274,885 research outputs found
The Role of Structural Reflection in Distributed Virtual Reality
The emergence of collaborative virtual world applications that run over the Internet has presented Virtual Reality (VR) application designers with new challenges. In an environment where the public internet streams multimedia data and is constantly under pressure to deliver over widely heterogeneous user-platforms, there has been a growing need that distributed virtual world applications be aware of and adapt to frequent variations in their context of execution. In this paper, we argue that in contrast to research efforts targeted at improvement of scalability, persistence and responsiveness capabilities, much less attempts have been aimed at addressing the flexibility, maintainability and extensibility requirements in contemporary Distributed VR applications. We propose the use of structural reflection as an approach that not only addresses these requirements but also offers added value in the form of providing a framework for scalability, persistence and responsiveness that is itself flexible, maintainable and extensible
Design of Home Network Architecture using ACE/TAO Real Time Event Service
This paper proposes a home network design based on publisher/subscriber architecture which is developed using ACE/TAO Real-time Event Service (RTES) as the middleware platform. This design addresses a feature to support a real-time implementation for home network application such as home automation. Home network participants have been classified into several components based on consumer and supplier implementation in the ACE/TAO RTES in order to simplify the design. To optimize the network utilization, events are filtered based on their type and source for each publisher and subscriber. To deal with heterogeneous type of home appliances, event header information has been extended to wrap more information. Each of events can be configured with a specific scheduling and priority setting to meet its quality of service (QoS) according to the requirement. Network performance in handling an increasing number of consumer or supplier has been evaluated and show an acceptable result. Keywords: Home Network, ACE/TAO, RTES, QoS
Communications software performance prediction
Software development can be costly and it is important that confidence in a software system be established as early as possible in the design process. Where the software supports communication services, it is essential that the resultant system will operate within certain performance constraints (e.g. response time). This paper gives an overview of work in progress on a collaborative project sponsored by BT which aims to offer performance predictions at an early stage in the software design process. The Permabase architecture enables object-oriented software designs to be combined with descriptions of the network configuration and workload as a basis for the input to a simulation model which can predict aspects of the performance of the system. The prototype implementation of the architecture uses a combination of linked design and simulation tools
OpenPING: A Reflective Middleware for the Construction of Adaptive Networked Game Applications
The emergence of distributed Virtual Reality (VR) applications
that run over the Internet has presented networked game
application designers with new challenges. In an environment
where the public internet streams multimedia data and is
constantly under pressure to deliver over widely heterogeneous
user-platforms, there has been a growing need that distributed VR
applications be aware of and adapt to frequent variations in their
context of execution. In this paper, we argue that in contrast to
research efforts targeted at improvement of scalability, persistence
and responsiveness capabilities, much less attempts have been
aimed at addressing the flexibility, maintainability and
extensibility requirements in contemporary distributed VR
platforms. We propose the use of structural reflection as an
approach that not only addresses these requirements but also
offers added value in the form of providing a framework for
scalability, persistence and responsiveness that is itself flexible,
maintainable and extensible. We also present an adaptive
middleware platform implementation called OpenPING1 that
supports our proposal in addressing these requirements
CSP channels for CAN-bus connected embedded control systems
Closed loop control system typically contains multitude of sensors and actuators operated simultaneously. So they are parallel and distributed in its essence. But when mapping this parallelism to software, lot of obstacles concerning multithreading communication and synchronization issues arise. To overcome this problem, the CT kernel/library based on CSP algebra has been developed. This project (TES.5410) is about developing communication extension to the CT library to make it applicable in distributed systems. Since the library is tailored for control systems, properties and requirements of control systems are taken into special consideration. Applicability of existing middleware solutions is examined. A comparison of applicable fieldbus protocols is done in order to determine most suitable ones and CAN fieldbus is chosen to be first fieldbus used. Brief overview of CSP and existing CSP based libraries is given. Middleware architecture is proposed along with few novel ideas
A distributed Real-Time Java system based on CSP
CSP is a fundamental concept for developing software for distributed real time systems. The CSP paradigm constitutes a natural addition to object orientation and offers higher order multithreading constructs. The CSP channel concept that has been implemented in Java deals with single- and multi-processor environments and also takes care of the real time priority scheduling requirements. For this, the notion of priority and scheduling has been carefully examined and as a result it was reasoned that priority scheduling should be attached to the communicating channels rather than to the processes. In association with channels, a priority based parallel construct is developed for composing processes: hiding threads and priority indexing from the user. This approach simplifies the use of priorities for the object oriented paradigm. Moreover, in the proposed system, the notion of scheduling is no longer connected to the operating system but has become part of the application instead
HLA high performance and real-time simulation studies with CERTI
Our work takes place in the context of the HLA standard and its application in real-time systems context. Indeed, current HLA standard is inadequate for taking into consideration the different constraints involved in real-time computer systems. Many works have been invested in order to provide real-time capabilities to Run Time Infrastructures (RTI). This paper describes our approach focusing on achieving hard real-time properties for HLA federations through a complete state of the art on the related domain. Our paper also proposes a global bottom up approach from basic hardware and software basic requirements to experimental tests for validation of
distributed real-time simulation with CERTI
Real-time and fault tolerance in distributed control software
Closed loop control systems typically contain multitude of spatially distributed sensors and actuators operated simultaneously. So those systems are parallel and distributed in their essence. But mapping this parallelism onto the given distributed hardware architecture, brings in some additional requirements: safe multithreading, optimal process allocation, real-time scheduling of bus and network resources. Nowadays, fault tolerance methods and fast even online reconfiguration are becoming increasingly important. All those often conflicting requirements, make design and implementation of real-time distributed control systems an extremely difficult task, that requires substantial knowledge in several areas of control and computer science. Although many design methods have been proposed so far, none of them had succeeded to cover all important aspects of the problem at hand. [1] Continuous increase of production in embedded market, makes a simple and natural design methodology for real-time systems needed more then ever
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