99,429 research outputs found

    Finding shortest and nearly shortest path nodes in large substantially incomplete networks

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    Dynamic processes on networks, be it information transfer in the Internet, contagious spreading in a social network, or neural signaling, take place along shortest or nearly shortest paths. Unfortunately, our maps of most large networks are substantially incomplete due to either the highly dynamic nature of networks, or high cost of network measurements, or both, rendering traditional path finding methods inefficient. We find that shortest paths in large real networks, such as the network of protein-protein interactions (PPI) and the Internet at the autonomous system (AS) level, are not random but are organized according to latent-geometric rules. If nodes of these networks are mapped to points in latent hyperbolic spaces, shortest paths in them align along geodesic curves connecting endpoint nodes. We find that this alignment is sufficiently strong to allow for the identification of shortest path nodes even in the case of substantially incomplete networks. We demonstrate the utility of latent-geometric path-finding in problems of cellular pathway reconstruction and communication security

    Dynamic Resource Reservation and Connectivity Tracking to Support Real-Time Communication among Mobile Units

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    Wireless communication technology is spreading quickly in almost all the information technology areas as a consequence of a gradual enhancement in quality and security of the communication, together with a decrease in the related costs. This facilitates the development of relatively low-cost teams of autonomous (robotic) mobile units that cooperate to achieve a common goal. Providing real-time communication among the team units is highly desirable for guaranteeing a predictable behavior in those applications in which the robots have to operate autonomously in unstructured environments. This paper proposes a MAC protocol for wireless communication that supports dynamic resource reservation and topology management for relatively small networks of cooperative units (10–20 units). The protocol uses a slotted time-triggered medium access transmission control that is collision-free, even in the presence of hidden nodes. The transmissions are scheduled according to the earliest deadline first scheduling policy. An adequate admission control guarantees the timing constraints of the team communication requirements, including when new nodes dynamically join or leave the team. The paper describes the protocol focusing on the consensus procedure that supports coherent changes in the global system. We also introduce a distributed connectivity tracking mechanism that is used to detect network partition and absent or crashed nodes. Finally, a set of simulation results are shown that illustrate the effectiveness of the proposed approaches

    Spreading processes in Multilayer Networks

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    Several systems can be modeled as sets of interconnected networks or networks with multiple types of connections, here generally called multilayer networks. Spreading processes such as information propagation among users of an online social networks, or the diffusion of pathogens among individuals through their contact network, are fundamental phenomena occurring in these networks. However, while information diffusion in single networks has received considerable attention from various disciplines for over a decade, spreading processes in multilayer networks is still a young research area presenting many challenging research issues. In this paper we review the main models, results and applications of multilayer spreading processes and discuss some promising research directions.Comment: 21 pages, 3 figures, 4 table

    Secure and Reconfigurable Network Design for Critical Information Dissemination in the Internet of Battlefield Things (IoBT)

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    The Internet of things (IoT) is revolutionizing the management and control of automated systems leading to a paradigm shift in areas such as smart homes, smart cities, health care, transportation, etc. The IoT technology is also envisioned to play an important role in improving the effectiveness of military operations in battlefields. The interconnection of combat equipment and other battlefield resources for coordinated automated decisions is referred to as the Internet of battlefield things (IoBT). IoBT networks are significantly different from traditional IoT networks due to the battlefield specific challenges such as the absence of communication infrastructure, and the susceptibility of devices to cyber and physical attacks. The combat efficiency and coordinated decision-making in war scenarios depends highly on real-time data collection, which in turn relies on the connectivity of the network and the information dissemination in the presence of adversaries. This work aims to build the theoretical foundations of designing secure and reconfigurable IoBT networks. Leveraging the theories of stochastic geometry and mathematical epidemiology, we develop an integrated framework to study the communication of mission-critical data among different types of network devices and consequently design the network in a cost effective manner.Comment: 8 pages, 9 figure

    Optimal Vaccine Allocation to Control Epidemic Outbreaks in Arbitrary Networks

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    We consider the problem of controlling the propagation of an epidemic outbreak in an arbitrary contact network by distributing vaccination resources throughout the network. We analyze a networked version of the Susceptible-Infected-Susceptible (SIS) epidemic model when individuals in the network present different levels of susceptibility to the epidemic. In this context, controlling the spread of an epidemic outbreak can be written as a spectral condition involving the eigenvalues of a matrix that depends on the network structure and the parameters of the model. We study the problem of finding the optimal distribution of vaccines throughout the network to control the spread of an epidemic outbreak. We propose a convex framework to find cost-optimal distribution of vaccination resources when different levels of vaccination are allowed. We also propose a greedy approach with quality guarantees for the case of all-or-nothing vaccination. We illustrate our approaches with numerical simulations in a real social network
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