5 research outputs found

    A differentiated quality of service oriented multimedia multicast protocol

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    Les systèmes de communication multimédia modernes aspirent à fournir de nouveaux services tels que des communications multipoints. Néanmoins, l'apparition de dispositifs multimédias très diversifiés et le nombre croissant de clients ont révélé de nouveaux besoins pour les mécanismes et les protocoles. Dans une communication multimédia, les flux présentent des contraintes différentes et la QdS requise pour chaque flux n'est pas la même. De plus, dans une communication multipoint, tous les utilisateurs ne peuvent pas ou ne sont pas capables de recevoir la même QdS ; cette contrainte implique que les nouveaux mécanismes de communication doivent prendre en compte les besoins des utilisateurs pour fournir un service adéquat à chaque utilisateur, surtout pour éviter le gaspillage des ressources réseau. Cette thèse propose une architecture multipoint à QdS différentiée appelée M-FPTP. Basée sur des proxies client/serveur, elle relie plusieurs LANs multipoints à travers des liens point-à-point partiellement fiables. Cette architecture fournit une QdS différente à chaque LAN dépendant des besoins des utilisateurs. Pour ce faire, nous proposons un modèle du réseau appelé Arbre Hiérarchisé (AH) qui représente en même temps les performances du réseau et les contraintes de QdS des utilisateurs. Nonobstant, l'application de méthodes standard pour la création d'arbres sur un AH peut conduire à des problèmes de surcharge du degré de sortie dans la source. Pour résoudre ce problème, nous proposons alors un nouvel algorithme appelé Arbre de Plus Courts Chemins à Degré de Sortie Limité. Le déploiement de ce service nécessite, pour gérer les utilisateurs et le déploiement correct des proxies, un nouveau protocole appelé Protocole Simple de Session pour QdS multipoint. L'ensemble des solutions proposées a été modélisé, vérifié, validé et testé en utilisant UML 2.0 et l'outil TAU G2. ABSTRACT : Modern multimedia (MM) communication systems aim to provide new services such as multicast (MC) communication. But the rising of new very different MM capable devices and the growing number of clients drive to new requirements for mechanisms and protocols. In a MM communication, there are some flows that have constraints different from others and the required QoS for each flow is not the same. Furthermore, in MC communications, all the users do not want or are not able to receive the same QoS. These constraints imply that new communication mechanisms have to take into account the user requirements in order to provide an ad hoc service to each user and to avoid wasting the network resources. This dissertation proposes a new differentiated QoS multicast architecture, based on client/server proxies, called M-FPTP, which relays many MC LANs by single partially reliable links. This architecture provides a different QoS to each LAN depending on the users requirements. For doing so, it is also provided a network model called Hierarchized Graph (HG) which represents at the same time the network performances and the users QoS constraints. Nevertheless, the application of standard tree creation methods on an HG can lead to source overloading problems. It is then proposed a new algorithm called Degree-Bounded Shortest-Path-Tree (DgB-SPT) which solves this problem. However, the deployment of such a service needs a new protocol in order to collect users requirements and correctly deploy the proxies. This protocol is called Simple Session Protocol for QoS MC (SSP-QoM). The proposed solutions have been modeled, verified, validated and tested by using UML 2.0 and TAU G2 CASE tool

    Design optimal de réseau multipoint survivable

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    Mémoire numérisé par la Direction des bibliothèques de l'Université de Montréal

    Data Structures and Algorithms for Scalable NDN Forwarding

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    Named Data Networking (NDN) is a recently proposed general-purpose network architecture that aims to address the limitations of the Internet Protocol (IP), while maintaining its strengths. NDN takes an information-centric approach, focusing on named data rather than computer addresses. In NDN, the content is identified by its name, and each NDN packet has a name that specifies the content it is fetching or delivering. Since there are no source and destination addresses in an NDN packet, it is forwarded based on a lookup of its name in the forwarding plane, which consists of the Forwarding Information Base (FIB), Pending Interest Table (PIT), and Content Store (CS). In addition, as an in-network caching element, a scalable Repository (Repo) design is needed to provide large-scale long-term content storage in NDN networks. Scalable NDN forwarding is a challenge. Compared to the well-understood approaches to IP forwarding, NDN forwarding performs lookups on packet names, which have variable and unbounded lengths, increasing the lookup complexity. The lookup tables are larger than in IP, requiring more memory space. Moreover, NDN forwarding has a read-write data plane, requiring per-packet updates at line rates. Designing and evaluating a scalable NDN forwarding node architecture is a major effort within the overall NDN research agenda. The goal of this dissertation is to demonstrate that scalable NDN forwarding is feasible with the proposed data structures and algorithms. First, we propose a FIB lookup design based on the binary search of hash tables that provides a reliable longest name prefix lookup performance baseline for future NDN research. We have demonstrated 10 Gbps forwarding throughput with 256-byte packets and one billion synthetic forwarding rules, each containing up to seven name components. Second, we explore data structures and algorithms to optimize the FIB design based on the specific characteristics of real-world forwarding datasets. Third, we propose a fingerprint-only PIT design that reduces the memory requirements in the core routers. Lastly, we discuss the Content Store design issues and demonstrate that the NDN Repo implementation can leverage many of the existing databases and storage systems to improve performance
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