9 research outputs found

    Synchronized Audio-Visual Transients Drive Efficient Visual Search for Motion-in-Depth

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    In natural audio-visual environments, a change in depth is usually correlated with a change in loudness. In the present study, we investigated whether correlating changes in disparity and loudness would provide a functional advantage in binding disparity and sound amplitude in a visual search paradigm. To test this hypothesis, we used a method similar to that used by van der Burg et al. to show that non-spatial transient (square-wave) modulations of loudness can drastically improve spatial visual search for a correlated luminance modulation. We used dynamic random-dot stereogram displays to produce pure disparity modulations. Target and distractors were small disparity-defined squares (either 6 or 10 in total). Each square moved back and forth in depth in front of the background plane at different phases. The target’s depth modulation was synchronized with an amplitude-modulated auditory tone. Visual and auditory modulations were always congruent (both sine-wave or square-wave). In a speeded search task, five observers were asked to identify the target as quickly as possible. Results show a significant improvement in visual search times in the square-wave condition compared to the sine condition, suggesting that transient auditory information can efficiently drive visual search in the disparity domain. In a second experiment, participants performed the same task in the absence of sound and showed a clear set-size effect in both modulation conditions. In a third experiment, we correlated the sound with a distractor instead of the target. This produced longer search times, indicating that the correlation is not easily ignored

    Robust Stereoscopic Crosstalk Prediction

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    We propose a new metric to predict perceived crosstalk using the original images rather than both the original and ghosted images. The proposed metrics are based on color information. First, we extract a disparity map, a color difference map, and a color contrast map from original image pairs. Then, we use those maps to construct two new metrics (Vdispc and Vdlogc). Metric Vdispc considers the effect of the disparity map and the color difference map, while Vdlogc addresses the influence of the color contrast map. The prediction performance is evaluated using various types of stereoscopic crosstalk images. By incorporating Vdispc and Vdlogc, the new metric Vpdlc is proposed to achieve a higher correlation with the perceived subject crosstalk scores. Experimental results show that the new metrics achieve better performance than previous methods, which indicate that color information is one key factor for crosstalk visible prediction. Furthermore, we construct a new data set to evaluate our new metrics

    Video Quality Assessment

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    The Effect of Crosstalk on the Perceived Depth From Disparity and Monocular Occlusions

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    Organisation of audio-visual three-dimensional space

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    Le terme stéréopsie renvoie à la sensation de profondeur qui est perçue lorsqu une scène est vue de manière binoculaire. Le système visuel s appuie sur les disparités horizontales entre les images projetées sur les yeux gauche et droit pour calculer une carte des différentes profondeurs présentes dans la scène visuelle. Il est communément admis que le système stéréoscopique est encapsulé et fortement contraint par les connexions neuronales qui s étendent des aires visuelles primaires (V1/V2) aux aires intégratives des voies dorsales et ventrales (V3, cortex temporal inférieur, MT). A travers quatre projets expérimentaux, nous avons étudié comment le système visuel utilise la disparité binoculaire pour calculer la profondeur des objets. Nous avons montré que le traitement de la disparité binoculaire peut être fortement influencé par d autres sources d information telles que l occlusion binoculaire ou le son. Plus précisément, nos résultats expérimentaux suggèrent que : (1) La stéréo de da Vinci est résolue par un mécanisme qui intègre des processus de stéréo classiques (double fusion), des contraintes géométriques (les objets monoculaires sont nécessairement cachés à un œil, par conséquent ils sont situés derrière le plan de l objet caché) et des connaissances à priori (une préférence pour les faibles disparités). (2) Le traitement du mouvement en profondeur peut être influencé par une information auditive : un son temporellement corrélé avec une cible définie par le mouvement stéréo peut améliorer significativement la recherche visuelle. Les détecteurs de mouvement stéréo sont optimalement adaptés pour détecter le mouvement 3D mais peu adaptés pour traiter le mouvement 2D. (3) Grouper la disparité binoculaire avec un signal auditif dans une dimension orthogonale (hauteur tonale) peut améliorer l acuité stéréo d approximativement 30%Stereopsis refers the perception of depth that arises when a scene is viewed binocularly. The visual system relies on the horizontal disparities between the images from the left and right eyes to compute a map of the different depth values present in the scene. It is usually thought that the stereoscopic system is encapsulated and highly constrained by the wiring of neurons from the primary visual areas (V1/V2) to higher integrative areas in the ventral and dorsal streams (V3, inferior temporal cortex, MT). Throughout four distinct experimental projects, we investigated how the visual system makes use of binocular disparity to compute the depth of objects. In summary, we show that the processing of binocular disparity can be substantially influenced by other types of information such as binocular occlusion or sound. In more details, our experimental results suggest that: (1) da Vinci stereopsis is solved by a mechanism that integrates classic stereoscopic processes (double fusion), geometrical constraints (monocular objects are necessarily hidden to one eye, therefore they are located behind the plane of the occluder) and prior information (a preference for small disparities). (2) The processing of motion-in-depth can be influenced by auditory information: a sound that is temporally correlated with a stereomotion defined target can substantially improve visual search. Stereomotion detectors are optimally suited to track 3D motion but poorly suited to process 2D motion. (3) Grouping binocular disparity with an orthogonal auditory signal (pitch) can increase stereoacuity by approximately 30%PARIS5-Bibliotheque electronique (751069902) / SudocSudocFranceF

    Remote Visual Observation of Real Places Through Virtual Reality Headsets

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    Virtual Reality has always represented a fascinating yet powerful opportunity that has attracted studies and technology developments, especially since the latest release on the market of powerful high-resolution and wide field-of-view VR headsets. While the great potential of such VR systems is common and accepted knowledge, issues remain related to how to design systems and setups capable of fully exploiting the latest hardware advances. The aim of the proposed research is to study and understand how to increase the perceived level of realism and sense of presence when remotely observing real places through VR headset displays. Hence, to produce a set of guidelines that give directions to system designers about how to optimize the display-camera setup to enhance performance, focusing on remote visual observation of real places. The outcome of this investigation represents unique knowledge that is believed to be very beneficial for better VR headset designs towards improved remote observation systems. To achieve the proposed goal, this thesis presents a thorough investigation of existing literature and previous researches, which is carried out systematically to identify the most important factors ruling realism, depth perception, comfort, and sense of presence in VR headset observation. Once identified, these factors are further discussed and assessed through a series of experiments and usability studies, based on a predefined set of research questions. More specifically, the role of familiarity with the observed place, the role of the environment characteristics shown to the viewer, and the role of the display used for the remote observation of the virtual environment are further investigated. To gain more insights, two usability studies are proposed with the aim of defining guidelines and best practices. The main outcomes from the two studies demonstrate that test users can experience an enhanced realistic observation when natural features, higher resolution displays, natural illumination, and high image contrast are used in Mobile VR. In terms of comfort, simple scene layouts and relaxing environments are considered ideal to reduce visual fatigue and eye strain. Furthermore, sense of presence increases when observed environments induce strong emotions, and depth perception improves in VR when several monocular cues such as lights and shadows are combined with binocular depth cues. Based on these results, this investigation then presents a focused evaluation on the outcomes and introduces an innovative eye-adapted High Dynamic Range (HDR) approach, which the author believes to be of great improvement in the context of remote observation when combined with eye-tracked VR headsets. Within this purpose, a third user study is proposed to compare static HDR and eye-adapted HDR observation in VR, to assess that the latter can improve realism, depth perception, sense of presence, and in certain cases even comfort. Results from this last study confirmed the author expectations, proving that eye-adapted HDR and eye tracking should be used to achieve best visual performances for remote observation in modern VR systems

    Wahrnehmungskonflikte: Binokulare Rivalität, Stereopsis, Aufmerksamkeit

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    In our everyday live we experience many conflict situations. In this work three different types of conflict are presented: Binocular rivalry, Stereopsis and Attention. Binocular rivalry ensues when both eyes are confronted with two sufficient different pictures. This is resolved by a temporal segregation of both pictures in awareness. The pupil reacts to a change in perceived brightness and does so earlier as an actual behavioral report. The pupil is an indicator for upcoming rivalry shifts. Under normal viewing condition the visual system is provided by many different depth cues, as disparity and perspective. A combination of cues, indicting for the same or different spatial orientation, revealed, that cues are used to estimated depth; without regard to a potential antagonism. The visual system is flooded by information. In order to separate relevant and irrelevant data, attention is employed. Neuronal networks are compared between humans and monkeys performing the same task under fMRI

    Crosstalk in stereoscopic displays

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    Crosstalk is an important image quality attribute of stereoscopic 3D displays. The research presented in this thesis examines the presence, mechanisms, simulation, and reduction of crosstalk for a selection of stereoscopic display technologies. High levels of crosstalk degrade the perceived quality of stereoscopic displays hence it is important to minimise crosstalk. This thesis provides new insights which are critical to a detailed understanding of crosstalk and consequently to the development of effective crosstalk reduction techniques
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