43 research outputs found

    System analysis of a Peer-to-Peer Video-on-Demand architecture : Kangaroo

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    Architectural design and deployment of Peer-to-Peer Video-on-Demand (P2PVoD) systems which support VCR functionalities is attracting the interest of an increasing number of research groups within the scientific community; especially due to the intrinsic characteristics of such systems and the benefits that peers could provide at reducing the server load. This work focuses on the performance analysis of a P2P-VoD system considering user behaviors obtained from real traces together with other synthetic user patterns. The experiments performed show that it is feasible to achieve a performance close to the best possible. Future work will consider monitoring the physical characteristics of the network in order to improve the design of different aspects of a VoD system.El disseny arquitectònic i el desplegament de sistemes de Vídeo sota Demanda "Peer-to-Peer" que soporten funcionalitats VCR està captant l'interès d'un nombre creixent de grups de recerca a la comunitat científica, degut especialment a les característiques intrínsiques dels mencionats sistemes i als beneficis que els peers podrien proporcionar a la reducció de la càrrega en el servidor. Aquest treball tracta l'anàlisi del rendiment d'un sistema P2P-VoD considerant el comportament d'usuaris obtingut amb traçes reals i amb patrons sintètics. Els experiments realitzats mostren que és viable assolir un rendiment proper al cas més óptim. Com treball futur es considerarà la monitorització de les característiques físiques de la xarxa per a poder millorar el disseny dels diferents aspectes que formen un sistema de VoD.El diseño arquitectónico y el despliegue de sistemas de Video bajo Demanda "Peer-to-Peer" que soportan funcionalidades VCR está captando el interés de un número creciente de grupos de investigación dentro de la comunidad científica; especialmente debido a las características intrínsecas de tales sistemas y a los beneficios que los peers podrían proporcionar en la reducción de la carga en el servidor. Este trabajo se enfoca en el análisis de rendimiento de un sistema P2PVoD considerando el comportamiento de usuarios obtenido de trazas reales, junto a otros patrones sintéticos. Los experimentos realizados muestran que es viable lograr un rendimiento cercano al caso más óptimo. El trabajo futuro considerará la monitorización de las características físicas de la red para poder mejorar el diseño de los diferentes aspectos que conforman un sistema de VoD

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    DONet-VoD: A hybrid overlay solution for efficient peer-to-peer video on demand services

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    AngelCast: cloud-based peer-assisted live streaming using optimized multi-tree construction

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    Increasingly, commercial content providers (CPs) offer streaming solutions using peer-to-peer (P2P) architectures, which promises significant scalabil- ity by leveraging clients’ upstream capacity. A major limitation of P2P live streaming is that playout rates are constrained by clients’ upstream capac- ities – typically much lower than downstream capacities – which limit the quality of the delivered stream. To leverage P2P architectures without sacri- ficing quality, CPs must commit additional resources to complement clients’ resources. In this work, we propose a cloud-based service AngelCast that enables CPs to complement P2P streaming. By subscribing to AngelCast, a CP is able to deploy extra resources (angel), on-demand from the cloud, to maintain a desirable stream quality. Angels do not download the whole stream, nor are they in possession of it. Rather, angels only relay the minimal fraction of the stream necessary to achieve the desired quality. We provide a lower bound on the minimum angel capacity needed to maintain a desired client bit-rate, and develop a fluid model construction to achieve it. Realizing the limitations of the fluid model construction, we design a practical multi- tree construction that captures the spirit of the optimal construction, and avoids its limitations. We present a prototype implementation of AngelCast, along with experimental results confirming the feasibility of our service.Supported in part by NSF awards #0720604, #0735974, #0820138, #0952145, #1012798 #1012798 #1430145 #1414119. (0720604 - NSF; 0735974 - NSF; 0820138 - NSF; 0952145 - NSF; 1012798 - NSF; 1430145 - NSF; 1414119 - NSF

    Agent based infrastructure for real-time applications

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    In this paper we propose a new infrastructure for real-time applications. As a preliminary, we describe basic characteristics of the most popular real-time services like VoIP, videoconferencing, live media streaming, and network multiplayer games. We focus on the end-to-end latency, bandwidth and efficient transmission methods. Next, we present our project concepts, infrastructure model, details of implementation and our testing environment which was designed for testing many aspects of real-time services. The system combines mechanisms for ensuring best possible connection quality (QoS), load balance of servers in infrastructure and gives control over the packet routing decisions. Additionally, provided security mechanisms make it a good choice even in the environment where a high security level is required. The system is based on the Peer-to-Peer (P2P) model and data between users is routed over an overlay network, consisting of all participating peers as network nodes. This overlay can by used for application level multicast or live media stream. In the logging process each user is assigned to a specific node (based on his geographic location and nodes load). Because nodes are participating in data transmission, we have control over the data flow route. It is possible to specify the desired route, so, regardless of the external routing protocol, we can avoid paths that are susceptible to eavesdropping. Another feature of the presented system is usage of agents. Each agent acts within the single node. Its main task is to constantly control the quality of transmission. It analyzes such parameters like link bandwidth use, number of lost packets, time interval between each packet etc. The information collected by the agents from all nodes allows to build a dynamic routing table. Every node uses the Dijkstra's algorithm to find the best at the moment route to all other nodes. The routes are constantly modified as a consequence of changes found by agents or updates sent by other nodes. In VoD services agents also analyze popularity of streamed media, which helps build intelligent video cache. To ensure greater security and high reliability of the system, we have provided a reputation mechanism. It is used during bringing up to date the information about possible routes and their quality, given by other nodes. Owing to this solution nodes and routes which are more reliable get higher priority

    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results

    Video Traffic Flow Analysis in Distributed System during Interactive Session

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    Cost effective, smooth multimedia streaming to the remote customer through the distributed “video on demand” architecture is the most challenging research issue over the decade. The hierarchical system design is used for distributed network to satisfy more requesting users. The distributed hierarchical network system contains all the local and remote storage multimedia servers. The hierarchical network system is used to provide continuous availability of the data stream to the requesting customer. In this work, we propose a novel data stream that handles the methodology for reducing the connection failure and smooth multimedia stream delivery to the remote customer. The proposed session based single-user bandwidth requirement model presents the bandwidth requirement for any interactive session like pause, move slowly, rewind, skip some of the frame, and move fast with some constant number of frames. The proposed session based optimum storage finding algorithm reduces the search hop count towards the remote storage-data server. The modeling and simulation result shows the better impact over the distributed system architecture. This work presents the novel bandwidth requirement model at the interactive session and gives the trade-off in communication and storage costs for different system resource configurations

    PEER-TO-PEER 3D/MULTI-VIEW VIDEO STREAMING

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    Abstract The recent advances in stereoscopic video capture, compression and display have made 3D video a visually appealing and costly affordable technology. More sophisticated multi-view videos have also been demonstrated. Yet their remarkably increased data volume poses greater challenges to the conventional client/server systems. The stringent synchronization demands from different views further complicate the system design. In this thesis, we present an initial attempt toward efficient streaming of 3D videos over peer-to-peer networks. We show that the inherent multi-stream nature of 3D video makes playback synchronization more difficult. We address this by a 2-stream buffer, together with a novel segment scheduling. We further extend our system to support multi-view video with view diversity and dynamics. We have evaluated our system under different end-system and network configurations with typical stereo video streams. The simulation results demonstrate the superiority of our system in terms of scalability, streaming quality and dealing with view dynamics
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