28,803 research outputs found

    Lifelong learning in museums: a critical appraisal

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    Museums are generally considered storehouses of treasure but recent government policy focuses on issues of social inclusion, life skills and employment. We critically examine current policy, comparing it to earlier educational approaches in museums and suggest that its implementation forms both a major institutional challenge and an opportunity for national museums

    Converting Family Into Fans: How the Comtemporary Jewish Museum Expanded Its Reach

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    The last in a series of 10 case studies explores how The Contemporary Jewish Museum in SanFrancisco worked to attract families of all backgrounds and build the next generation of museum supporters. It describes how the museum convened focus groups to better understand the needs of families with young children, designed programs and exhibitions to meet those needs, offered family discounts and entered into community partnerships to build awareness of the museum's offerings.Although The Contemporary Jewish Museum sought to attract families, it did not want to become a children's museum. It therefore took extra efforts to balance the needs of children and adults. It worked to manage parents' expectations, created spaces for children to work on activities and trained its staff to draw families to areas most appropriate for children.These efforts resulted in a nearly nine-fold increase in family visitors over seven years, the report finds. Authors suggest that the museum's successes relied in part on a nuanced understanding of its target audiences, mutually beneficial partnerships with schools and libraries and careful evaluation and refinement of engagement strategies.

    Earning Legitimacy: Participation, Intellectual Property and Informed Consent

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    A booklet linking politics and practice aimed at museum practitioners and researchers working with museum

    Interactions around a contextually embedded system

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    This paper discusses observations of visitor interactions around a museum installation, focusing on how physical setup and shape of two variants of the installation, a telescope-like viewer and a barrier-free screen, shaped visitor experiences and interactions around and with the system. The analysis investigates contextual embedding, and how the two system variants affected people's ability of sharing the experience and negotiating use

    Growing islands of interest: nurturing the development of young children’s working theories

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    This presentation draws on the work from a 2-year collaborative practitioner research project, Moments of wonder, every day events: how are young children theorising and making sense of their world. The project aimed to contribute perspectives to the discussion around the ways young children express and develop working theories, how practitioners understand these and how best to respond to this learning in five Playcentres (parent-led early childhood education settings) in Canterbury, New Zealand. Children’s working theories, as described in Te Whāriki (the New Zealand early childhood education curriculum), are derived from Claxton’s view that knowledge consists of a large number of purpose-built situation specific packages called ‘mini theories’, and that ‘learning involved a gradual process of editing these mini theories so that they come to contain better knowledge and skill and be better located with respect to the area of experience for which they are suitable’. When children are engaged with others in complex thinking they are forming and strengthening their working theories. In exploring working theories we recognise that children have many interests. Some of these are fleeting, while others are more connected or revisited more frequently by children. Over the course of our research, we have come to think of these interests as ‘islands’ and in doing so have adopted this as a metaphor for working theories. We were keen to see how we can grow some of these islands of interest: making them more complex, more connected, and more compelling to children. The research team explored the different ways opportunities can be created for children to express and develop working theories and the outcomes for children’s learning as a result. The presentation will focus on some of the strategies implemented and the ways these have contributed to children’s ‘working theories’ learning as the practitioner researchers attempted to build communities of thinkers and ‘wonderers’

    Like, Link, Share: How Cultural Institutions Are Embracing Digital Technology

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    This report shows how forty cultural innovators are investing in technology and media capacity to connect with new audiences in new ways, create new programs, and strengthen their operations. Established cultural insitutions face challenges as they grapple with rapidly changing technology. Taking full advantage of digital opportunities requires organizations to change their internal systems, work processes, and staff structures, and to tailor the development of digital capabilities to their individual programming, operational, and revenue strategies. However disrutive this process may be, digital strategy is no longer optional but essential. The public expects to engage with culture digitally, to sample and share, to connect and participate

    Social participation of families with children with autism spectrum disorder in a science museum

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    This article describes a qualitative research study undertaken as a collaboration between museum and occupational therapy (OT) researchers to better understand museum experiences for families with a child or children impacted by autism spectrum disorder (ASD). Inclusion for visitors with ASD is an issue that museums are increasingly considering, and the social dimension of inclusion can be particularly relevant for this audience. The construct of social participation, used in OT, provides a promising avenue for museum professionals to think about inclusion. Social participation situates social and community experiences within the context of peoples’ diverse motivations and the strategies they use to navigate environments. This study took these multiple factors into account when observing families’ museum visits—including analysis of their motivations for visiting, environmental features that influenced their visit, family strategies used before and during the visit, and the families’ definitions of a successful visit. Learning more about these factors that are associated with social participation can inform future efforts to improve museum inclusion for families with children with ASD

    Evocative computing – creating meaningful lasting experiences in connecting with the past

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    We present an approach – evocative computing – that demonstrates how ‘at hand’ technologies can be ‘picked up’ and used by people to create meaningful and lasting experiences, through connecting and interacting with the past. The approach is instantiated here through a suite of interactive technologies configured for an indoor-outdoor setting that enables groups to explore, discover and research the history and background of a public cemetery. We report on a two-part study where different groups visited the cemetery and interacted with the digital tools and resources. During their activities serendipitous uses of the technology led to connections being made between personal memo-ries and ongoing activities. Furthermore, these experiences were found to be long-lasting; a follow-up study, one year later, showed them to be highly memorable, and in some cases leading participants to take up new directions in their work. We discuss the value of evocative computing for enriching user experiences and engagement with heritage practices

    Augmented and Virtual Reality for the promotion of the cultural heritage: analysis of museum mission and visitor experience

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    The thesis discusses the role of Augmented and Virtual Reality technology for the promotion of the cultural heritage, considering both the museum mission and the visitor experience. The research framework represents an integration of the Contextual Model of Learning developed in the field of Museum Visitor Studies, and the cultural-historical Activity Theory, so to consider the different human, environmental and technological dimensions that determine the visitor experience. The research includes two studies. The first study is a qualitative investigation performed at the Ara Pacis Museum in Rome, in order to explore the "design for use" and the "design in use", by collecting data through ethnographic methods and analyzing data through the Service Design Thinking methodology. The second study is an investigation of the museum audience performed using an online questionnaire, to complement and validate the results from study 1. The thesis discusses the results related to the technology as engagement factor, the artifacts ecology and the social interaction among visitors

    Art Museums and Early Childhood: Enhanced Interactions for Young Audiences in Art Museums

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    Muse House is an engaging experience for young audiences in art museums. This project was conceived as an appealing and creative way to attract families with little children to art museums and galleries, for the reason that these places are not parent’s first-choice of leisure time with their children. Children 3–6 years old tend to explore the environment using all their senses, but in art museums, there is hardly anything they can touch. The content in art museums is usually not meant for the young audiences, and children easily get bored and tired. If tangible objects and age-appropriate activities are provided in the museum, a visit can have a positive impact on children and boost their interest in art and art museums. The project offers not only in-museum activities but also a mobile application that can be used outside a museum. The Muse House mobile app will help children to remember things better and make a connection from their visit to the games on the app. Mobile application features allow storage of scanned activity cards, which helps to keep a record of museums visited. Also, it motivates children to have another visit and makes them curious about other museums and art in general
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