331 research outputs found

    Well-Centered Triangulation

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    Meshes composed of well-centered simplices have nice orthogonal dual meshes (the dual Voronoi diagram). This is useful for certain numerical algorithms that prefer such primal-dual mesh pairs. We prove that well-centered meshes also have optimality properties and relationships to Delaunay and minmax angle triangulations. We present an iterative algorithm that seeks to transform a given triangulation in two or three dimensions into a well-centered one by minimizing a cost function and moving the interior vertices while keeping the mesh connectivity and boundary vertices fixed. The cost function is a direct result of a new characterization of well-centeredness in arbitrary dimensions that we present. Ours is the first optimization-based heuristic for well-centeredness, and the first one that applies in both two and three dimensions. We show the results of applying our algorithm to small and large two-dimensional meshes, some with a complex boundary, and obtain a well-centered tetrahedralization of the cube. We also show numerical evidence that our algorithm preserves gradation and that it improves the maximum and minimum angles of acute triangulations created by the best known previous method.Comment: Content has been added to experimental results section. Significant edits in introduction and in summary of current and previous results. Minor edits elsewher

    Toward mixed-element meshing based on restricted Voronoi diagrams

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    In this paper we propose a method to generate mixed-element meshes (tetrahedra, triangular prisms, square pyramids) for B-Rep models. The vertices, edges, facets, and cells of the final volumetric mesh are determined from the combinatorial analysis of the intersections between the model components and the Voronoi diagram of sites distributed to sample the model. Inside the volumetric regions, Delaunay tetrahedra dual of the Voronoi diagram are built. Where the intersections of the Voronoi cells with the model surfaces have a unique connected component, tetrahedra are modified to fit the input triangulated surfaces. Where these intersections are more complicated, a correspondence between the elements of the Voronoi diagram and the elements of the mixedelement mesh is used to build the final volumetric mesh. The method which was motivated by meshing challenges encountered in geological modeling is demonstrated on several 3D synthetic models of subsurface rock volumes

    Gap Processing for Adaptive Maximal Poisson-Disk Sampling

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    In this paper, we study the generation of maximal Poisson-disk sets with varying radii. First, we present a geometric analysis of gaps in such disk sets. This analysis is the basis for maximal and adaptive sampling in Euclidean space and on manifolds. Second, we propose efficient algorithms and data structures to detect gaps and update gaps when disks are inserted, deleted, moved, or have their radius changed. We build on the concepts of the regular triangulation and the power diagram. Third, we will show how our analysis can make a contribution to the state-of-the-art in surface remeshing.Comment: 16 pages. ACM Transactions on Graphics, 201

    TetGen, towards a quality tetrahedral mesh generator

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    TetGen is a C++ program for generating quality tetrahedral meshes aimed to support numerical methods and scientific computing. It is also a research project for studying the underlying mathematical problems and evaluating algorithms. This paper presents the essential meshing components developed in TetGen for robust and efficient software implementation. And it highlights the state-of-the-art algorithms and technologies currently implemented and developed in TetGen for automatic quality tetrahedral mesh generation

    Variational tetrahedral meshing

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    In this paper, a novel Delaunay-based variational approach to isotropic tetrahedral meshing is presented. To achieve both robustness and efficiency, we minimize a simple mesh-dependent energy through global updates of both vertex positions and connectivity. As this energy is known to be the ∠1 distance between an isotropic quadratic function and its linear interpolation on the mesh, our minimization procedure generates well-shaped tetrahedra. Mesh design is controlled through a gradation smoothness parameter and selection of the desired number of vertices. We provide the foundations of our approach by explaining both the underlying variational principle and its geometric interpretation. We demonstrate the quality of the resulting meshes through a series of examples

    3D boundary recovery by constrained Delaunay tetrahedralization

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    Three-dimensional boundary recovery is a fundamental problem in mesh generation. In this paper, we propose a practical algorithm for solving this problem. Our algorithm is based on the construction of a {\it constrained Delaunay tetrahedralization} (CDT) for a set of constraints (segments and facets). The algorithm adds additional points (so-called Steiner points) on segments only. The Steiner points are chosen in such a way that the resulting subsegments are Delaunay and their lengths are not unnecessarily short. It is theoretically guaranteed that the facets can be recovered without using Steiner points. The complexity of this algorithm is analyzed. The proposed algorithm has been implemented. Its performance is reported through various application examples

    Size preserving mesh generation in adaptivity processes

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    It is well known that the variations of the element size have to be controlled in order to generate a high-quality mesh. Hence, several techniques have been developed to limit the gradient of the element size. Although these methods allow generating high-quality meshes, the obtained discretizations do not always reproduce the prescribed size function. Specifically, small elements may not be generated in a region where small element size is prescribed. This is critical for many practical simulations, where small elements are needed to reduce the error of the numerical simulation. To solve this issue, we present the novel size-preserving technique to control the mesh size function prescribed at the vertices of a background mesh. The result is a new size function that ensures a high-quality mesh with all the elements smaller or equal to the prescribed element size. That is, we ensure that the new mesh handles at least one element of the correct size at each local minima of the size function. In addition, the gradient of the size function is limited to obtain a high-quality mesh. Two direct applications are presented. First, we show that we can reduce the number of iterations to converge an adaptive process, since we do not need additional iterations to generate a valid mesh. Second, the size-preserving approach allows to generate quadri- lateral meshes that correctly preserves the prescribed element size.Peer ReviewedPostprint (published version

    Tetrahedral Meshes in Biomedical Applications: Generation, Boundary Recovery and Quality Enhancements

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    Mesh generation is a fundamental precursor to finite element implementations for solution of partial differential equations in engineering and science. This dissertation advances the field in three distinct but coupled areas. A robust and fast three dimensional mesh generator for arbitrarily shaped geometries was developed. It deploys nodes throughout the domain based upon user-specified mesh density requirements. The system is integer and pixel based which eliminates round off errors, substantial memory requirements and cpu intensive calculations. Linked, but fully detachable, to the mesh generation system is a physical boundary recovery routine. Frequently, the original boundary topology is required for specific boundary condition applications or multiple material constraints. Historically, this boundary preservation was not available. An algorithm was developed, refined and optimized that recovers the original boundaries, internal and external, with fidelity. Finally, a node repositioning algorithm was developed that maximizes the minimum solid angle of tetrahedral meshes. The highly coveted 2D Delaunay property that maximizes the minimum interior angle of a triangle mesh does not extend to its 3D counterpart, to maximize the minimum solid angle of a tetrahedron mesh. As a consequence, 3D Delaunay created meshes have unacceptable sliver tetrahedral elements albeit composed of 4 high quality triangle sides. These compromised elements are virtually unavoidable and can foil an otherwise intact mesh. The numerical optimization routine developed takes any preexisting tetrahedral mesh and repositions the nodes without changing the mesh topology so that the minimum solid angle of the tetrahedrons is maximized. The overall quality enhancement of the volume mesh might be small, depending upon the initial mesh. However, highly distorted elements that create ill-conditioned global matrices and foil a finite element solver are enhanced significantly
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