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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Apollo experience report: Television system
The progress of the Apollo television systems from the early definition of requirements through the development and inflight use of color television hardware is presented. Television systems that have been used during the Apollo Program are discussed, beginning with a description of the specifications for each system. The document describes the technical approach taken for the development of each system and discusses the prototype and engineering hardware built to test the system itself and to perform the testing to verify compatibility with the spacecraft systems. Problems that occurred during the design and development phase are described. Finally, the flight hardware, operational characteristics, and performance during several Apollo missions are described, and specific recommendations for the remaining Apollo flights and future space missions are made
Partially reconfigurable TVWS transceiver for use in UK and US markets
With more and more countries opening up sections of unlicensed spectrum for use by TV White Space (TVWS) devices, the prospect of building a device capable of operating in more than one world region is appealing. The difficulty is that the locations of TVWS bands within the radio spectrum are not globally harmonised. With this problem in mind, the purpose of this paper is to present a TVWS transceiver design which is capable of being reconfigured to operate in both the UK and US spectrum. We present three different configurations: one covering the UK TVWS spectrum and the remaining two covering the various locations of the US TVWS bands
Survey of Spectrum Sharing for Inter-Technology Coexistence
Increasing capacity demands in emerging wireless technologies are expected to
be met by network densification and spectrum bands open to multiple
technologies. These will, in turn, increase the level of interference and also
result in more complex inter-technology interactions, which will need to be
managed through spectrum sharing mechanisms. Consequently, novel spectrum
sharing mechanisms should be designed to allow spectrum access for multiple
technologies, while efficiently utilizing the spectrum resources overall.
Importantly, it is not trivial to design such efficient mechanisms, not only
due to technical aspects, but also due to regulatory and business model
constraints. In this survey we address spectrum sharing mechanisms for wireless
inter-technology coexistence by means of a technology circle that incorporates
in a unified, system-level view the technical and non-technical aspects. We
thus systematically explore the spectrum sharing design space consisting of
parameters at different layers. Using this framework, we present a literature
review on inter-technology coexistence with a focus on wireless technologies
with equal spectrum access rights, i.e. (i) primary/primary, (ii)
secondary/secondary, and (iii) technologies operating in a spectrum commons.
Moreover, we reflect on our literature review to identify possible spectrum
sharing design solutions and performance evaluation approaches useful for
future coexistence cases. Finally, we discuss spectrum sharing design
challenges and suggest future research directions
Dynamic reconfiguration technologies based on FPGA in software defined radio system
Partial Reconfiguration (PR) is a method for Field Programmable Gate Array (FPGA) designs which allows multiple applications to time-share a portion of an FPGA while the rest of the device continues to operate unaffected. Using this strategy, the physical layer processing architecture in Software Defined Radio (SDR) systems can benefit from reduced complexity and increased design flexibility, as different waveform applications can be grouped into one part of a single FPGA. Waveform switching often means not only changing functionality, but also changing the FPGA clock frequency. However, that is beyond the current functionality of PR processes as the clock components (such as Digital Clock Managers (DCMs)) are excluded from the process of partial reconfiguration. In this paper, we present a novel architecture that combines another reconfigurable technology, Dynamic Reconfigurable Port (DRP), with PR based on a single FPGA in order to dynamically change both functionality and also the clock frequency. The architecture is demonstrated to reduce hardware utilization significantly compared with standard, static FPGA design
Fifteen-foot diameter modular space station Kennedy Space Center launch site support definition (space station program Phase B extension definition)
This document defines the facilities, equipment, and operational plans required to support the MSS Program at KSC. Included is an analysis of KSC operations, a definition of flow plans, facility utilization and modifications, test plans and concepts, activation, and tradeoff studies. Existing GSE and facilities that have a potential utilization are identified, and new items are defined where possible. The study concludes that the existing facilities are suitable for use in the space station program without major modification from the Saturn-Apollo configuration
Robotic ubiquitous cognitive ecology for smart homes
Robotic ecologies are networks of heterogeneous robotic devices pervasively embedded in everyday environments, where they cooperate to perform complex tasks. While their potential makes them increasingly popular, one fundamental problem is how to make them both autonomous and adaptive, so as to reduce the amount of preparation, pre-programming and human supervision that they require in real world applications. The project RUBICON develops learning solutions which yield cheaper, adaptive and efficient coordination of robotic ecologies. The approach we pursue builds upon a unique combination of methods from cognitive robotics, machine learning, planning and agent- based control, and wireless sensor networks. This paper illustrates the innovations advanced by RUBICON in each of these fronts before describing how the resulting techniques have been integrated and applied to a smart home scenario. The resulting system is able to provide useful services and pro-actively assist the users in their activities. RUBICON learns through an incremental and progressive approach driven by the feed- back received from its own activities and from the user, while also self-organizing the manner in which it uses available sensors, actuators and other functional components in the process. This paper summarises some of the lessons learned by adopting such an approach and outlines promising directions for future work
Studies on the bit rate requirements for a HDTV format with 1920 1080 pixel resolution, progressive scanning at 50 Hz frame rate targeting large flat panel displays
This paper considers the potential for an HDTV delivery format with 1920 times 1080 pixels progressive scanning and 50 frames per second in broadcast applications. The paper discusses the difficulties in characterizing the display to be assumed for reception. It elaborates on the required bit rate of the 1080p/50 format when critical content is coded in MPEG-4 H.264 AVC Part 10 and subjectively viewed on a large, flat panel display with 1920 times 1080 pixel resolution. The paper describes the initial subjective quality evaluations that have been made in these conditions. The results of these initial tests suggest that the required bit-rate for a 1080p/50 HDTV signal in emission could be kept equal or lower than that of 2nd generation HDTV formats, to achieve equal or better image qualit
Mobile Communication Networks and Digital Television Broadcasting Systems in the Same Frequency Bands – Advanced Co-Existence Scenarios
The increasing demand for wireless multimedia services provided by modern communication systems with stable services is a key feature of advanced markets. On the other hand, these systems can many times operate in a neighboring or in the same frequency bands. Therefore, numerous unwanted co-existence scenarios can occur. The aim of this paper is to summarize our results which were achieved during exploration and measurement of the co-existences between still used and upcoming mobile networks (from GSM to LTE) and digital terrestrial television broadcasting (DVB) systems. For all of these measurements and their evaluation universal measurement testbed has been proposed and used. Results presented in this paper are a significant part of our activities in work package WP5 in the ENIAC JU project “Agile RF Transceivers and Front-Ends for Future Smart Multi-Standard Communications Applications (ARTEMOS)”
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