55 research outputs found

    On Cloud-based multisource Reliable Multicast Transport in Broadband Multimedia Satellite Networks

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    Multimedia synchronization, Software Over the Air, Personal Information Management on Cloud networks require new reliable protocols, which reduce the traffic load in the core and edge network. This work shows via simulations the performance of an efficient multicast file delivery, which advantage of the distributed file storage in Cloud computing. The performance evaluation focuses on the case of a personal satellite equipment with error prone channels

    Towards video streaming in IoT environments: vehicular communication perspective

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    Multimedia oriented Internet of Things (IoT) enables pervasive and real-time communication of video, audio and image data among devices in an immediate surroundings. Today's vehicles have the capability of supporting real time multimedia acquisition. Vehicles with high illuminating infrared cameras and customized sensors can communicate with other on-road devices using dedicated short-range communication (DSRC) and 5G enabled communication technologies. Real time incidence of both urban and highway vehicular traffic environment can be captured and transmitted using vehicle-to-vehicle and vehicle-to-infrastructure communication modes. Video streaming in vehicular IoT (VSV-IoT) environments is in growing stage with several challenges that need to be addressed ranging from limited resources in IoT devices, intermittent connection in vehicular networks, heterogeneous devices, dynamism and scalability in video encoding, bandwidth underutilization in video delivery, and attaining application-precise quality of service in video streaming. In this context, this paper presents a comprehensive review on video streaming in IoT environments focusing on vehicular communication perspective. Specifically, significance of video streaming in vehicular IoT environments is highlighted focusing on integration of vehicular communication with 5G enabled IoT technologies, and smart city oriented application areas for VSV-IoT. A taxonomy is presented for the classification of related literature on video streaming in vehicular network environments. Following the taxonomy, critical review of literature is performed focusing on major functional model, strengths and weaknesses. Metrics for video streaming in vehicular IoT environments are derived and comparatively analyzed in terms of their usage and evaluation capabilities. Open research challenges in VSV-IoT are identified as future directions of research in the area. The survey would benefit both IoT and vehicle industry practitioners and researchers, in terms of augmenting understanding of vehicular video streaming and its IoT related trends and issues

    Scalable reliable on-demand media streaming protocols

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    This thesis considers the problem of delivering streaming media, on-demand, to potentially large numbers of concurrent clients. The problem has motivated the development in prior work of scalable protocols based on multicast or broadcast. However, previous protocols do not allow clients to efficiently: 1) recover from packet loss; 2) share bandwidth fairly with competing flows; or 3) maximize the playback quality at the client for any given client reception rate characteristics. In this work, new protocols, namely Reliable Periodic Broadcast (RPB) and Reliable Bandwidth Skimming (RBS), are developed that efficiently recover from packet loss and achieve close to the best possible server bandwidth scalability for a given set of client characteristics. To share bandwidth fairly with competing traffic such as TCP, these protocols can employ the Vegas Multicast Rate Control (VMRC) protocol proposed in this work. The VMRC protocol exhibits TCP Vegas-like behavior. In comparison to prior rate control protocols, VMRC provides less oscillatory reception rates to clients, and operates without inducing packet loss when the bottleneck link is lightly loaded. The VMRC protocol incorporates a new technique for dynamically adjusting the TCP Vegas threshold parameters based on measured characteristics of the network. This technique implements fair sharing of network resources with other types of competing flows, including widely deployed versions of TCP such as TCP Reno. This fair sharing is not possible with the previously defined static Vegas threshold parameters. The RPB protocol is extended to efficiently support quality adaptation. The Optimized Heterogeneous Periodic Broadcast (HPB) is designed to support a range of client reception rates and efficiently support static quality adaptation by allowing clients to work-ahead before beginning playback to receive a media file of the desired quality. A dynamic quality adaptation technique is developed and evaluated which allows clients to achieve more uniform playback quality given time-varying client reception rates

    Ethernet Networks for Real-Time Use in the ATLAS Experiment

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    Ethernet became today's de-facto standard technology for local area networks. Defined by the IEEE 802.3 and 802.1 working groups, the Ethernet standards cover technologies deployed at the first two layers of the OSI protocol stack. The architecture of modern Ethernet networks is based on switches. The switches are devices usually built using a store-and-forward concept. At the highest level, they can be seen as a collection of queues and mathematically modelled by means of queuing theory. However, the traffic profiles on modern Ethernet networks are rather different from those assumed in classical queuing theory. The standard recommendations for evaluating the performance of network devices define the values that should be measured but do not specify a way of reconciling these values with the internal architecture of the switches. The introduction of the 10 Gigabit Ethernet standard provided a direct gateway from the LAN to the WAN by the means of the WAN PHY. Certain aspects related to the actual use of WAN PHY technology were vaguely defined by the standard. The ATLAS experiment at CERN is scheduled to start operation at CERN in 2007. The communication infrastructure of the Trigger and Data Acquisition System will be built using Ethernet networks. The real-time operational needs impose a requirement for predictable performance on the network part. In view of the diversity of the architectures of Ethernet devices, testing and modelling is required in order to make sure the full system will operate predictably. This thesis focuses on the testing part of the problem and addresses issues in determining the performance for both LAN and WAN connections. The problem of reconciling results from measurements to architectural details of the switches will also be tackled. We developed a scalable traffic generator system based on commercial-off-the-shelf Gigabit Ethernet network interface cards. The generator was able to transmit traffic at the nominal Gigabit Ethernet line rate for all frame sizes specified in the Ethernet standard. The calculation of latency was performed with accuracy in the range of +/- 200 ns. We indicate how certain features of switch architectures may be identified through accurate throughput and latency values measured for specific traffic distributions. At this stage, we present a detailed analysis of Ethernet broadcast support in modern switches. We use a similar hands-on approach to address the problem of extending Ethernet networks over long distances. Based on the 1 Gbit/s traffic generator used in the LAN, we develop a methodology to characterise point-to-point connections over long distance networks. At higher speeds, a combination of commercial traffic generators and high-end servers is employed to determine the performance of the connection. We demonstrate that the new 10 Gigabit Ethernet technology can interoperate with the installed base of SONET/SDH equipment through a series of experiments on point-to-point circuits deployed over long-distance network infrastructure in a multi-operator domain. In this process, we provide a holistic view of the end-to-end performance of 10 Gigabit Ethernet WAN PHY connections through a sequence of measurements starting at the physical transmission layer and continuing up to the transport layer of the OSI protocol stack

    Controlling P2P File-Sharing Networks Traffic

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    Since the appearance of Peer-To-Peer (P2P) file-sharing networks some time ago, many Internet users have chosen this technology to share and search programs, videos, music, documents, etc. The total number of P2P file-sharing users has been increasing and decreasing in the last decade depending on the creation or end of some well known P2P file-sharing systems. P2P file-sharing networks traffic is currently overloading some data networks and it is a major headache for network administrators because it is difficult to control this kind of traffic (mainly because some P2P file-sharing networks encrypt their messages). This paper deals with the analysis, taxonomy and characterization of eight Public P2P file-sharing networks: Gnutella, Freeenet, Soulseek, BitTorrent, Opennap, eDonkey, MP2P and FastTrack. These eight most popular networks have been selected due to their different type of working architecture. Then, we will show the amount of users, files and the size of files inside these file-sharing networks. Finally, several network configurations are presented in order to control P2P file-sharing traffic in the network.García Pineda, M.; Hammoumi, M.; Canovas Solbes, A.; Lloret, J. (2011). Controlling P2P File-Sharing Networks Traffic. Network Protocols and Algorithms. 3(4):54-92. doi:10.5296/npa.v3i4.1365S54923

    Ontwerp en evaluatie van content distributie netwerken voor multimediale streaming diensten.

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    Traditionele Internetgebaseerde diensten voor het verspreiden van bestanden, zoals Web browsen en het versturen van e-mails, worden aangeboden via één centrale server. Meer recente netwerkdiensten zoals interactieve digitale televisie of video-op-aanvraag vereisen echter hoge kwaliteitsgaranties (QoS), zoals een lage en constante netwerkvertraging, en verbruiken een aanzienlijke hoeveelheid bandbreedte op het netwerk. Architecturen met één centrale server kunnen deze garanties moeilijk bieden en voldoen daarom niet meer aan de hoge eisen van de volgende generatie multimediatoepassingen. In dit onderzoek worden daarom nieuwe netwerkarchitecturen bestudeerd, die een dergelijke dienstkwaliteit kunnen ondersteunen. Zowel peer-to-peer mechanismes, zoals bij het uitwisselen van muziekbestanden tussen eindgebruikers, als servergebaseerde oplossingen, zoals gedistribueerde caches en content distributie netwerken (CDN's), komen aan bod. Afhankelijk van de bestudeerde dienst en de gebruikte netwerktechnologieën en -architectuur, worden gecentraliseerde algoritmen voor netwerkontwerp voorgesteld. Deze algoritmen optimaliseren de plaatsing van de servers of netwerkcaches en bepalen de nodige capaciteit van de servers en netwerklinks. De dynamische plaatsing van de aangeboden bestanden in de verschillende netwerkelementen wordt aangepast aan de heersende staat van het netwerk en aan de variërende aanvraagpatronen van de eindgebruikers. Serverselectie, herroutering van aanvragen en het verspreiden van de belasting over het hele netwerk komen hierbij ook aan bod

    Interference-aware multipath video streaming in vehicular environments

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    The multipath transmission is one of the suitable transmission methods for high data rate oriented communication such as video streaming. Each video packets are split into smaller frames for parallel transmission via different paths. One path may interfere with another path due to these parallel transmissions. The multipath oriented interference is due to the route coupling which is one of the major challenges in vehicular traffic environments. The route coupling increases channel contention resulting in video packet collision. In this context, this paper proposes an Interference-aware Multipath Video Streaming (I-MVS) framework focusing on link and node disjoint optimal paths. Specifically, a multipath vehicular network model is derived. The model is utilized to develop interference-aware video streaming method considering angular driving statistics of vehicles. The quality of video streaming links is measured based on packet error rate considering non-circular transmission range oriented shadowing effects. Algorithms are developed as a complete operational I-MVS framework. The comparative performance evaluation attests the benefit of the proposed framework considering various video streaming related metrics
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