11 research outputs found

    Bio-Inspired Robotics

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    Modern robotic technologies have enabled robots to operate in a variety of unstructured and dynamically-changing environments, in addition to traditional structured environments. Robots have, thus, become an important element in our everyday lives. One key approach to develop such intelligent and autonomous robots is to draw inspiration from biological systems. Biological structure, mechanisms, and underlying principles have the potential to provide new ideas to support the improvement of conventional robotic designs and control. Such biological principles usually originate from animal or even plant models, for robots, which can sense, think, walk, swim, crawl, jump or even fly. Thus, it is believed that these bio-inspired methods are becoming increasingly important in the face of complex applications. Bio-inspired robotics is leading to the study of innovative structures and computing with sensory–motor coordination and learning to achieve intelligence, flexibility, stability, and adaptation for emergent robotic applications, such as manipulation, learning, and control. This Special Issue invites original papers of innovative ideas and concepts, new discoveries and improvements, and novel applications and business models relevant to the selected topics of ``Bio-Inspired Robotics''. Bio-Inspired Robotics is a broad topic and an ongoing expanding field. This Special Issue collates 30 papers that address some of the important challenges and opportunities in this broad and expanding field

    Prototyping for Research and Industry

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    In this thesis we want to present some of the activities carried out during the PhD studies held at the PhD School "L. da Vinci" in the period from January 2012 to December 2014. The activities were held in the fields of robotics and mechanical engineering, and the main theme was the prototyping of new concepts, as well as the activity of conceptual design in its different phases, from generation of the idea, to the realization and testing of prototypes. The conceptual design phase is of fundamental importance to structure the process of generation of new ideas. Sometimes it is a process that is carried out unconsciously by the inventor. Providing a tool that allows to guide him in the various stages of idea generation can lead to advantages that let the inventor to explore areas from which take inspiration, which otherwise would not have been taken into account. An aspect of fundamental importance in the development of new prototypes is a process that goes in the opposite direction of the idea generation phase. Initially the conceptual design tends to provide tools to generate as many ideas as possible, but at some point there is the need to select a limited number of cases to investigate. Through the selection phase, which can be structured at levels more or less structured, and more or less qualitative/quantitative, the inventor tends to identify, case by case, which are the ideas in which is worth investing time and resources, before moving to the following stages. Prototyping, as well as its previous phase, now commonly called pretotyping, are mandatory steps for those who want to develop any new idea. The success of the final product or service may depend from the analysis of the pretotype first, and of the prototype later, since it allows to detect limits and possible improvements of the concept before moving to the final implementation phase

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp

    Can humain association norm evaluate latent semantic analysis?

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    This paper presents the comparison of word association norm created by a psycholinguistic experiment to association lists generated by algorithms operating on text corpora. We compare lists generated by Church and Hanks algorithm and lists generated by LSA algorithm. An argument is presented on how those automatically generated lists reflect real semantic relations

    The Evolution of Language Universals: Optimal Design and Adaptation

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    Inquiry into the evolution of syntactic universals is hampered by severe limitations on the available evidence. Theories of selective function nevertheless lead to predictions of local optimaliiy that can be tested scientifically. This thesis refines a diagnostic, originally proposed by Parker and Maynard Smith (1990), for identifying selective functions on this basis and applies it to the evolution of two syntactic universals: (I) the distinction between open and closed lexical classes, and (2) nested constituent structure. In the case of the former, it is argued that the selective role of the closed class items is primarily to minimise the amount of redundancy in the lexicon. In the case of the latter, the emergence of nested phrase structure is argued to have been a by-product of selection for the ability to perform insertion operations on sequences - a function that plausibly pre-dated the emergence of modem language competence. The evidence for these claims is not just that these properties perform plausibly fitness-related functions, but that they appear to perform them in a way that is improbably optimal. A number of interesting findings follow when examining the selective role of the closed classes. In particular, case, agreement and the requirement that sentences have subjects are expected consequences of an optimised lexicon, the theory thereby relating these properties to natural selection for the first time. It also motivates the view that language variation is confined to parameters associated with closed class items, in turn explaining why parameter confiicts fail to arise in bilingualism. The simplest representation of sequences that is optimised for efficient insertions can represent both nested constituent structure and long-distance dependencies in a unified way, thus suggesting that movement is intrinsic to the representation of constituency rather than an 'imperfection'. The basic structure of phrases also follows from this representation and helps to explain the interaction between case and theta assignment. These findings bring together a surprising array of phenomena, reinforcing its correctness as the representational basis of syntactic structures. The diagnostic overcomes shortcomings in the approach of Pinker and Bloom (1990), who argued that the appearance of 'adaptive complexity' in the design of a trait could be used as evidence of its selective function, but there is no reason to expect the refinements of natural selection to increase complexity in any given case. Optimality considerations are also applied in this thesis to filter theories of the nature of unobserved linguistic representations as well as theories of their functions. In this context, it is argued that, despite Chomsky's (1995) resistance to the idea, it is possible to motivate the guiding principles of the Minimalist Program in terms of evolutionary optimisation, especially if we allow the possibility that properties of language were selected for non-communicative functions and that redundancy is sometimes costly rather than beneficial

    Obiter Dicta

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    "Stitched together over five years of journaling, Obiter Dicta is a commonplace book of freewheeling explorations representing the transcription of a dozen notebooks, since painstakingly reimagined for publication. Organized after Theodor Adorno’s Minima Moralia, this unschooled exercise in aesthetic thought—gleefully dilettantish, oftentimes dangerously close to the epigrammatic—interrogates an array of subject matter (although inescapably circling back to the curiously resemblant histories of Western visual art and instrumental music) through the lens of drive-by speculation. Erick Verran’s approach to philosophical inquiry follows the brute-force literary technique of Jacques Derrida to exhaustively favor the material grammar of a signifier over hand-me-down meaning, juxtaposing outer semblances with their buried systems and our etched-in-stone intuitions about color and illusion, shape and value, with lessons stolen from seemingly unrelatable disciplines. Interlarded with extracts of Ludwig Wittgenstein but also Wallace Stevens, Cormac McCarthy as well as Roland Barthes, this cache of incidental remarks eschews what’s granular for the biggest picture available, leaving below the hyper-specialized fields of academia for a bird’s-eye view of their crop circles. Obiter Dicta is an unapologetic experiment in intellectual dot-connecting that challenges much long-standing wisdom about everything from illuminated manuscripts to Minecraft and the evolution of European music with lyrical brevity; that is, before jumping to the next topic.

    Re-calibrating the urban matrix: imaginaries of Victorian London in steampunk fiction

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    Steampunk, a retro-speculative mode that infuses neo-Victorian settings with technofantasy and retrofuturism, more often than not gravitates towards Victorian London as its potent, adventurous setting. In so doing it both actualises collectively remembered imaginaries of this industrial metropolis and adds its own, anachronistic twists. What can steampunk London tell us about our relationship with the legacies of the Victorian era and the texts that transmit it to us? What are the meta-historical, meta-fictional, and speculative mechanisms that operate within steampunk’s anachronistic re-imagination, and how does it re-evaluate our present-day relationships with and within the city? This thesis endeavours to answer these questions by examining steampunk’s relationship with Victorian London within an interdisciplinary framework of neo-Victorian, science fiction, urban, and media studies. It contextualises steampunk fiction of the first (1980s-90s) and second (2007-present) waves within formative Victorian discourse about the city as well as present-day cultural influences. I analyse seminal steampunk’s synthesis of a Victorian imaginary inspired by Henry Mayhew’s urban ethnography and 1980s cyberpunk and investigate how steampunk’s anachronistic remix leverages collective memory by looking at late-Victorian urban Gothic and mythologies about the East End. I then consider how urban space is represented and mobilised as narrative texture in video games set in a Victorian steampunk London. Lastly, I examine both steampunk’s conservative and radical potential in re-imagining gender by comparing steampunk’s action heroines to the mobile icon of the fin de siècle New Woman through the lens of various feminisms, as well as considering queer genealogies in the steampunk city. In so doing, I also illustrate the evolution and potential of steampunk fiction itself

    Behavior quantification as the missing link between fields: Tools for digital psychiatry and their role in the future of neurobiology

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    The great behavioral heterogeneity observed between individuals with the same psychiatric disorder and even within one individual over time complicates both clinical practice and biomedical research. However, modern technologies are an exciting opportunity to improve behavioral characterization. Existing psychiatry methods that are qualitative or unscalable, such as patient surveys or clinical interviews, can now be collected at a greater capacity and analyzed to produce new quantitative measures. Furthermore, recent capabilities for continuous collection of passive sensor streams, such as phone GPS or smartwatch accelerometer, open avenues of novel questioning that were previously entirely unrealistic. Their temporally dense nature enables a cohesive study of real-time neural and behavioral signals. To develop comprehensive neurobiological models of psychiatric disease, it will be critical to first develop strong methods for behavioral quantification. There is huge potential in what can theoretically be captured by current technologies, but this in itself presents a large computational challenge -- one that will necessitate new data processing tools, new machine learning techniques, and ultimately a shift in how interdisciplinary work is conducted. In my thesis, I detail research projects that take different perspectives on digital psychiatry, subsequently tying ideas together with a concluding discussion on the future of the field. I also provide software infrastructure where relevant, with extensive documentation. Major contributions include scientific arguments and proof of concept results for daily free-form audio journals as an underappreciated psychiatry research datatype, as well as novel stability theorems and pilot empirical success for a proposed multi-area recurrent neural network architecture.Comment: PhD thesis cop

    Proceedings of the 21st International Congress of Aesthetics, Possible Worlds of Contemporary Aesthetics Aesthetics Between History, Geography and Media

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    The Faculty of Architecture, University of Belgrade and the Society for Aesthetics of Architecture and Visual Arts of Serbia (DEAVUS) are proud to be able to organize the 21st ICA Congress on “Possible Worlds of Contemporary Aesthetics: Aesthetics Between History, Geography and Media”. We are proud to announce that we received over 500 submissions from 56 countries, which makes this Congress the greatest gathering of aestheticians in this region in the last 40 years. The ICA 2019 Belgrade aims to map out contemporary aesthetics practices in a vivid dialogue of aestheticians, philosophers, art theorists, architecture theorists, culture theorists, media theorists, artists, media entrepreneurs, architects, cultural activists and researchers in the fields of humanities and social sciences. More precisely, the goal is to map the possible worlds of contemporary aesthetics in Europe, Asia, North and South America, Africa and Australia. The idea is to show, interpret and map the unity and diverseness in aesthetic thought, expression, research, and philosophies on our shared planet. Our goal is to promote a dialogue concerning aesthetics in those parts of the world that have not been involved with the work of the International Association for Aesthetics to this day. Global dialogue, understanding and cooperation are what we aim to achieve. That said, the 21st ICA is the first Congress to highlight the aesthetic issues of marginalised regions that have not been fully involved in the work of the IAA. This will be accomplished, among others, via thematic round tables discussing contemporary aesthetics in East Africa and South America. Today, aesthetics is recognized as an important philosophical, theoretical and even scientific discipline that aims at interpreting the complexity of phenomena in our contemporary world. People rather talk about possible worlds or possible aesthetic regimes rather than a unique and consistent philosophical, scientific or theoretical discipline
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