21,923 research outputs found

    Virtual testing environment tools for railway vehicle certification

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    This paper describes the work performed in Work Package 6 of the European project DynoTRAIN. Its task was to investigate the effects that uncertainties present within the track and running conditions have on the simulated behaviour of a railway vehicle. Methodologies and frameworks for using virtual simulation and statistical tools, in order to reduce both the cost and time required for the certification of new or modified railway vehicles, were proposed. In particular, the project developed a virtual test track (VTT) toolkit that is capable of both generating a series of test tracks based on measurements, which can be used in vehicle virtual testing using computer simulation models, and also automatically handling the output results. The toolkit is compliant with prEN14363: 2013. The VTT was used as an experimental tool to analyse cross-correlations between track data (input) and matching vehicle response (output) based on data recorded using a test train. This paper discusses the issues encountered in the process and suggests avenues for future developments and potential use in the context of European cross-acceptance. The VTT offers benefits to the areas of design development and regulatory certification

    Exposing errors related to weak memory in GPU applications

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    © 2016 ACM.We present the systematic design of a testing environment that uses stressing and fuzzing to reveal errors in GPU applications that arise due to weak memory effects. We evaluate our approach on seven GPUS spanning three NVIDIA architectures, across ten CUDA applications that use fine-grained concurrency. Our results show that applications that rarely or never exhibit errors related to weak memory when executed natively can readily exhibit these errors when executed in our testing environment. Our testing environment also provides a means to help identify the root causes of such errors, and automatically suggests how to insert fences that harden an application against weak memory bugs. To understand the cost of GPU fences, we benchmark applications with fences provided by the hardening strategy as well as a more conservative, sound fencing strategy

    Shortcomings in ground testing, environment simulations, and performance predictions for space applications

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    This paper addresses the issues involved in radiation testing of devices and subsystems to obtain the data that are required to predict the performance and survivability of satellite systems for extended missions in space. The problems associated with space environmental simulations, or the lack thereof, in experiments intended to produce information to describe the degradation and behavior of parts and systems are discussed. Several types of radiation effects in semiconductor components are presented, as for example: ionization dose effects, heavy ion and proton induced Single Event Upsets (SEUs), and Single Event Transient Upsets (SETUs). Examples and illustrations of data relating to these ground testing issues are provided. The primary objective of this presentation is to alert the reader to the shortcomings, pitfalls, variabilities, and uncertainties in acquiring information to logically design electronic subsystems for use in satellites or space stations with long mission lifetimes, and to point out the weaknesses and deficiencies in the methods and procedures by which that information is obtained

    A Testing Environment for Continuous Colormaps

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    Many computer science disciplines (e.g., combinatorial optimization, natural language processing, and information retrieval) use standard or established test suites for evaluating algorithms. In visualization, similar approaches have been adopted in some areas (e.g., volume visualization), while user testimonies and empirical studies have been the dominant means of evaluation in most other areas, such as designing colormaps. In this paper, we propose to establish a test suite for evaluating the design of colormaps. With such a suite, the users can observe the effects when different continuous colormaps are applied to planar scalar fields that may exhibit various characteristic features, such as jumps, local extrema, ridge or valley lines, different distributions of scalar values, different gradients, different signal frequencies, different levels of noise, and so on. The suite also includes an expansible collection of real-world data sets including the most popular data for colormap testing in the visualization literature. The test suite has been integrated into a web-based application for creating continuous colormaps (https://ccctool.com/), facilitating close inter-operation between design and evaluation processes. This new facility complements traditional evaluation methods such as user testimonies and empirical studies

    A scalable application server on Beowulf clusters : a thesis presented in partial fulfilment of the requirement for the degree of Master of Information Science at Albany, Auckland, Massey University, New Zealand

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    Application performance and scalability of a large distributed multi-tiered application is a core requirement for most of today's critical business applications. I have investigated the scalability of a J2EE application server using the standard ECperf benchmark application in the Massey Beowulf Clusters namely the Sisters and the Helix. My testing environment consists of Open Source software: The integrated JBoss-Tomcat as the application server and the web server, along with PostgreSQL as the database. My testing programs were run on the clustered application server, which provide replication of the Enterprise Java Bean (EJB) objects. I have completed various centralized and distributed tests using the JBoss Cluster. I concluded that clustering of the application server and web server will effectively increase the performance of the application running on them given sufficient system resources. The application performance will scale to a point where a bottleneck has occurred in the testing system, the bottleneck could be any resources included in the testing environment: the hardware, software, network and the application that is running. Performance tuning for a large-scale J2EE application is a complicated issue, which is related to the resources available. However, by carefully identifying the performance bottleneck in the system with hardware, software, network, operating system and application configuration. I can improve the performance of the J2EE applications running in a Beowulf Cluster. The software bottleneck can be solved by changing the default settings, on the other hand, hardware bottlenecks are harder unless more investment are made to purchase higher speed and capacity hardware

    A collaborative testing environment in JavaScript for Siette

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    En este proyecto nosotros vamos a hacer una pasada por un sistema colaborativo de resolución de test. En este entorno el estudiante resuelve preguntas en un grupo de estudiantes en tres fases diferentes (individual, colaborativa y final). Este sistema ha demostrado que los alumnos que resuelven los test en este entorno mejoran sus respuestas. Esto se debe a que los estudiante aprenden como sus compañeros se enfrentan a las cuestiones planteadas y como las resuelven. Este sistema esta actualmente funcionando en la plataforma siette, pero esta teniendo problemas de compatibilidad con algunos navegadores y esto presenta un problema para desarrollar nueva funcionalidad. Nosotros queremos resolver esto con la utilización de HTML5, CSS y JavaScript. Este Sistema será diseñado para funcionar en conjunto con la plataforma de resolución de tests (Siette) en un modo que llamaremos modo colaborativo que solo será usado para resolver test en grupo con otros compañeros. Siette nos propone un entorno donde trabajan profesores diseñando test y alumnos que testean su conocimiento
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