39 research outputs found
A topological approach for segmenting human body shape
Segmentation of a 3D human body, is a very challenging problem in applications exploiting human scan data. To tackle this problem, the paper proposes a topological approach based on the discrete Reeb graph (DRG) which is an extension of the classical Reeb graph to handle unorganized clouds of 3D points. The essence of the approach concerns detecting critical nodes in the DRG, thereby permitting the extraction of branches that represent parts of the body. Because the human body shape representation is built upon global topological features that are preserved so long as the whole structure of the human body does not change, our approach is quite robust against noise, holes, irregular sampling, frame change and posture variation. Experimental results performed on real scan data demonstrate the validity of our method
Recommended from our members
A Combinatorial Parametric Engineering Model for Solid Freeform Fabrication
Fabricated parts are often represented as compact connected smooth 3-manifolds with
boundary, where the boundaries consist of compact smooth 2-manifolds. This class of mathematical
structures includes topological spaces with enclosed voids and tunnels. Useful information about these
structures are coded into level functions (Morse functions) which map points in the 3-manifold onto their
height above a fixed plane. By definition, Morse functions are smooth functions, all of whose critical
points are nondegenerate. This information is presented by the Reeb graph construction that develops a
topologically informative skeleton of the manifold whose nodes are the critical points of the Morse function
and whose edges are associated with the connected components between critical slices. This approach
accurately captures the SFF process: using a solid geometric model of the part, defining surface
boundaries; selecting a part orientation; forming planar slices, decomposing the solid into a sequence of
thin cross-sectional polyhedral layers; and then fabricating the part by producing the polyhedra by additive
manufacturing. This note will define a qualitative and combinatorial parametric engineering model of the
SFF part design process. The objects under study will be abstract simplicial complexes K with boundary
âK. Systems of labeled 2-surfaces in K, called slices, will be associated with the cross-sectional polyhedral
layers. The labeled slices are mapped into a family of digraph automata, which, unlike cellular automata,
are defined not on regular lattices with simple connectivities (cells usually have either 4 or 8 cell
neighborhoods) but on unrestricted digraphs whose connectivities are irregular and more complicated.Mechanical Engineerin
Image = Structure + Few Colors
Topology plays an important role in computer vision by capturing
the structure of the objects. Nevertheless, its potential applications
have not been sufficiently developed yet. In this paper, we combine the
topological properties of an image with hierarchical approaches to build a
topology preserving irregular image pyramid (TIIP). The TIIP algorithm
uses combinatorial maps as data structure which implicitly capture the
structure of the image in terms of the critical points. Thus, we can achieve
a compact representation of an image, preserving the structure and topology
of its critical points (maxima, the minima and the saddles). The parallel
algorithmic complexity of building the pyramid is O(log d) where d is
the diameter of the largest object.We achieve promising results for image
reconstruction using only a few color values and the structure of the image,
although preserving fine details including the texture of the image
Decision Making for Rapid Information Acquisition in the Reconnaissance of Random Fields
Research into several aspects of robot-enabled reconnaissance of random
fields is reported. The work has two major components: the underlying theory of
information acquisition in the exploration of unknown fields and the results of
experiments on how humans use sensor-equipped robots to perform a simulated
reconnaissance exercise.
The theoretical framework reported herein extends work on robotic exploration
that has been reported by ourselves and others. Several new figures of merit
for evaluating exploration strategies are proposed and compared. Using concepts
from differential topology and information theory, we develop the theoretical
foundation of search strategies aimed at rapid discovery of topological
features (locations of critical points and critical level sets) of a priori
unknown differentiable random fields. The theory enables study of efficient
reconnaissance strategies in which the tradeoff between speed and accuracy can
be understood. The proposed approach to rapid discovery of topological features
has led in a natural way to to the creation of parsimonious reconnaissance
routines that do not rely on any prior knowledge of the environment. The design
of topology-guided search protocols uses a mathematical framework that
quantifies the relationship between what is discovered and what remains to be
discovered. The quantification rests on an information theory inspired model
whose properties allow us to treat search as a problem in optimal information
acquisition. A central theme in this approach is that "conservative" and
"aggressive" search strategies can be precisely defined, and search decisions
regarding "exploration" vs. "exploitation" choices are informed by the rate at
which the information metric is changing.Comment: 34 pages, 20 figure
An edit distance for Reeb graphs
We consider the problem of assessing the similarity of 3D shapes
using Reeb graphs from the standpoint of robustness under
perturbations. For this purpose, 3D objects are viewed as spaces
endowed with real-valued functions, while the similarity between
the resulting Reeb graphs is addressed through a graph edit
distance. The cases of smooth functions on manifolds and piecewise
linear functions on polyhedra stand out as the most interesting
ones. The main contribution of this paper is the introduction of a
general edit distance suitable for comparing Reeb graphs in these
settings. This edit distance promises to be useful for
applications in 3D object retrieval because of its stability
properties in the presence of noise