815 research outputs found

    On the Optimization of Visualizations of Complex Phenomena

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    The problem of perceptually optimizing complex visualizations is a difficult one, involving perceptual as well as aesthetic issues. In our experience, controlled experiments are quite limited in their ability to uncover interrelationships among visualization parameters, and thus may not be the most useful way to develop rules-of-thumb or theory to guide the production of high-quality visualizations. In this paper, we propose a new experimental approach to optimizing visualization quality that integrates some of the strong points of controlled experiments with methods more suited to investigating complex highly-coupled phenomena. We use human-in-the-loop experiments to search through visualization parameter space, generating large databases of rated visualization solutions. This is followed by data mining to extract results such as exemplar visualizations, guidelines for producing visualizations, and hypotheses about strategies leading to strong visualizations. The approach can easily address both perceptual and aesthetic concerns, and can handle complex parameter interactions. We suggest a genetic algorithm as a valuable way of guiding the human-in-the-loop search through visualization parameter space. We describe our methods for using clustering, histogramming, principal component analysis, and neural networks for data mining. The experimental approach is illustrated with a study of the problem of optimal texturing for viewing layered surfaces so that both surfaces are maximally observable

    A Review of Temporal Data Visualizations Based on Space-Time Cube Operations

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    International audienceWe review a range of temporal data visualization techniques through a new lens, by describing them as series of op- erations performed on a conceptual space-time cube. These operations include extracting subparts of a space-time cube, flattening it across space or time, or transforming the cube's geometry or content. We introduce a taxonomy of elementary space-time cube operations, and explain how they can be combined to turn a three-dimensional space-time cube into an easily-readable two-dimensional visualization. Our model captures most visualizations showing two or more data dimensions in addition to time, such as geotemporal visualizations, dynamic networks, time-evolving scatterplots, or videos. We finally review interactive systems that support a range of operations. By introducing this conceptual framework we hope to facilitate the description, criticism and comparison of existing temporal data visualizations, as well as encourage the exploration of new techniques and systems

    Context-Preserving Visual Analytics of Multi-Scale Spatial Aggregation.

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    Spatial datasets (i.e., location-based social media, crime incident reports, and demographic data) often exhibit varied distribution patterns at multiple spatial scales. Examining these patterns across different scales enhances the understanding from global to local perspectives and offers new insights into the nature of various spatial phenomena. Conventional navigation techniques in such multi-scale data-rich spaces are often inefficient, require users to choose between an overview or detailed information, and do not support identifying spatial patterns at varying scales. In this work, we present a context-preserving visual analytics technique that aggregates spatial datasets into hierarchical clusters and visualizes the multi-scale aggregates in a single visual space. We design a boundary distortion algorithm to minimize the visual clutter caused by overlapping aggregates and explore visual encoding strategies including color, transparency, shading, and shapes, in order to illustrate the hierarchical and statistical patterns of the multi-scale aggregates. We also propose a transparency-based technique that maintains a smooth visual transition as the users navigate across adjacent scales. To further support effective semantic exploration in the multi-scale space, we design a set of text-based encoding and layout methods that draw textual labels along the boundary or filled within the aggregates. The text itself not only summarizes the semantics at each scale, but also indicates the spatial coverage of the aggregates and their hierarchical relationships. We demonstrate the effectiveness of the proposed approaches through real-world application examples and user studies

    Focus+Context via Snaking Paths

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    Focus+context visualizations reveal specific structures in high detail while effectively depicting its surroundings, often relying on transitions between the two areas to provide context. We present an approach to generate focus+context visualizations depicting cylindrical structures along snaking paths that enables the structures themselves to become the transitions and focal areas, simultaneously. A method to automatically create a snaking path through space by applying a path finding algorithm is presented. A 3D curve is created based on the 2D snaking path. We describe a process to deform cylindrical structures in segmented volumetric models to match the curve and provide preliminary geometric models as templates for artists to build upon. Structures are discovered using our constrained volumetric sculpting method that enables removal of occluding material while leaving them intact. We find the resulting visualizations effectively mimic a set of motivating illustrations and discuss some limitations of the automatic approach

    Silvan: An Immersive Software for Visualization and Mensuration of 3D LiDAR Point Clouds

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    Light Detection and Ranging (LiDAR) point clouds, data representations composed of a collectionof 3D positioned points each with location and intensity data embedded, have numerous applications particularly in the fields of Forestry, Environmental Science, and Remote Sensing. This thesis introduces Silvan, an immersive forestry research software designed for point cloud visualization, segmentation, and mensuration. The main design goals of Silvan are to provide an immersive 3D environment for research in Forestry and Remote Sensing and to provide a mensuration and visualization pipeline for extracting tree metrics including coordinates, tree height, diameter at breast height (DBH), height to live crown, and crown spread. This thesis surveys the current state of research in immersive software for analyzing and visualizing 3D point clouds and focuses on discussing the software implementation details of Silvan and how each feature addresses a limitation of current tree mensuration techniques. This thesis then describes an experimental methodology for gathering and analyzing user feedback and discusses the experimental feedback before finally concluding with discussion of future extensions of Silvan

    Beyond factual to formulated silhouettes

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    When sketching terrain, a view-dependent framework of silhouette-related cues is required. This framework is prominent in manual sketches and is especially important in small-scale depictions viewed obliquely from above. Occluding contours, namely the lines delineating depth discontinuities in the projected surface, are insufficient for forming this framework. The role which the occluding contour, or Factual Silhouette, plays in structuring the sketch becomes increasingly minimal as more of the terrain becomes visible, as the viewpoint is raised.The aim of this research is to extend the set of occluding contours to encompass situations that are perceived as causing an occlusion and would therefore be sketched in a similar manner. These locations, termed Formulated Silhouettes supplement the set of occluding contours and provide a successful structuring framework. The proposed method processes visible areas of terrain, which are turning away from view, to extract a classified, vector-based description for a given view of a Digital Elevation Model. Background approaches to silhouette rendering are reviewed and the specific contributions of this thesis are discussed.The method is tested using case studies composed of terrain of varying scale and character and two application studies demonstrate how silhouettes can be used to enhance existing terrain visualization techniques, both abstract and realistic. In addition, consultation with cartographic designers provides external verification of the research. The thesis concludes by noting how silhouette contours relate to perceived entities rather than actual occlusions
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