1,756 research outputs found

    The Afterlife of Software

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    Death on the internet is not limited to human death. The business model of planned obsolescence, the technical work of preserving old websites, systems, and applications, as well as a cultural emphasis on the new and immediate all combine to make the internet a place where many software technologies have gone to die. Networked modes of living engender networked modes of loss, and a key question is how our connection to the past is reconfigured when software dies. In terms of digital preservation strategies, emulation may also be distinguished from migration, or periodically moving data and software to new environments, “rewriting” them as required. Software does not end with source code, nor with electronic pulses producing material changes in underlying hardware and storage media. If bottom-up, continuous preservation is the way forward, then software’s afterlife will depend not just on the work of a few heritage institutions

    An overview and examination of digital PDA devices under forensics toolkits

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    Personal Digital Assistants most commonly known as PDAs are becoming more and more fashionable and affordable in the working environment. With the advent and rapidly increasing technology these handled devices are now targeted by a lot of person with criminal intentions. But unfortunately crime does not choose its technology and nowadays those ultra light handhelds are getting more and more involved in crimes. This therefore become an onerous task for the forensics examiners who needs the proper forensics tools to investigate the information held on these devices. The purpose of this report will browse the current forensics toolkits available and analyze some targeted PDAs

    Would You Like to Save Your Game?: Establishing a Legal Framework for Long-Term Digital Game Preservation

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    Accelerometer based motion gestures for Mobile Devices

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    Many smart phones today use tiny sensors called accelerometers to provide enhanced user interface controls. Accelerometers measure the linear acceleration in the x, y, z directions based on the movement of the phone. These sensors basically reduce the need of dedicated navigation and function keys on the mobile device. Accelerometer based mobile devices use this principle for creating applications like games, controlling the orientation of the display screen, etc. The goal of this project is to extend the WebKit browser interface of Google’s mobile development platform called ‘Android’ by creating accelerometer based motion features like shake feature, orientation of images, zoom in/out, scrolling, etc. For instance, the user can shake the phone in order to erase an entered text. Also, by rotating the phone clockwise or anti-clockwise, the orientation of the underlying images will change accordingly. While browsing a web page, the user could tilt the phone in left, right, top, bottom directions which will cause the web page to scroll accordingly. Also, by tilting the phone towards or away form the user, one can zoom in and zoom out on a web page
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