9 research outputs found

    Subjects taught in VR

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    Constraint-based simulation of virtual crowds

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    Central to simulating pedestrian crowds is their motion and behaviour. It is required to understand how pedestrians move to simulate and predict scenarios with crowds of people. Pedestrian behaviours enhance the range of motions people can demonstrate, resulting in greater variety, believability, and accuracy. Models with complex computations and motion have difficulty in being extended with additional behaviours. This is because the structure of these models are not designed in a way that is generally compatible with collision avoidance behaviours. To address this issue, this thesis will research a possible pedestrian model that can simulate collision response with a wide range of additional behaviours. The model will do so by using constraints, a limit on the velocity of a person's movement. The proposed model will use constraints as the core computation. By describing behaviours in terms of constraints, these behaviours can be combined with the proposed model. Pedestrian simulations strike a balance between model complexity and runtime speed. Some models focus entirely on the complexity and accuracy of people, while other models focus on creating believable yet lightweight and performant simulations. Believable crowds look realistic to human observation, but do not match up to numerical analysis under scrutiny. The larger the population, and the more complex the motion of people, the slower the simulation will run. One route for improving performance of software is by using Graphical Processing Units (GPUs). GPUs are devices with theoretical performance that far outperforms equivalent multi-core CPUs. Research literature tends to focus on either the accuracy, or the performance optimisations of pedestrian crowd simulations. This suggests that there is opportunity to create more accurate models that run relatively quickly. Real time is a useful measure of model runtime. A simulation that runs in real time can be interactive and respond live to user input. By increasing the performance of the model, larger and more complex models can be simulated. This in turn increases the range of applications the model can represent. This thesis will develop a performant pedestrian simulation that runs in real time. It will explore how suitable the model is for GPU acceleration, and what performance gains can be obtained by implementing the model on the GPU

    Representing archaeological uncertainty in cultural informatics

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    This thesis sets out to explore, describe, quantify, and visualise uncertainty in a cultural informatics context, with a focus on archaeological reconstructions. For quite some time, archaeologists and heritage experts have been criticising the often toorealistic appearance of three-dimensional reconstructions. They have been highlighting one of the unique features of archaeology: the information we have on our heritage will always be incomplete. This incompleteness should be reflected in digitised reconstructions of the past. This criticism is the driving force behind this thesis. The research examines archaeological theory and inferential process and provides insight into computer visualisation. It describes how these two areas, of archaeology and computer graphics, have formed a useful, but often tumultuous, relationship through the years. By examining the uncertainty background of disciplines such as GIS, medicine, and law, the thesis postulates that archaeological visualisation, in order to mature, must move towards archaeological knowledge visualisation. Three sequential areas are proposed through this thesis for the initial exploration of archaeological uncertainty: identification, quantification and modelling. The main contributions of the thesis lie in those three areas. Firstly, through the innovative design, distribution, and analysis of a questionnaire, the thesis identifies the importance of uncertainty in archaeological interpretation and discovers potential preferences among different evidence types. Secondly, the thesis uniquely analyses and evaluates, in relation to archaeological uncertainty, three different belief quantification models. The varying ways that these mathematical models work, are also evaluated through simulated experiments. Comparison of results indicates significant convergence between the models. Thirdly, a novel approach to archaeological uncertainty and evidence conflict visualisation is presented, influenced by information visualisation schemes. Lastly, suggestions for future semantic extensions to this research are presented through the design and development of new plugins to a search engine

    Public involvement in primary care : an analysis of policy implementation

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    Public involvement in primary care has gained increasing acceptance through a sustained position in government policy since New Labour began in 1997. When Primary Care Groups (PCGs) were introduced (Department of Health 1997), they were seen as vehicles for public involvement, reflecting devolution of power and local decision-making. During the process of this study (1999 - 2006) policy directives have highlighted a number of paradoxes, with the potential to impact on public involvement. Detailed development was left to local discretion, set against a national agenda that emphasised citizenship and consumerism. The purpose of this study was to explore, interpret and understand how public involvement policy was interpreted and implemented within the new organisational structures. The study was designed to address the research question `How is public involvement defined and operationalised within PCGs'. Due to the pace of organisational change, the research expanded to track lay experiences within Primary Care Trusts (PCTs). The research methods included case study, national survey, telephone interviews and the development of a conceptual framework for public involvement in primary care. From the analysis of the national survey and two in-depth case studies, the study provided a detailed profile of lay members across England. Issues regarding representativeness and the identification of a potentially discriminatory appointment system were raised. Despite inadequate training lay members were strongly represented in public involvement and health-related issues but less so in financial and operational areas. There were widespread difficulties with individual capacity and a minority of members identified themes relating to isolation, exploitation and lack of skills recognition. There was little evidence of strategic and organisational development in implementing and responding to involvement initiatives. The majority of approaches to public involvement within this study focused on information exchange and therefore, were tokenistic in relation to power sharing. The impact of the national agenda was evident and the lack of specific central directives relating to involvement led it to remain a low priority. As the move to PCT status became central, public involvement was reclaimed as a management prerogative. The analysis showed that the concept of citizenship, so central to Third Way politics was poignantly missing. The study reflected a focus on service users and the different roles of citizen and user were not clearly demarcated. The use of Foucault's concepts of governmentality and discipline provided an explanatory framework for elucidating the study's findings. The effects of governmentality embedded in policy directives and disciplinary mechanisms within NHS organisations were identified as crucial factors for the lack of significant progress of public involvement over the period of the research study

    Feasible, Robust and Reliable Automation and Control for Autonomous Systems

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    The Special Issue book focuses on highlighting current research and developments in the automation and control field for autonomous systems as well as showcasing state-of-the-art control strategy approaches for autonomous platforms. The book is co-edited by distinguished international control system experts currently based in Sweden, the United States of America, and the United Kingdom, with contributions from reputable researchers from China, Austria, France, the United States of America, Poland, and Hungary, among many others. The editors believe the ten articles published within this Special Issue will be highly appealing to control-systems-related researchers in applications typified in the fields of ground, aerial, maritime vehicles, and robotics as well as industrial audiences

    Geospatial Computing: Architectures and Algorithms for Mapping Applications

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    Beginning with the MapTube website (1), which was launched in 2007 for crowd-sourcing maps, this project investigates approaches to exploratory Geographic Information Systems (GIS) using web-based mapping, or ‘web GIS’. Users can log in to upload their own maps and overlay different layers of GIS data sets. This work looks into the theory behind how web-based mapping systems function and whether their performance can be modelled and predicted. One of the important questions when dealing with different geospatial data sets is how they relate to one another. Internet data stores provide another source of information, which can be exploited if more generic geospatial data mining techniques are developed. The identification of similarities between thousands of maps is a GIS technique that can give structure to the overall fabric of the data, once the problems of scalability and comparisons between different geographies are solved. After running MapTube for nine years to crowd-source data, this would mark a natural progression from visualisation of individual maps to wider questions about what additional knowledge can be discovered from the data collected. In the new ‘data science’ age, the introduction of real-time data sets introduces a new challenge for web-based mapping applications. The mapping of real-time geospatial systems is technically challenging, but has the potential to show inter-dependencies as they emerge in the time series. Combined geospatial and temporal data mining of realtime sources can provide archives of transport and environmental data from which to accurately model the systems under investigation. By using techniques from machine learning, the models can be built directly from the real-time data stream. These models can then be used for analysis and experimentation, being derived directly from city data. This then leads to an analysis of the behaviours of the interacting systems. (1) The MapTube website: http://www.maptube.org

    Protected Area Governance and Management

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    Protected Area Governance and Management presents a compendium of original text, case studies and examples from across the world, by drawing on the literature, and on the knowledge and experience of those involved in protected areas. The book synthesises current knowledge and cutting-edge thinking from the diverse branches of practice and learning relevant to protected area governance and management. It is intended as an investment in the skills and competencies of people and consequently, the effective governance and management of protected areas for which they are responsible, now and into the future. The global success of the protected area concept lies in its shared vision to protect natural and cultural heritage for the long term, and organisations such as International Union for the Conservation of Nature are a unifying force in this regard. Nonetheless, protected areas are a socio-political phenomenon and the ways that nations understand, govern and manage them is always open to contest and debate. The book aims to enlighten, educate and above all to challenge readers to think deeply about protected areas—their future and their past, as well as their present

    GSI Scientific Report 2004 [GSI Report 2005-1]

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