6 research outputs found

    Start Making Sense: Predicting confidence in virtual human interactions using biometric signals

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    This is volume 1 of the Measuring Behavior 2020-21 Conference. Volume 2 will follow when the conference takes place in October 2021. www.measuringbehavior.orgPublisher PD

    Initial Construct Validity Evidence of a Virtual Human Application for Competency Assessment in Breaking Bad News to a Cancer Patient

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    Background: Despite interest in using virtual humans (VHs) for assessing health care communication, evidence of validity is limited. We evaluated the validity of a VH application, MPathic-VR, for assessing performance-based competence in breaking bad news (BBN) to a VH patient. Methods: We used a two-group quasi-experimental design, with residents participating in a 3-hour seminar on BBN. Group A (n=15) completed the VH simulation before and after the seminar, and Group B (n=12) completed the VH simulation only after the BBN seminar to avoid the possibility that testing alone affected performance. Pre-and postseminar differences for Group A were analyzed with a paired t-test, and comparisons between Groups A and B were analyzed with an independent t-test. Results: Compared to the preseminar result, Group A\u27s postseminar scores improved significantly, indicating that the VH program was sensitive to differences in assessing performance-based competence in BBN. Postseminar scores of Group A and Group B were not significantly different, indicating that both groups performed similarly on the VH program. Conclusion: Improved pre-post scores demonstrate acquisition of skills in BBN to a VH patient. Pretest sensitization did not appear to influence posttest assessment. These results provide initial construct validity evidence that the VH program is effective for assessing BBN performance-based communication competence

    Advanced Virtual Reality Technology in the Field of Education

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    The main objective of this paper is to improvise the VR framework in the field of education in which we can add additional features that help the students to learn subjects in a more interesting and interacting way, which makes learning more effective for the students and they experience the subject in a virtual world

    An Experimental Investigation of Emotional Labor Display Rules and Performance in a Human Resources Sexual Harassment Interview Simulation

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    Human Resource (HR) professionals are expected to engage in emotional labor (EL), or, management and control of their own emotions and emotional expression, during sexual harassment (SH) investigations. This EL expectation, or display rule (DR), is dynamic and complex requiring suppression of emotions and expressions of neutral empathy and is thus termed a dynamic neutral-empathic DR. Prior research shows that DRs in other occupations function as job demands that can deplete employees’ personal resources and negatively affect performance. The current study investigates the impact of the dynamic neutral-empathic DR by testing a process model that was developed via an integration of Job Demands-Resources and Conservation of Resources theories. The model tests predictions that emotion regulation and negative affect mediate relationships between the dynamic neutral-empathic DR and performance in the SH investigation context. The SH context comprised a simulated, SH investigation interview, which is part of professional training program developed by attorneys and psychologists and implemented in organizations. In the simulation, college students played the role of HR managers who interviewed an SH claimant as well as the alleged harasser. I used an experimental design to test the effects of this unique DR by randomly assigning participants to one of three conditions including a control condition with no DR, and two DR conditions. In the first DR condition, participants were instructed to adhere to the dynamic neutral-empathic DR. In the second DR condition, I manipulated DR adherence expectation, where more stringent requirements to adhere to the same, neutral-empathic DR were implemented. As such, I was able to test the impact of these two different DR conditions. Performance was measured during the simulated SH interviews via objective performance variables, and after via self-assessed performance and a memory task. Results providing evidence of resource depletion associated with the DR conditions were mixed. Negative affect mediated the relationship between DR condition and performance for participants in the DR conditions where greater levels of negative affect were negatively associated with performance. Emotional labor also mediated this relationship, but was unexpectedly associated with enhanced performance. Results are followed by a discussion and suggestions for future research

    Implementing and Evaluating a Scenario Builder Tool for Pediatric Virtual Patients

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    Baccalaureate nursing students have few opportunities to practice patient interaction be-fore they reach their clinical experiences. Traditional practice opportunities include roleplay and interviews with paid actors (called standardized patients). Unfortunately, neither of these methods realistically simulates many of the patient interactions that nurses will encounter on a daily basis. Virtual patients are computer simulations that behave in the same way that an actual patient would in a medical context. Since these characters are simulated, they can provide realistic yet repetitive practice in patient interaction since they can represent a wide range of patients and each scenario can be practiced until the student achieves competency. However, the development costs for virtual patients are high, since creation of a single scenario may take up to nine months. In this work, we present a virtual patient platform that reduces development costs. The SIDNIE (Scaffolded Interviews Developed by Nurses in Education) system can adapt a single scenario to multiple levels of learners and supports the selection of multiple learning goals. We have shown that SIDNIE is effective for learning [Dukes et al., 2013]. We designed and evaluated a scenario-builder tool that enables nursing faculty to create their own scenarios for SIDNIE, without the aid of a computer scientist. Additionally, we showed that scenarios created using this system could be effective for teaching nursing students verbal communication skills by conducting a user study with freshman nursing students
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