1,080 research outputs found

    Speech Processing in Computer Vision Applications

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    Deep learning has been recently proven to be a viable asset in determining features in the field of Speech Analysis. Deep learning methods like Convolutional Neural Networks facilitate the expansion of specific feature information in waveforms, allowing networks to create more feature dense representations of data. Our work attempts to address the problem of re-creating a face given a speaker\u27s voice and speaker identification using deep learning methods. In this work, we first review the fundamental background in speech processing and its related applications. Then we introduce novel deep learning-based methods to speech feature analysis. Finally, we will present our deep learning approaches to speaker identification and speech to face synthesis. The presented method can convert a speaker audio sample to an image of their predicted face. This framework is composed of several chained together networks, each with an essential step in the conversion process. These include Audio embedding, encoding, and face generation networks, respectively. Our experiments show that certain features can map to the face and that with a speaker\u27s voice, DNNs can create their face and that a GUI could be used in conjunction to display a speaker recognition network\u27s data

    Automatic Sign Language Recognition from Image Data

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    Tato práce se zabývá problematikou automatického rozpoznávání znakového jazyka z obrazových dat. Práce představuje pět hlavních přínosů v oblasti tvorby systému pro rozpoznávání, tvorby korpusů, extrakci příznaků z rukou a obličeje s využitím metod pro sledování pozice a pohybu rukou (tracking) a modelování znaků s využitím menších fonetických jednotek (sub-units). Metody využité v rozpoznávacím systému byly využity i k tvorbě vyhledávacího nástroje "search by example", který dokáže vyhledávat ve videozáznamech podle obrázku ruky. Navržený systém pro automatické rozpoznávání znakového jazyka je založen na statistickém přístupu s využitím skrytých Markovových modelů, obsahuje moduly pro analýzu video dat, modelování znaků a dekódování. Systém je schopen rozpoznávat jak izolované, tak spojité promluvy. Veškeré experimenty a vyhodnocení byly provedeny s vlastními korpusy UWB-06-SLR-A a UWB-07-SLR-P, první z nich obsahuje 25 znaků, druhý 378. Základní extrakce příznaků z video dat byla provedena na nízkoúrovňových popisech obrazu. Lepších výsledků bylo dosaženo s příznaky získaných z popisů vyšší úrovně porozumění obsahu v obraze, které využívají sledování pozice rukou a metodu pro segmentaci rukou v době překryvu s obličejem. Navíc, využitá metoda dokáže interpolovat obrazy s obličejem v době překryvu a umožňuje tak využít metody pro extrakci příznaků z obličeje, které by během překryvu nefungovaly, jako např. metoda active appearance models (AAM). Bylo porovnáno několik různých metod pro extrakci příznaků z rukou, jako např. local binary patterns (LBP), histogram of oriented gradients (HOG), vysokoúrovnové lingvistické příznaky a nové navržená metoda hand shape radial distance function (hRDF). Bylo také zkoumáno využití menších fonetických jednotek, než jsou celé znaky, tzv. sub-units. Pro první krok tvorby těchto jednotek byl navržen iterativní algoritmus, který tyto jednotky automaticky vytváří analýzou existujících dat. Bylo ukázáno, že tento koncept je vhodný pro modelování a rozpoznávání znaků. Kromě systému pro rozpoznávání je v práci navržen a představen systém "search by example", který funguje jako vyhledávací systém pro videa se záznamy znakového jazyka a může být využit například v online slovnících znakového jazyka, kde je v současné době složité či nemožné v takovýchto datech vyhledávat. Tento nástroj využívá metody, které byly použity v rozpoznávacím systému. Výstupem tohoto vyhledávacího nástroje je seřazený seznam videí, které obsahují stejný nebo podobný tvar ruky, které zadal uživatel, např. přes webkameru.Katedra kybernetikyObhájenoThis thesis addresses several issues of automatic sign language recognition, namely the creation of vision based sign language recognition framework, sign language corpora creation, feature extraction, making use of novel hand tracking with face occlusion handling, data-driven creation of sub-units and "search by example" tool for searching in sign language corpora using hand images as a search query. The proposed sign language recognition framework, based on statistical approach incorporating hidden Markov models (HMM), consists of video analysis, sign modeling and decoding modules. The framework is able to recognize both isolated signs and continuous utterances from video data. All experiments and evaluations were performed on two own corpora, UWB-06-SLR-A and UWB-07-SLR-P, the first containing 25 signs and second 378. As a baseline feature descriptors, low level image features are used. It is shown that better performance is gained by higher level features that employ hand tracking, which resolve occlusions of hands and face. As a side effect, the occlusion handling method interpolates face area in the frames during the occlusion and allows to use face feature descriptors that fail in such a case, for instance features extracted from active appearance models (AAM) tracker. Several state-of-the-art appearance-based feature descriptors were compared for tracked hands, such as local binary patterns (LBP), histogram of oriented gradients (HOG), high-level linguistic features or newly proposed hand shape radial distance function (denoted as hRDF) that enhances the feature description of hand-shape like concave regions. The concept of sub-units, that uses HMM models based on linguistic units smaller than whole sign and covers inner structures of the signs, was investigated in the proposed iterative method that is a first required step for data-driven construction of sub-units, and shows that such a concept is suitable for sign modeling and recognition tasks. Except of experiments in the sign language recognition, additional tool \textit{search by example} was created and evaluated. This tool is a search engine for sign language videos. Such a system can be incorporated into an online sign language dictionary where it is difficult to search in the sign language data. This proposed tool employs several methods which were examined in the sign language recognition task and allows to search in the video corpora based on an user-given query that consists of one or multiple images of hands. As a result, an ordered list of videos that contain the same or similar hand configurations is returned

    Programming by Demonstration on Riemannian Manifolds

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    This thesis presents a Riemannian approach to Programming by Demonstration (PbD). It generalizes an existing PbD method from Euclidean manifolds to Riemannian manifolds. In this abstract, we review the objectives, methods and contributions of the presented approach. OBJECTIVES PbD aims at providing a user-friendly method for skill transfer between human and robot. It enables a user to teach a robot new tasks using few demonstrations. In order to surpass simple record-and-replay, methods for PbD need to \u2018understand\u2019 what to imitate; they need to extract the functional goals of a task from the demonstration data. This is typically achieved through the application of statisticalmethods. The variety of data encountered in robotics is large. Typical manipulation tasks involve position, orientation, stiffness, force and torque data. These data are not solely Euclidean. Instead, they originate from a variety of manifolds, curved spaces that are only locally Euclidean. Elementary operations, such as summation, are not defined on manifolds. Consequently, standard statistical methods are not well suited to analyze demonstration data that originate fromnon-Euclidean manifolds. In order to effectively extract what-to-imitate, methods for PbD should take into account the underlying geometry of the demonstration manifold; they should be geometry-aware. Successful task execution does not solely depend on the control of individual task variables. By controlling variables individually, a task might fail when one is perturbed and the others do not respond. Task execution also relies on couplings among task variables. These couplings describe functional relations which are often called synergies. In order to understand what-to-imitate, PbDmethods should be able to extract and encode synergies; they should be synergetic. In unstructured environments, it is unlikely that tasks are found in the same scenario twice. The circumstances under which a task is executed\u2014the task context\u2014are more likely to differ each time it is executed. Task context does not only vary during task execution, it also varies while learning and recognizing tasks. To be effective, a robot should be able to learn, recognize and synthesize skills in a variety of familiar and unfamiliar contexts; this can be achieved when its skill representation is context-adaptive. THE RIEMANNIAN APPROACH In this thesis, we present a skill representation that is geometry-aware, synergetic and context-adaptive. The presented method is probabilistic; it assumes that demonstrations are samples from an unknown probability distribution. This distribution is approximated using a Riemannian GaussianMixtureModel (GMM). Instead of using the \u2018standard\u2019 Euclidean Gaussian, we rely on the Riemannian Gaussian\u2014 a distribution akin the Gaussian, but defined on a Riemannian manifold. A Riev mannian manifold is a manifold\u2014a curved space which is locally Euclidean\u2014that provides a notion of distance. This notion is essential for statistical methods as such methods rely on a distance measure. Examples of Riemannian manifolds in robotics are: the Euclidean spacewhich is used for spatial data, forces or torques; the spherical manifolds, which can be used for orientation data defined as unit quaternions; and Symmetric Positive Definite (SPD) manifolds, which can be used to represent stiffness and manipulability. The Riemannian Gaussian is intrinsically geometry-aware. Its definition is based on the geometry of the manifold, and therefore takes into account the manifold curvature. In robotics, the manifold structure is often known beforehand. In the case of PbD, it follows from the structure of the demonstration data. Like the Gaussian distribution, the Riemannian Gaussian is defined by a mean and covariance. The covariance describes the variance and correlation among the state variables. These can be interpreted as local functional couplings among state variables: synergies. This makes the Riemannian Gaussian synergetic. Furthermore, information encoded in multiple Riemannian Gaussians can be fused using the Riemannian product of Gaussians. This feature allows us to construct a probabilistic context-adaptive task representation. CONTRIBUTIONS In particular, this thesis presents a generalization of existing methods of PbD, namely GMM-GMR and TP-GMM. This generalization involves the definition ofMaximum Likelihood Estimate (MLE), Gaussian conditioning and Gaussian product for the Riemannian Gaussian, and the definition of ExpectationMaximization (EM) and GaussianMixture Regression (GMR) for the Riemannian GMM. In this generalization, we contributed by proposing to use parallel transport for Gaussian conditioning. Furthermore, we presented a unified approach to solve the aforementioned operations using aGauss-Newton algorithm. We demonstrated how synergies, encoded in a Riemannian Gaussian, can be transformed into synergetic control policies using standard methods for LinearQuadratic Regulator (LQR). This is achieved by formulating the LQR problem in a (Euclidean) tangent space of the Riemannian manifold. Finally, we demonstrated how the contextadaptive Task-Parameterized Gaussian Mixture Model (TP-GMM) can be used for context inference\u2014the ability to extract context from demonstration data of known tasks. Our approach is the first attempt of context inference in the light of TP-GMM. Although effective, we showed that it requires further improvements in terms of speed and reliability. The efficacy of the Riemannian approach is demonstrated in a variety of scenarios. In shared control, the Riemannian Gaussian is used to represent control intentions of a human operator and an assistive system. Doing so, the properties of the Gaussian can be employed to mix their control intentions. This yields shared-control systems that continuously re-evaluate and assign control authority based on input confidence. The context-adaptive TP-GMMis demonstrated in a Pick & Place task with changing pick and place locations, a box-taping task with changing box sizes, and a trajectory tracking task typically found in industr

    Recent Progress in Image Deblurring

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    This paper comprehensively reviews the recent development of image deblurring, including non-blind/blind, spatially invariant/variant deblurring techniques. Indeed, these techniques share the same objective of inferring a latent sharp image from one or several corresponding blurry images, while the blind deblurring techniques are also required to derive an accurate blur kernel. Considering the critical role of image restoration in modern imaging systems to provide high-quality images under complex environments such as motion, undesirable lighting conditions, and imperfect system components, image deblurring has attracted growing attention in recent years. From the viewpoint of how to handle the ill-posedness which is a crucial issue in deblurring tasks, existing methods can be grouped into five categories: Bayesian inference framework, variational methods, sparse representation-based methods, homography-based modeling, and region-based methods. In spite of achieving a certain level of development, image deblurring, especially the blind case, is limited in its success by complex application conditions which make the blur kernel hard to obtain and be spatially variant. We provide a holistic understanding and deep insight into image deblurring in this review. An analysis of the empirical evidence for representative methods, practical issues, as well as a discussion of promising future directions are also presented.Comment: 53 pages, 17 figure

    Robust density modelling using the student's t-distribution for human action recognition

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    The extraction of human features from videos is often inaccurate and prone to outliers. Such outliers can severely affect density modelling when the Gaussian distribution is used as the model since it is highly sensitive to outliers. The Gaussian distribution is also often used as base component of graphical models for recognising human actions in the videos (hidden Markov model and others) and the presence of outliers can significantly affect the recognition accuracy. In contrast, the Student's t-distribution is more robust to outliers and can be exploited to improve the recognition rate in the presence of abnormal data. In this paper, we present an HMM which uses mixtures of t-distributions as observation probabilities and show how experiments over two well-known datasets (Weizmann, MuHAVi) reported a remarkable improvement in classification accuracy. © 2011 IEEE

    Models and Analysis of Vocal Emissions for Biomedical Applications

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    The International Workshop on Models and Analysis of Vocal Emissions for Biomedical Applications (MAVEBA) came into being in 1999 from the particularly felt need of sharing know-how, objectives and results between areas that until then seemed quite distinct such as bioengineering, medicine and singing. MAVEBA deals with all aspects concerning the study of the human voice with applications ranging from the neonate to the adult and elderly. Over the years the initial issues have grown and spread also in other aspects of research such as occupational voice disorders, neurology, rehabilitation, image and video analysis. MAVEBA takes place every two years always in Firenze, Italy

    Artificial Intelligence in the Creative Industries: A Review

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    This paper reviews the current state of the art in Artificial Intelligence (AI) technologies and applications in the context of the creative industries. A brief background of AI, and specifically Machine Learning (ML) algorithms, is provided including Convolutional Neural Network (CNNs), Generative Adversarial Networks (GANs), Recurrent Neural Networks (RNNs) and Deep Reinforcement Learning (DRL). We categorise creative applications into five groups related to how AI technologies are used: i) content creation, ii) information analysis, iii) content enhancement and post production workflows, iv) information extraction and enhancement, and v) data compression. We critically examine the successes and limitations of this rapidly advancing technology in each of these areas. We further differentiate between the use of AI as a creative tool and its potential as a creator in its own right. We foresee that, in the near future, machine learning-based AI will be adopted widely as a tool or collaborative assistant for creativity. In contrast, we observe that the successes of machine learning in domains with fewer constraints, where AI is the `creator', remain modest. The potential of AI (or its developers) to win awards for its original creations in competition with human creatives is also limited, based on contemporary technologies. We therefore conclude that, in the context of creative industries, maximum benefit from AI will be derived where its focus is human centric -- where it is designed to augment, rather than replace, human creativity

    Silent Speech Interfaces for Speech Restoration: A Review

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    This work was supported in part by the Agencia Estatal de Investigacion (AEI) under Grant PID2019-108040RB-C22/AEI/10.13039/501100011033. The work of Jose A. Gonzalez-Lopez was supported in part by the Spanish Ministry of Science, Innovation and Universities under Juan de la Cierva-Incorporation Fellowship (IJCI-2017-32926).This review summarises the status of silent speech interface (SSI) research. SSIs rely on non-acoustic biosignals generated by the human body during speech production to enable communication whenever normal verbal communication is not possible or not desirable. In this review, we focus on the first case and present latest SSI research aimed at providing new alternative and augmentative communication methods for persons with severe speech disorders. SSIs can employ a variety of biosignals to enable silent communication, such as electrophysiological recordings of neural activity, electromyographic (EMG) recordings of vocal tract movements or the direct tracking of articulator movements using imaging techniques. Depending on the disorder, some sensing techniques may be better suited than others to capture speech-related information. For instance, EMG and imaging techniques are well suited for laryngectomised patients, whose vocal tract remains almost intact but are unable to speak after the removal of the vocal folds, but fail for severely paralysed individuals. From the biosignals, SSIs decode the intended message, using automatic speech recognition or speech synthesis algorithms. Despite considerable advances in recent years, most present-day SSIs have only been validated in laboratory settings for healthy users. Thus, as discussed in this paper, a number of challenges remain to be addressed in future research before SSIs can be promoted to real-world applications. If these issues can be addressed successfully, future SSIs will improve the lives of persons with severe speech impairments by restoring their communication capabilities.Agencia Estatal de Investigacion (AEI) PID2019-108040RB-C22/AEI/10.13039/501100011033Spanish Ministry of Science, Innovation and Universities under Juan de la Cierva-Incorporation Fellowship IJCI-2017-3292
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