53,976 research outputs found

    Quality Enhancement of 3D Models Reconstructed By RGB-D Camera Systems

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    Low-cost RGB-D cameras like Microsoft\u27s Kinect capture RGB data for each vertex while reconstructing 3D models from objects with obvious drawbacks of poor mesh and texture qualities due to their hardware limitations. In this thesis we propose a combined method that enhances geometrically and chromatically 3D models reconstructed by RGB-D camera systems. Our approach utilizes Butterfly Subdivision and Surface Fitting techniques to generate smoother triangle surface meshes, where sharp features can be well preserved or minimized by different Surface Fitting algorithms. Additionally the global contrast of mesh textures is enhanced by using a modified Histogram Equalization algorithm, in which the new intensity of each vertex is obtained by applying cumulative distribution function and calculating the accumulated normalized histogram of the texture. A number of experimental results and comparisons demonstrate that our method efficiently and effectively improves the geometric and chromatic quality of 3D models reconstructed from RGB-D cameras

    The Modified Direct Method: an Approach for Smoothing Planar and Surface Meshes

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    The Modified Direct Method (MDM) is an iterative mesh smoothing method for smoothing planar and surface meshes, which is developed from the non-iterative smoothing method originated by Balendran [1]. When smooth planar meshes, the performance of the MDM is effectively identical to that of Laplacian smoothing, for triangular and quadrilateral meshes; however, the MDM outperforms Laplacian smoothing for tri-quad meshes. When smooth surface meshes, for trian-gular, quadrilateral and quad-dominant mixed meshes, the mean quality(MQ) of all mesh elements always increases and the mean square error (MSE) decreases during smoothing; For tri-dominant mixed mesh, the quality of triangles always descends while that of quads ascends. Test examples show that the MDM is convergent for both planar and surface triangular, quadrilateral and tri-quad meshes.Comment: 18 page

    Creating Simplified 3D Models with High Quality Textures

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    This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is calibrated with Kinect depth camera, (ii) using a modified scheme to update model textures in an asymmetrical colour volume that contains a higher number of voxels than that of the geometry volume, (iii) simplifying dense polygon mesh model using quadric-based mesh decimation algorithm, and (iv) creating and mapping 2D textures to every polygon in the output 3D model. The proposed method is implemented in real-time by means of GPU parallel processing. Visualization via ray casting of both geometry and colour volumes provides users with a real-time feedback of the currently scanned 3D model. Experimental results show that the proposed method is capable of keeping the model texture quality even for a heavily decimated model and that, when reconstructing small objects, photorealistic RGB textures can still be reconstructed.Comment: 2015 International Conference on Digital Image Computing: Techniques and Applications (DICTA), Page 1 -

    Water, rather than temperature, dominantly impacts how soil fauna affect dissolved carbon and nitrogen release from fresh litter during early litter decomposition

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    Longstanding observations suggest that dissolved materials are lost from fresh litter through leaching, but the role of soil fauna in controlling this process has been poorly documented. In this study, a litterbag experiment employing litterbags with different mesh sizes (3 mm to permit soil fauna access and 0.04 mm to exclude fauna access) was conducted in three habitats (arid valley, ecotone and subalpine forest) with changes in climate and vegetation types to evaluate the effects of soil fauna on the concentrations of dissolved organic carbon (DOC) and total dissolved nitrogen (TDN) during the first year of decomposition. The results showed that the individual density and community abundance of soil fauna greatly varied among these habitats, but Prostigmata, Isotomidae and Oribatida were the dominant soil invertebrates. At the end of the experiment, the mass remaining of foliar litter ranged from 58% for shrub litter to 77% for birch litter, and the DOC and TDN concentrations decreased to 54%-85% and increased to 34%-269%, respectively, when soil fauna were not present. The effects of soil fauna on the concentrations of both DOC and TDN in foliar litter were greater in the subalpine forest (wetter but colder) during the winter and in the arid valley (warmer but drier) during the growing season, and this effect was positively correlated with water content. Moreover, the effects of fauna on DOC and TDN concentrations were greater for high-quality litter and were related to the C/N ratio. These results suggest that water, rather than temperature, dominates how fauna affect the release of dissolved substances from fresh litter

    Bearing material

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    A composite material is described which will provide low friction surfaces for materials in rolling or sliding contact and is self-lubricating and oxidation resistant up to and in excess of about 930 C. The composite is comprised of a metal component which lends strength and elasticity to the structure, a fluoride salt component which provides lubrication and, lastly, a glass component which not only provides oxidation protection to the metal but may also enhance the lubrication qualities of the composite
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