if it were to survive and thrive in a competitive environment? The IT Review was conducted during June 2010
TechNews digests: Jan - Mar 2010
TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month
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