339,069 research outputs found

    Peculiarities of the underground mining of high-grade iron ores in anomalous geological conditions

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    This paper is dedicated to research into the geological peculiarities, shape of the ore body and the occurrence of the host rocks in the hanging wall of the Pivdenno-Bilozerske deposit , as well as their influence on the degrees and quality of high-grade iron ore extraction. It is noted that in the interval of 480 – 840 m depths, a decrease is observed in the stability of the natural and technogenic massif, which is caused by the increase in rock pressure with depth, the influence of blasting operations on the massif and the difference in geological conditions. This has led to the collapse of hanging wall rocks and backfill into the mined-out space of chambers in certain areas of the deposit, the dilution of the ore and deterioration of the operational state of the underground mine workings. Attention is focused on the causes and peculiarities of consequences of the collapse of the hanging wall rocks during ore mining, which reduce the technical and-economic indexes of the ore extraction from the chambers. A 3D-model of an ore deposit with complex structural framework has been developed, which makes it possible to visually observe in axonometric projection the geological peculiarities and the shape of the ore body. The parameters have been studied of mining chambers in the 640 – 740 m floor under different changing geological conditions of the ore deposit and hanging wall rocks occurrence – the northern, central and southern parts. The difference in the iron content in the mined ore relative to the initial iron content in the massif has been defined as an indicative criterion of the influence of changing conditions on the production quality. The reasons have been revealed which contribute to the collapse of the rocks and the subsequent decrease in the iron content of the mined ore in ore deposit areas dif- fering by their characteristics. It has been determined that within the central and half of the southern ore deposit parts with a length of 600 m, an anomalous geological zone is formed, the manifestation of which will be increased with the depth of mining. It was noted that within this zone, with the highest intensity and density of collapse of hanging wall rocks, the influence of decrease in the slope angle and change in the strike direction are of greatest priority, and such geological factors as a decrease in hardness, rock morphology, deposit thickness increase this influence significantly. To solve the problems of the hanging wall rocks’ stability, it is recommended to study the nature and direction of action of gravity forces on the stope chambers in the northern, central and southern parts, as well to search for scientific solutions in regard to changes in the geometric shapes of stope chambers and their spatial location, improving the order of reserves mining in terms of the ore deposit area, the rational order of breaking-out ore reserves in the chambers with changing mining and geological conditions of the fields’ development

    Egocentric Spatial Representation in Action and Perception

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    Neuropsychological findings used to motivate the “two visual systems” hypothesis have been taken to endanger a pair of widely accepted claims about spatial representation in visual experience. The first is the claim that visual experience represents 3-D space around the perceiver using an egocentric frame of reference. The second is the claim that there is a constitutive link between the spatial contents of visual experience and the perceiver’s bodily actions. In this paper, I carefully assess three main sources of evidence for the two visual systems hypothesis and argue that the best interpretation of the evidence is in fact consistent with both claims. I conclude with some brief remarks on the relation between visual consciousness and rational agency

    Overt orienting of spatial attention and corticospinal excitability during action observation are unrelated

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    Observing moving body parts can automatically activate topographically corresponding motor representations in the primary motor cortex (M1), the so-called direct matching. Novel neurophysiological findings from social contexts are nonetheless proving that this process is not automatic as previously thought. The motor system can flexibly shift from imitative to incongruent motor preparation, when requested by a social gesture. In the present study we aim to bring an increase in the literature by assessing whether and how diverting overt spatial attention might affect motor preparation in contexts requiring interactive responses from the onlooker. Experiment 1 shows that overt attention-although anchored to an observed biological movement-can be captured by a target object as soon as a social request for it becomes evident. Experiment 2 reveals that the appearance of a short-lasting red dot in the contralateral space can divert attention from the target, but not from the biological movement. Nevertheless, transcranial magnetic stimulation (TMS) over M1 combined with electromyography (EMG) recordings (Experiment 3) indicates that attentional interference reduces corticospinal excitability related to the observed movement, but not motor preparation for a complementary action on the target. This work provides evidence that social motor preparation is impermeable to attentional interference and that a double dissociation is present between overt orienting of spatial attention and neurophysiological markers of action observation

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    The bodily other and everyday experience of the lived urban world

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    This article explores the relationship between the bodily presence of other humans in the lived urban world and the experience of everyday architecture. We suggest, from the perspectives of phenomenology and architecture, that being in the company of others changes the way the built environment appears to subjects, and that this enables us to perform simple daily tasks while still attending to the built environment. Our analysis shows that in mundane urban settings attending to the environment involves a unique attentional mode, which does not rely on concentrating on, or appreciating the architectural objects, but rather on social attention and on the subject’s kinesthesis in relation to the built environment

    Visuospatial deficits, walking dynamics and effects of visual cues on gait regulation in Parkinson's disease (PD)

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    Individuals with Parkinson’s disease (PD) present with motor and non-motor symptoms, including in the visuospatial domain. Correction of walking abnormalities through application of visual cues in the environment has been reported in PD, but the mechanisms of action are poorly understood. The present project examined competing explanations of the effects of visual guidance on multiple aspects of gait in PD. Comfortable over-ground walking was performed by 9 participants with left-side motor onset (LPD), 11 with right-side motor onset (RPD), and 13 age-matched normal control participants (NC). Study 1 examined whether veering in PD is predominantly induced by asymmetrical perception of the visual environment or by motor asymmetry between relatively affected and relatively non-affected body side. Walking conditions were eyes-open, vision-occluded, and egocentric reference point (walk toward the perceived center of a distant target). The visual hypothesis predicted that LPD, with a known tendency toward left spatial hemineglect, would veer rightward, whereas RPD would veer leftward. The motor hypothesis predicted the opposite pattern of results because the more affected body side has shorter step length. The results supported the visual hypothesis. In Study 2, visually-cued gait was examined to establish whether the key variable to improvement is attention to pattern rhythmicity, or instead if improvement may arise from perception of dynamic flow. Floor patterns included transverse lines (attention; 3 frequencies) and randomly-placed squares (dynamic; 3 densities). Relative to baseline, both transverse lines and random squares, especially at higher frequency/density, resulted in gait improvements and induced more stable interlimb coordination, especially for LPD, the subgroup known to have greater visual dependence. Effects lasted after the cues were removed. The success of the random-squares cuing indicates that the mechanism of improvement may be dynamic flow of visual texture rather than attention, and further suggests that vision-based interventions need not be restricted to transverse lines. Taken together, the studies lay the foundation for the development of treatments for walking disturbances in PD by addressing critical issues that could influence the outcomes of therapeutic interventions, including the role of visual input and the differential effects on PD subgroups.2017-07-01T00:00:00

    The Mechanics of Embodiment: A Dialogue on Embodiment and Computational Modeling

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    Embodied theories are increasingly challenging traditional views of cognition by arguing that conceptual representations that constitute our knowledge are grounded in sensory and motor experiences, and processed at this sensorimotor level, rather than being represented and processed abstractly in an amodal conceptual system. Given the established empirical foundation, and the relatively underspecified theories to date, many researchers are extremely interested in embodied cognition but are clamouring for more mechanistic implementations. What is needed at this stage is a push toward explicit computational models that implement sensory-motor grounding as intrinsic to cognitive processes. In this article, six authors from varying backgrounds and approaches address issues concerning the construction of embodied computational models, and illustrate what they view as the critical current and next steps toward mechanistic theories of embodiment. The first part has the form of a dialogue between two fictional characters: Ernest, the �experimenter�, and Mary, the �computational modeller�. The dialogue consists of an interactive sequence of questions, requests for clarification, challenges, and (tentative) answers, and touches the most important aspects of grounded theories that should inform computational modeling and, conversely, the impact that computational modeling could have on embodied theories. The second part of the article discusses the most important open challenges for embodied computational modelling

    Automatic imitation of biomechanically possible and impossible actions: effects of priming movements versus goals

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    Recent behavioral, neuroimaging, and neurophysiological research suggests a common representational code mediating the observation and execution of actions; yet, the nature of this representational code is not well understood. The authors address this question by investigating (a) whether this observation execution matching system (or mirror system) codes both the constituent movements of an action as well as its goal and (b) how such sensitivity is influenced by top-down effects of instructions. The authors tested the automatic imitation of observed finger actions while manipulating whether the movements were biomechanically possible or impossible, but holding the goal constant. When no mention was made of this difference (Experiment 1), comparable automatic imitation was elicited from possible and impossible actions, suggesting that the actions had been coded at the level of the goal. When attention was drawn to this difference (Experiment 2), however, only possible movements elicited automatic imitation. This sensitivity was specific to imitation, not affecting spatial stimulus–response compatibility (Experiment 3). These results suggest that automatic imitation is modulated by top-down influences, coding actions in terms of both movements and goals depending on the focus of attention

    Empathy, engagement, entrainment: the interaction dynamics of aesthetic experience

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    A recent version of the view that aesthetic experience is based in empathy as inner imitation explains aesthetic experience as the automatic simulation of actions, emotions, and bodily sensations depicted in an artwork by motor neurons in the brain. Criticizing the simulation theory for committing to an erroneous concept of empathy and failing to distinguish regular from aesthetic experiences of art, I advance an alternative, dynamic approach and claim that aesthetic experience is enacted and skillful, based in the recognition of others’ experiences as distinct from one’s own. In combining insights from mainly psychology, phenomenology, and cognitive science, the dynamic approach aims to explain the emergence of aesthetic experience in terms of the reciprocal interaction between viewer and artwork. I argue that aesthetic experience emerges by participatory sense-making and revolves around movement as a means for creating meaning. While entrainment merely plays a preparatory part in this, aesthetic engagement constitutes the phenomenological side of coupling to an artwork and provides the context for exploration, and eventually for moving, seeing, and feeling with art. I submit that aesthetic experience emerges from bodily and emotional engagement with works of art via the complementary processes of the perception–action and motion–emotion loops. The former involves the embodied visual exploration of an artwork in physical space, and progressively structures and organizes visual experience by way of perceptual feedback from body movements made in response to the artwork. The latter concerns the movement qualities and shapes of implicit and explicit bodily responses to an artwork that cue emotion and thereby modulate over-all affect and attitude. The two processes cause the viewer to bodily and emotionally move with and be moved by individual works of art, and consequently to recognize another psychological orientation than her own, which explains how art can cause feelings of insight or awe and disclose aspects of life that are unfamiliar or novel to the viewer
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