12 research outputs found

    A survey on hardware and software solutions for multimodal wearable assistive devices targeting the visually impaired

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    The market penetration of user-centric assistive devices has rapidly increased in the past decades. Growth in computational power, accessibility, and cognitive device capabilities have been accompanied by significant reductions in weight, size, and price, as a result of which mobile and wearable equipment are becoming part of our everyday life. In this context, a key focus of development has been on rehabilitation engineering and on developing assistive technologies targeting people with various disabilities, including hearing loss, visual impairments and others. Applications range from simple health monitoring such as sport activity trackers, through medical applications including sensory (e.g. hearing) aids and real-time monitoring of life functions, to task-oriented tools such as navigational devices for the blind. This paper provides an overview of recent trends in software and hardware-based signal processing relevant to the development of wearable assistive solutions

    ์ž์œจ์ฃผํ–‰ ๋งฅ๋ฝํ•˜์—์„œ ์ฐจ๋Ÿ‰ ๋‚ด ์ฒญ๊ฐ ์‹ ํ˜ธ์Œ์— ๋Œ€ํ•œ ์‚ฌ์šฉ์ž ์„ ํ˜ธ๋„ ๋ถ„์„ ์—ฐ๊ตฌ

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    ํ•™์œ„๋…ผ๋ฌธ(์„์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ์‚ฐ์—…๊ณตํ•™๊ณผ, 2022. 8. ์œค๋ช…ํ™˜.์ตœ๊ทผ์—๋Š” ์ฐจ๋Ÿ‰ ๋‚ด์— ์ž์œจ ๊ธฐ์ˆ ์˜ ๋ฐœ๋‹ฌ๋กœ ์ž์œจ์ฃผํ–‰์ฐจ์˜ ๊ธฐ๋Šฅ์ด ๊ณ ๋„ํ™”๊ฐ€ ์ด๋ฃจ์–ด์กŒ๊ณ , ์šฐ๋ฆฌ๊ฐ€ ์•Œ๊ณ  ์žˆ๋Š” ์ธ๊ฐ„-์ฐจ๋Ÿ‰ ์ธํ„ฐ๋ž™์…˜์€ ์ ์  ์ธ๊ฐ„-๋กœ๋ด‡ ์ธํ„ฐ๋ž™์…˜์œผ๋กœ ํŒจ๋Ÿฌ๋‹ค์ž„์ด ๋ณ€ํ•˜๊ณ  ์žˆ๋‹ค. ์ฐจ๋Ÿ‰ ๋‚ด์—์„œ ์ฒญ๊ฐ ์œ ์ € ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์šด์ „์ž์˜ ์ธ์ง€ ๋ถ€ํ•˜๋ฅผ ์ค„์ด๊ณ , ์šด์ „์ž์—๊ฒŒ ์ •๋ณด๋ฅผ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•ด ์ฐจ๋Ÿ‰ ๊ธฐ์ˆ ์— ์‚ฌ์šฉ๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜, ์ž์œจ์ฃผํ–‰์ฐจ๋Š” ์ƒˆ๋กœ์šด ๊ธฐ์ˆ  ๋„๋ฉ”์ธ์œผ๋กœ ์ธํ•ด ์‚ฌ์šฉ์ž, ์ฆ‰, ํƒ‘์Šน์ž ์‚ฌ์šฉ๋งฅ๋ฝ๊ณผ ์‹œ๋‚˜๋ฆฌ์˜ค์— ๋”ฐ๋ผ ์ฒญ๊ฐ ํ”ผ๋“œ๋ฐฑ ์œ ํ˜• ์„ค๊ณ„๊ฐ€ ํ•„์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์„ธ ๊ฐ€์ง€ ์ฃผ์š” ์—ฐ๊ตฌ ๋ชฉํ‘œ๋Š” (1) ํƒ‘์Šน์ž์˜ ๊ด€์ ์— ๊ธฐ๋ฐ˜ํ•œ ์ž์œจ์ฃผํ–‰์ฐจ๋Ÿ‰์— ๋Œ€ํ•œ ์ง๊ด€์ ์ธ ์ฒญ๊ฐ ํ”ผ๋“œ๋ฐฑ ์„ค๊ณ„ ์ œ์•ˆ, (2) ์ž์œจ์ฃผํ–‰์ฐจ๋Ÿ‰์— ์ ์šฉ๋œ ์ฒญ๊ฐ ํ”ผ๋“œ๋ฐฑ์— ๋Œ€ํ•œ ์„ ํ˜ธ๋„, ๊ทธ๋ฆฌ๊ณ , (3) ์ž์œจ์ฃผํ–‰์ฐจ์—์„œ ํ•„์š”ํ•œ ์ฒญ๊ฐ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜ ์‹œ๋‚˜๋ฆฌ์˜ค ๋„์ถœํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ์—ฐ๊ตฌ ๋ชฉ์ ์„ ๋‹ฌ์„ฑํ•˜๊ธฐ ์œ„ํ•ด ์ œ์ž‘๋œ ์ฒญ๊ฐ์  ํ”ผ๋“œ๋ฐฑ์˜ ์ธ์ง€์šฉ์ด์„ฑ, ์ง๊ด€์„ฑ ์ผ๊ด€์„ฑ ๋˜๋Š” ์ ์ ˆ์„ฑ์„ ์ธก์ •ํ•˜์—ฌ ์ฒญ๊ฐ ํ”ผ๋“œ๋ฐฑ์˜ ์œ ํ˜• ๋ฐ ์ •๋ณด ์œ ํ˜•์˜ ํŒจํ„ด์ด ํƒ‘์Šน๊ฐ์˜ ์„ ํ˜ธ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ์กฐ์‚ฌํ•˜๋Š” ๋ฐฉํ–ฅ์„ ์žก์•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ํŒŒ์ผ๋Ÿฟ ํ…Œ์ŠคํŠธ์™€ ๋Œ€๊ทœ๋ชจ ์˜จ๋ผ์ธ ์‚ฌ์šด๋“œ ํ‰๊ฐ€๋กœ ์‹คํ—˜์„ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ํŒŒ์ผ๋Ÿฟ ํ…Œ์ŠคํŠธ์—๋Š” ์ด 13๋ช… ์ฐธ๊ฐ€์ž ์—ฐ๋ น 27.23์„ธ(ยฑ7.53) ๋Œ€์ƒ์œผ๋กœ ์‹ค์‹œํ•˜์˜€๊ณ , ์ œ์ž‘๋œ ์‚ฌ์šด๋“œ ์ƒ˜ํ”Œ์˜ ์˜๋„๋œ ์ •๋ณด(์กฐ์ž‘ ํ™•์ธ์Œ, ์กฐ์ž‘ ์˜ค๋ฅ˜์Œ, ๊ฐ์ง€์Œ, ์ง„ํ–‰์Œ, ์•ฝ๊ฒฝ๊ณ ์Œ, ๊ฐ•๊ฒฝ๊ณ ์Œ)์™€ ์ธ์ง€์ ์œผ๋กœ ์šฉ์ด์„ฑ๊ณผ ์ง๊ด€์„ฑ์ด ์žˆ๋Š”์ง€ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ์ถ”๊ฐ€์ ์œผ๋กœ, ์ฒญ๊ฐ ํ”ผ๋“œ๋ฐฑ์ด ํ•„์š”ํ•œ ์ž์œจ์ฃผํ–‰์ฐจ๋Ÿ‰์˜ ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ๋„์ถœํ•˜๊ธฐ ์œ„ํ•ด์„œ๋„ ๋นˆ๋„๋ถ„์„์„ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ์ธ์ง€์šฉ์ด์„ฑ๊ณผ ์ง๊ด€์„ฑ ํ‰๊ฐ€๋ฅผ ํ†ตํ•ด ์–ป์€ ๋ฐ์ดํ„ฐ๋Š” ๋ถ„์‚ฐ๋ถ„์„(ANOVA)๊ณผ ๋‹ค์ค‘ ๋น„๊ต๋ฅผ ์œ„ํ•œ ๋ณธํŽ˜๋กœ๋‹ˆ ์‚ฌํ›„ ๊ฒ€์ •์„ ์‚ฌ์šฉํ•˜์—ฌ ๋ถ„์„ํ•˜์˜€๋‹ค. ํŒŒ์ผ๋Ÿฟ ํ…Œ์ŠคํŠธ ๊ฒฐ๊ณผ, ์ง„ํ–‰์Œ ํ”ผ๋“œ๋ฐฑ์„ ์ œ์™ธํ•˜๊ณ  ๋ชจ๋“  ์‚ฌ์šด๋“œ ์ƒ˜ํ”Œ์ด ์˜๋„๋œ ์ •๋ณด๋กœ ์ง๊ด€์ ์œผ๋กœ ์„ค๊ณ„๋œ ๊ฒƒ์œผ๋กœ ํ™•์ธํ•˜์˜€๋‹ค. ๋”ฐ๋ผ์„œ, ๋ณธ ๋…ผ๋ฌธ์—์„œ ์‚ฌ์šฉ๋˜๋Š” ์ง„ํ–‰์Œ์„ ๋‹ค์‹œ ์„ค๊ณ„ ๋ฐ ์ œ์ž‘ํ•ด์•ผ ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๋˜ํ•œ, ๊ฐœ๋ฐœ๋œ 27๊ฐ€์ง€ ์‹œ๋‚˜๋ฆฌ์˜ค ์ค‘ ํƒ‘์Šน๊ฐ์˜ ์‚ฌ์šฉ๋งฅ๋ฝ์— ๊ธฐ๋ฐ˜ํ•œ ์ฒญ๊ฐ ํ”ผ๋“œ๋ฐฑ์ด ํ•„์š”ํ•œ ์ƒํ™ฉ์ด 15๊ฐ€์ง€ ํ•„์ˆ˜ ์‹œ๋‚˜๋ฆฌ์˜ค๋กœ ๋„์ถœํ•˜์˜€๋‹ค. ํŒŒ์ผ๋Ÿฟ ํ…Œ์ŠคํŠธ๋ฅผ ์ด์–ด์„œ, ์‚ฌ์šด๋“œ ํ‰๊ฐ€๋Š” ํ‰๊ท  ์—ฐ๋ น์ด 37.15์„ธ(ยฑ11.4)์ธ ์ด 125๋ช…์˜ ์ฐธ๊ฐ€์ž๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์˜จ๋ผ์ธ์œผ๋กœ ๋Œ€๊ทœ๋ชจ ์ˆ˜ํ–‰๋˜์—ˆ์œผ๋ฉฐ, 7์  ์ฒ™๋„๋กœ ์ผ๊ด€์„ฑ/์ ์ ˆ์„ฑ ์ธก์ •์„ ํ†ตํ•ด์„œ ์–ด๋–ค ์‚ฌ์šด๋“œ ์œ ํ˜• (์ด์–ด์ฝ˜๊ณผ ์˜ค๋””ํ† ๋ฆฌ ์•„์ด์ฝ˜์˜ ํ˜ผํ•ฉ ๋˜๋Š” ์ผ๋ จ์˜ ์ด์–ด์ฝ˜/์˜ค๋””ํ† ๋ฆฌ ์•„์ด์ฝ˜)์„ ์„ ํ˜ธํ•˜๋Š”์ง€ ์กฐ์‚ฌํ•˜์˜€๋‹ค. ์ง„ํ–‰์Œ์€ ์˜ฌ๋ผ๊ฐ€๋Š” ๋ฉœ๋กœ, ๋‚ด๋ ค๊ฐ€๋Š” ๋ฉœ๋กœ, ๋ณ€ํ˜• ๋ฐ ๋‹จ์ˆœ ์Œ์ƒ‰์œผ๋กœ 4๊ฐ€์ง€ ํŒŒ๋ผ๋ฏธํ„ฐ๋กœ ์žฌ์ œ์ž‘ํ•˜์˜€๋‹ค. ๋ณธ ํ‰๊ฐ€์—์„œ ์–ป์–ด๋‚ธ ์ผ๊ด€์„ฑ/์ ์ ˆ์„ฑ ๋ฐ์ดํ„ฐ๋Š” ๊ฐ ์‚ฌ์šด๋“œ ์„ธํŠธ์— ๋Œ€ํ•œ ์Œ๋ณ„ t-ํ…Œ์ŠคํŠธ ๋น„๊ต๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ง„ํ–‰์Œ์€ ๋งŒ์กฑ๋„๋กœ ์ธก์ •ํ•˜์—ฌ ๋ถ„์‚ฐ๋ถ„์„(ANOVA)์„ ์‚ฌ์šฉํ•˜์—ฌ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ, ์ฐธ๊ฐ€์ž๋“ค์˜ ์˜๊ฒฌ๋“ค์„ ์ •์„ฑ์  ๋ถ„์„์„ ์œ„ํ•ด ํ…์ŠคํŠธ ๋„คํŠธ์›Œํฌ ๋ถ„์„์œผ๋กœ ์‹œ๊ฐํ™”๋ฅผ ํ•˜์˜€๋‹ค. ๊ฐ ์‹œ๋‚˜๋ฆฌ์˜ค์— ๋…๋ฆฝ์ ์ธ ํ‘œ๋ฒˆ t-ํ…Œ์ŠคํŠธ์˜ ๊ฒฐ๊ณผ์— ๋”ฐ๋ฅด๋ฉด, ์‚ฌ์šฉ์ž๊ฐ€ ์ž์œจ์ฃผํ–‰์ฐจ๋Ÿ‰ ํƒ‘์Šน์˜ ์‹œ๋‚˜๋ฆฌ์˜ค์—์„œ ์ด์–ด์ฝ˜๊ณผ ์˜ค๋””ํ† ๋ฆฌ ์•„์ด์ฝ˜์˜ ํ˜ผํ•ฉ๋ณด๋‹ค๋Š” ์ผ๊ด€๋œ ์‚ฌ์šด๋“œ ์„ธํŠธ๋ฅผ ์„ ํ˜ธํ•œ๋‹ค๋Š” ๊ฒฐ๊ณผ๊ฐ€ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋˜ํ•œ, ์ง„ํ–‰์Œ์˜ ๊ฒฐ๊ณผ๋Š” ๋‚ด๋ ค๊ฐ€๋Š” ๋ฉœ๋กœ๋””์™€ ๋‹จ์ˆœ ์Œ์ƒ‰์˜ ํŒŒ๋ผ๋ฏธํ„ฐ๋กœ ๋†’์€ ๋งŒ์กฑ๋„๊ฐ€ ๋ณด์˜€๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ, ๋ณธ ๋…ผ๋ฌธ์˜ ํ† ์˜ ๋ถ€๋ถ„์—์„œ๋Š” ํŒŒ์ผ๋Ÿฟ ํ…Œ์ŠคํŠธ์™€ ์˜จ๋ผ์ธ ๋Œ€๊ทœ๋ชจ ์‚ฌ์šด๋“œ ํ‰๊ฐ€ ์‹คํ—˜์„ ํ†ตํ•ด์„œ ์–ป์€ ๊ฒฐ๊ณผ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์—ฐ๊ตฌ ๋ชฉํ‘œ์˜ ๋‹ฌ์„ฑ์— ๋Œ€ํ•ด ํ† ์˜ํ•˜์˜€๋‹ค. ๊ฒฐ๋ก  ๋ถ€๋ถ„์—์„œ๋Š” ๋ณธ ๋…ผ๋ฌธ์˜ ํ•œ๊ณ„์ ๊ณผ ํ–ฅํ›„ ์—ฐ๊ตฌ ๋ฐฉํ–ฅ์— ๋Œ€ํ•ด์„œ๋„ ๋…ผ์˜ํ•˜์˜€๋‹ค.The rise of autonomous technology that has been incorporated into vehicles allows the autonomous vehicles to shifted its functionality as an interactive system where providing interaction and feedback between the user and system is essential. In addition, auditory user interface has been used in vehicle technology to reduce cognitive workload and provide information to the drivers. However, autonomous vehicle is still regarded as a new technology domain, and it is necessary to investigate what type of in-vehicle signals feedback that should be designed to the passenger depending on the context-of-use and scenarios involved. In this thesis, the three main research aims are; (1) to present a design proposal for in-vehicle signals feedback for autonomous vehicles based on passengerโ€™s perspective, (2) to explore the passengerโ€™s sound preference for in-vehicle signals feedback used in autonomous vehicle, and (3) to suggest a fully derived scenario when designing an in-vehicle signals feedback used in autonomous vehicles based on user-centered design process. To achieve the research aim, this thesis focuses on investigating whether the design of in-vehicle signal types such as earcon and auditory icon, and temporal pattern of information signal types would affect the passengerโ€™s preferences by measuring its perceivability, intuitiveness and consistency or appropriateness as an in-vehicle signal. This thesis includes two experiments; a pilot test and a large scale online sound evaluation study. Prior to the sound set evaluation, a pilot test was conducted on a total of 13 participants with an average age of 27.23(ยฑ7.53) to investigate whether the auditory sound sample that was created for sound evaluation has the congruity that matches with the intended information (confirmatory, error, detection, in progress, alert and warning), and to further develop the scenario for passengers in autonomous vehicles context. There were two measures used for the pilot test, which is perceivability and intuitiveness to determine if the designed sound sample with temporal pattern matches with the intended information as this paper suggested. The pilot test was conducted in an acoustic chamber, and participants were asked to give their evaluation in a 7-points Likert scale for perceivability and intuitiveness of the sound samples, and conducted survey of multiple choices to select the appropriate scenarios for each sound. The data obtained for perceivability and intuitiveness were analyzed using analysis of variance (ANOVA) and Bonferroni correction post-hoc test for multiple comparisons. Result of the pilot test shown that all sound samples are perceivable intuitively designed with the intended information, except for in progress type signal. Hence, in progress type signals will need to be re-created for this study. Also, out of the 27 scenarios that was developed prior to the pilot study, this study narrowed down 15 essential scenarios which in-vehicle signal feedbacks are imperative to autonomous vehicles based on passengerโ€™s context. The sound set evaluation was conducted online with a total of 125 participants with an average age of 37.15(ยฑ11.4) to investigate which type of sounds (a mixture of earcons and auditory icons, or a set of earcon/auditory icon consecutively) they prefer by measuring consistency/appropriateness measure in 7-points Likert scale. In progress sounds were re-created in ascending, descending, variated and simple tone parameters, and were evaluated by its satisfaction measures. The data obtained for consistency/appropriateness were analyzed using pairwise t-test comparison for each sound sets. The in-progress sounds were analyzed using four-way analysis of variance (ANOVA). Lastly, all of the participantsโ€™ opinions were collected for qualitative analysis by performing text network analysis for visualization. Results from the independent samples t-tests for each scenario shown that users or listeners prefer a consistent โ€˜familyโ€™ of sounds, rather than a mixture of earcons and auditory icons in a scenario. The result from the in-progress sounds also shows that a descending-simple tone melody sounds has high satisfaction level. In the discussion, this study discussed whether the research aim is fulfilled based on the results obtained and added implications for the sound design. In summary and conclusion, this study also discussed the limitation of this study and the future direction.Chapter 1 Introduction 1 1.1 Research Background 1 1.2 Research Objectives 6 1.3 Organization of the Thesis 6 Chapter 2 Literature Review 7 2.1 Auditory Types 7 2.1.1 Earcons and Auditory Icons 7 2.1.2 Auditory Information Types 8 2.1.3 Acoustic Parameters 11 2.2 Auditory User Interface (AUI) 12 2.2.1 Auditory User Interface (AUI) in Autonomous Vehicles 12 2.2.2 Auditory User Experience Measurement 12 2.3 Ideation for Scenario Development for Autonomous Vehicles 14 2.3.1 Context-of-use of Autonomous Vehicles 14 2.3.2 Scenario Development 15 Chapter 3 Sound Experiment and Evaluation 19 3.1 Pilot Test 19 3.1.1 Overview and aim for pilot test 19 3.1.2 Participants 19 3.1.3 Stimuli 20์„

    Human-Computer Interaction

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    In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools

    PRESTK : situation-aware presentation of messages and infotainment content for drivers

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    The amount of in-car information systems has dramatically increased over the last few years. These potentially mutually independent information systems presenting information to the driver increase the risk of driver distraction. In a first step, orchestrating these information systems using techniques from scheduling and presentation planning avoid conflicts when competing for scarce resources such as screen space. In a second step, the cognitive capacity of the driver as another scarce resource has to be considered. For the first step, an algorithm fulfilling the requirements of this situation is presented and evaluated. For the second step, I define the concept of System Situation Awareness (SSA) as an extension of Endsleyโ€™s Situation Awareness (SA) model. I claim that not only the driver needs to know what is happening in his environment, but also the system, e.g., the car. In order to achieve SSA, two paths of research have to be followed: (1) Assessment of cognitive load of the driver in an unobtrusive way. I propose to estimate this value using a model based on environmental data. (2) Developing model of cognitive complexity induced by messages presented by the system. Three experiments support the claims I make in my conceptual contribution to this field. A prototypical implementation of the situation-aware presentation management toolkit PRESTK is presented and shown in two demonstrators.In den letzten Jahren hat die Menge der informationsanzeigenden Systeme im Auto drastisch zugenommen. Da sie potenziell unabhรคngig voneinander ablaufen, erhรถhen sie die Gefahr, die Aufmerksamkeit des Fahrers abzulenken. Konflikte entstehen, wenn zwei oder mehr Systeme zeitgleich auf limitierte Ressourcen wie z. B. den Bildschirmplatz zugreifen. Ein erster Schritt, diese Konflikte zu vermeiden, ist die Orchestrierung dieser Systeme mittels Techniken aus dem Bereich Scheduling und Prรคsentationsplanung. In einem zweiten Schritt sollte die kognitive Kapazitรคt des Fahrers als ebenfalls limitierte Ressource berรผcksichtigt werden. Der Algorithmus, den ich zu Schritt 1 vorstelle und evaluiere, erfรผllt alle diese Anforderungen. Zu Schritt 2 definiere ich das Konzept System Situation Awareness (SSA), basierend auf Endsleyโ€™s Konzept der Situation Awareness (SA). Dadurch wird erreicht, dass nicht nur der Fahrer sich seiner Umgebung bewusst ist, sondern auch das System (d.h. das Auto). Zu diesem Zweck mยจussen zwei Bereiche untersucht werden: (1) Die kognitive Belastbarkeit des Fahrers unaufdringlich ermitteln. Dazu schlage ich ein Modell vor, das auf Umgebungsinformationen basiert. (2) Ein weiteres Modell soll die Komplexitรคt der prรคsentierten Informationen bestimmen. Drei Experimente stรผtzen die Behauptungen in meinem konzeptuellen Beitrag. Ein Prototyp des situationsbewussten Prรคsentationsmanagement-Toolkits PresTK wird vorgestellt und in zwei Demonstratoren gezeigt

    Autonomous interactive intermediaries : social intelligence for mobile communication agents

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.Includes bibliographical references (p. 151-167).Today's cellphones are passive communication portals. They are neither aware of our conversational settings, nor of the relationship between caller and callee, and often interrupt us at inappropriate times. This thesis is about adding elements of human style social intelligence to our mobile communication devices in order to make them more socially acceptable to both user and local others. I suggest the concept of an Autonomous Interactive Intermediary that assumes the role of an actively mediating party between caller, callee, and co-located people. In order to behave in a socially appropriate way, the Intermediary interrupts with non-verbal cues and attempts to harvest 'residual social intelligence' from the calling party, the called person, the people close by, and its current location. For example, the Intermediary obtains the user's conversational status from a decentralized network of autonomous body-worn sensor nodes. These nodes detect conversational groupings in real time, and provide the Intermediary with the user's conversation size and talk-to-listen ratio. The Intermediary can 'poll' all participants of a face-to-face conversation about the appropriateness of a possible interruption by slightly vibrating their wirelessly actuated finger rings.(cont.) Although the alerted people do not know if it is their own cellphone that is about to interrupt, each of them can veto the interruption anonymously by touching his/her ring. If no one vetoes, the Intermediary may interrupt. A user study showed significantly more vetoes during a collaborative group-focused setting than during a less group oriented setting. The Intermediary is implemented as a both a conversational agent and an animatronic device. The animatronics is a small wireless robotic stuffed animal in the form of a squirrel, bunny, or parrot. The purpose of the embodiment is to employ intuitive non-verbal cues such as gaze and gestures to attract attention, instead of ringing or vibration. Evidence suggests that such subtle yet public alerting by animatronics evokes significantly different reactions than ordinary telephones and are seen as less invasive by others present when we receive phone calls. The Intermediary is also a dual conversational agent that can whisper and listen to the user, and converse with a caller, mediating between them in real time.(cont.) The Intermediary modifies its conversational script depending on caller identity, caller and user choices, and the conversational status of the user. It interrupts and communicates with the user when it is socially appropriate, and may break down a synchronous phone call into chunks of voice instant messages.by Stefan Johannes Walter Marti.Ph.D

    The ecological AUI (Auditory User Interface) design and evaluation of user acceptance for various tasks on smartphones

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    With the rapid development of the touch screen technology, some usability issues of smartphones have been reported [1]. To tackle those user experience issues, there has been research on the use of non-speech sounds on the mobile devices [e.g., 2, 3-7]. However, most of them have focused on a single specific task of the device. Given the varying functions of the smartphone, the present study designed plausibly integrated auditory cues for diverse functions and evaluated user acceptance levels from the ecological interface design perspective. Results showed that sophisticated auditory design could change usersโ€™ preference and acceptance of the interface and the extent depended on usage contexts. Overall, participants gave significantly higher scores on the functional satisfaction and the fun scales in the sonically-enhanced smartphones than in the no-sound condition. The balanced sound design may free users from auditory pollution and allow them to use their devices more pleasantly
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