10,126 research outputs found
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A dynamic petri net model for iterative and interactive distributed multimedia presentation
Object Composition Petri Nets (OCPN), Priority Petri Nets (P-Net), Dynamic OCPN (DOCPN) and Enhanced P-Nets (EP-Net) have extended the original Petri Net to achieve the modeling of media synchronization and asynchronous user interactions during multimedia playback. Dynamic Petri Net (DPN) has been conceptualized to tackle existing problems in these two areas of modeling distributed multimedia systems. DPN features dynamic modeling elements which allows iteration and hence is able to reduce graph sizes of synchronous playback models while allowing greater details to be shown. DPN also introduces asynchronous event handling techniques that are powerful and effective. DPN was used in the design and modeling of a multimedia orchestration tool which is a typical representation of an application that works in a distributed multimedia system
Automatic Synchronization of Multi-User Photo Galleries
In this paper we address the issue of photo galleries synchronization, where
pictures related to the same event are collected by different users. Existing
solutions to address the problem are usually based on unrealistic assumptions,
like time consistency across photo galleries, and often heavily rely on
heuristics, limiting therefore the applicability to real-world scenarios. We
propose a solution that achieves better generalization performance for the
synchronization task compared to the available literature. The method is
characterized by three stages: at first, deep convolutional neural network
features are used to assess the visual similarity among the photos; then, pairs
of similar photos are detected across different galleries and used to construct
a graph; eventually, a probabilistic graphical model is used to estimate the
temporal offset of each pair of galleries, by traversing the minimum spanning
tree extracted from this graph. The experimental evaluation is conducted on
four publicly available datasets covering different types of events,
demonstrating the strength of our proposed method. A thorough discussion of the
obtained results is provided for a critical assessment of the quality in
synchronization.Comment: ACCEPTED to IEEE Transactions on Multimedi
A query description model based on basic semantic unit composite Petri-Net for soccer video
Digital video networks are making available increasing amounts of sports video data. The volume of material on offer means that sports fans often rely on prepared summaries of game highlights to follow the progress of their favourite teams. A significant application area for automated video analysis technology is the generation of personalized highlights of sports events. One of the most popular sports around world is soccer. A soccer game is composed of a range of significant events, such as goal scoring, fouls, and substitutions. Automatically detecting these events in a soccer video can enable users to interactively design their own highlights programmes. From an analysis of broadcast soccer video, we propose a query description model based on Basic Semantic Unit Composite Petri-Nets (BSUCPN) to automatically detect significant events within soccer video. Firstly we define a Basic Semantic Unit (BSU) set for soccer videos based on identifiable feature elements within a soccer video, Secondly we design Composite Petri-Net (CPN) models for semantic queries and use these to describe BSUCPNs for semantic events in soccer videos. A particular strength of this approach is that users are able to design their own semantic event queries based on BSUCPNs to search interactively within soccer videos. Experimental results
based on recorded soccer broadcasts are used to illustrate the potential of this approach
Operating-system support for distributed multimedia
Multimedia applications place new demands upon processors, networks and operating systems. While some network designers, through ATM for example, have considered revolutionary approaches to supporting multimedia, the same cannot be said for operating systems designers. Most work is evolutionary in nature, attempting to identify additional features that can be added to existing systems to support multimedia. Here we describe the Pegasus project's attempt to build an integrated hardware and operating system environment from\ud
the ground up specifically targeted towards multimedia
Self-modifiable color petri nets for modeling user manipulation and network event handling
A Self-Modifiable Color Petri Net (SMCPN) which has multimedia synchronization capability and the ability to model user manipulation and network event (i.e. network congestion, etc.) handling is proposed in this paper. In SMCPN, there are two types of tokens: resource tokens representing resources to be presented and color tokens with two sub-types: one associated with some commands to modify the net mechanism in operation, another associated with a number to decide iteration times. Also introduced is a new type of resource token named reverse token that moves to the opposite direction of arcs. When user manipulation/network event occurs, color tokens associated with the corresponding interrupt handling commands will be injected into places that contain resource tokens. These commands are then executed to handle the user manipulation/network event. SMCPN has the desired general programmability in the following sense: 1) It allows handling of user manipulations or pre-specified events at any time while keeping the Petri net design simple and easy. 2) It allows the user to customize event handling beforehand. This means the system being modeled can handle not only commonly seen user interrupts (e.g. skip, reverse, freeze), the user is free to define new operations including network event handling. 3) It has the power to simulate self-modifying protocols. A simulator has been built to demonstrate the feasibility of SMCPN
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Computing infrastructure issues in distributed communications systems : a survey of operating system transport system architectures
The performance of distributed applications (such as file transfer, remote login, tele-conferencing, full-motion video, and scientific visualization) is influenced by several factors that interact in complex ways. In particular, application performance is significantly affected both by communication infrastructure factors and computing infrastructure factors. Several communication infrastructure factors include channel speed, bit-error rate, and congestion at intermediate switching nodes. Computing infrastructure factors include (among other things) both protocol processing activities (such as connection management, flow control, error detection, and retransmission) and general operating system factors (such as memory latency, CPU speed, interrupt and context switching overhead, process architecture, and message buffering). Due to a several orders of magnitude increase in network channel speed and an increase in application diversity, performance bottlenecks are shifting from the network factors to the transport system factors.This paper defines an abstraction called an "Operating System Transport System Architecture" (OSTSA) that is used to classify the major components and services in the computing infrastructure. End-to-end network protocols such as TCP, TP4, VMTP, XTP, and Delta-t typically run on general-purpose computers, where they utilize various operating system resources such as processors, virtual memory, and network controllers. The OSTSA provides services that integrate these resources to support distributed applications running on local and wide area networks.A taxonomy is presented to evaluate OSTSAs in terms of their support for protocol processing activities. We use this taxonomy to compare and contrast five general-purpose commercial and experimental operating systems including System V UNIX, BSD UNIX, the x-kernel, Choices, and Xinu
Semantic analysis of field sports video using a petri-net of audio-visual concepts
The most common approach to automatic summarisation and highlight detection in sports video is to train an automatic classifier to detect semantic highlights based on occurrences of low-level features such as action replays, excited commentators or changes in a scoreboard. We propose an alternative approach based on the detection of perception concepts (PCs) and the construction of Petri-Nets which can be used for both semantic description and event detection within sports videos. Low-level algorithms for the detection of perception concepts using visual, aural and motion characteristics are proposed, and a series of Petri-Nets composed of perception concepts is formally defined to describe video content. We call this a Perception Concept Network-Petri Net (PCN-PN) model. Using PCN-PNs, personalized high-level semantic descriptions of video highlights can be facilitated and queries on high-level semantics can be achieved. A particular strength of this framework is that we can easily build semantic detectors based on PCN-PNs to search within sports videos and locate interesting events. Experimental results based on recorded sports
video data across three types of sports games (soccer, basketball and rugby), and each from multiple broadcasters, are used to illustrate the potential of this framework
An Architecture for distributed multimedia database systems
In the past few years considerable demand for user oriented multimedia information systems has developed. These systems must provide a rich set of functionality so that new, complex, and interesting applications can be addressed. This places considerable importance on the management of diverse data types including text, images, audio and video. These requirements generate the need for a new generation of distributed heterogeneous multimedia database systems. In this paper we identify a set of functional requirements for a multimedia server considering database management, object synchronization and integration, and multimedia query processing. A generalization of the requirements to a distributed system is presented, and some of our current research and developing activities are discussed
Mobile support in CSCW applications and groupware development frameworks
Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today.
CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices
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