908,212 research outputs found

    Conceptual Design Support Tool for Subsea Equipment

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    Conceptual design is the most critical phase of product design and development process. It is the stage where major decisions are made by which will have an impact on the latter stage of design and related manufacturing processes. A tool called Conceptual Design Support Tool (CDST) had been developed to assist designers during conceptual design process. The overall goal of this project is to enhance the current CDST knowledge base. The enhancement will focus on product design in oil and gas domain particularly subsea equipment. In order to achieve this goal, the project will involves familiarization of CDST, study on subsea equipment, expanding CDST knowledge base and demonstration of the enhanced CDST. The enhancements of the CDST are important because the conceptual design can be perform more efficiently as the knowledge base expanded. The knowledge base expansion can also preserve expert's knowledge and train novice designer with the available design concept inside the knowledge base. Towards this goal, design concept for subsea separation system have been collected and stored inside the CDST knowledge base. These design concepts are generated based on the functional decomposition of the subsea separation system

    Conceptual Design Support Tool for Subsea Equipment

    Get PDF
    Conceptual design is the most critical phase of product design and development process. It is the stage where major decisions are made by which will have an impact on the latter stage of design and related manufacturing processes. A tool called Conceptual Design Support Tool (CDST) had been developed to assist designers during conceptual design process. The overall goal of this project is to enhance the current CDST knowledge base. The enhancement will focus on product design in oil and gas domain particularly subsea equipment. In order to achieve this goal, the project will involves familiarization of CDST, study on subsea equipment, expanding CDST knowledge base and demonstration of the enhanced CDST. The enhancements of the CDST are important because the conceptual design can be perform more efficiently as the knowledge base expanded. The knowledge base expansion can also preserve expert's knowledge and train novice designer with the available design concept inside the knowledge base. Towards this goal, design concept for subsea separation system have been collected and stored inside the CDST knowledge base. These design concepts are generated based on the functional decomposition of the subsea separation system

    METHOD FOR REFERENCE-BASED MANUFACTURING COST ESTIMATION – EVALUATION STUDY USING A PROTOTYPE

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    Within product development, manufacturing cost estimation provides a sound basis for design and management decisions. This secures companies profitability, but the effort is high and deep knowledge at the interface of design, manufacturing and costs is needed. These issues can be eased with automation enabled by semantic technologies. Therefore, the authors developed a method for reference-based manufacturing cost estimation and created a prototype. This research evaluates the method and the prototype. Observation, interview and questionnaire were conducted with ten experienced cost engineers at a large German manufacturing company. Based on its results, the study shows the methods contribution to lower estimation effort, while the impact on transparency and the knowledge base was only partly verified. The method steps show different automation potential, so an incremental automation should be considered. Even though semantic technologies show high potential for identifying reference system elements in this study, the limiting factor for automation in manufacturing cost estimation remains the low availability of product and manufacturing information and missing knowledge of its connection within product development

    Models of Furniture Design Using Coconut Wood Based on Local Culture for Global and Domestic Market

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    This study provides, for creative industries, a convenient overview of a process that is still rarely used. This study aims to provide a model of furniture design and production that can compete with the growth of furniture exports and market demand. Demand is increasing for furniture that is not mass-produced and is based on local culture. The design thinking approach was used to produce this model. This process consists of several steps, such as the study of references, group discussions with expert participants and the exploration and development of design products by students; the products are based on local culture with coconut wood as the main material. This research improves upon previous models. Building a knowledge base in the initial phase was very important and involved the identification and extraction of local resources. This phase needs to be supported by experiential activities of ‘digging’ to extract design boundaries, along with other activities involving the transformation of ideas into visual schemes as sources of design inspiration. This phase is then followed by interpretation and execution, including feasibility tests of the design product

    Modeling for effective computer support to MEMS product development

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    Microelectromechanical systems (MEMS) are miniaturized devices with high functionality. In recent years, MEMS products have become increasingly dominant in every aspect of the commercial market place. As the MEMS technology is in its infant stage and has several unique features compared to macro-scale products, it is faced with several challenges. One of them is that design and fabrication knowledge is very intrigue and thus very difficult to be accessible. An effective computer support to the MEMS product development is thus very important. This thesis study undertakes a thorough investigation into the MEMS product development process and its computer support. Specifically, the study examines the state-of-the-art in computer aided design systems in light of the support of product functionality. It is shown that MEMS product development involves high degree of uncertainty, which calls for an unconventional computer support. At this point, this study proposes an approach to construct a knowledge base in a fairly flexible and real-time manner. This approach is based on the extended function-behavior-structure framework and the template technique proposed in this thesis. The other finding is that the MEMS product development resembles the one-of-a-kind product (OKP) development. Therefore software tools for the OKP product development process can be applied to the MEMS product development process. These tools are examined, and further extensions upon them are proposed. Throughout the thesis, a microdispensing system is used as an example for illustration of concepts described in this thesis

    An explorative study of knowledge transfer processes in new product development in the automotive industry

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    This research builds on three projects that aim to investigate how knowledge transfer takes place in new product development in the automotive industry. The study seeks to picture how product development teams frame and shape new product knowledge, how they interpret such knowledge, and how they apply knowledge to the product development process. From that perspective, product development activities can be seen as transactions that are integrated into an overall system of identifying, assessing, collecting and combining knowledge. Results of my research so far reveal that there are many factors that affect the successful management of knowledge transfer in new product development projects. Based on my first two projects, using the case study approach, it is evident that for successful knowledge transfer to occur, there is a need to distinguish between design knowledge that is embedded in the tacit knowledge domain and that embedded in the or explicit design knowledge domain. The results of project three, using a survey questionnaire approach, provide a powerful demonstration, that knowledge integration, combination and creation in product development need intensive interaction and collaboration. The enormous importance of interaction and collaboration to integrate and combine knowledge has its origin in the nature of design knowledge. For example engineers produced in the survey a 82 % rate of agreement with the statement that they use mainly knowledge that comes from their past work experience as product developers, in order to solve complex design tasks. The underlying assumption of this finding is, that engineers are therefore mostly forced to transfer tacit design knowledge to solve complex design tasks. The research showed that a remarkable under-performance exists in knowledge identification and knowledge articulation in new product development in the automotive industry. In vehicle development, non-routine tasks are highly complex. This requires team members to have an understanding of the complete product system architecture. To create such an understanding, engineers need to identify and articulate knowledge. These activities can be seen as a pre-knowledge creation. The result is a shared product knowledge base, which makes it possible for people engaged in the vehicle development process to use different kinds of knowledge to capture and link new technologies into innovative products. This may require a cultural shift by vehicle manufacturers in terms of how they steer and allocate resources to future vehicle development programmes. Building on four years engagement with knowledge transfer research, I conclude that organisations in the automotive sector still rely on methods and processes that were successful in the past and strictly directed at exploiting tangible assets. To integrate preknowledge creation, as a new found discipline in product development projects creates an enormous potential to integrate and combine knowledge in an efficient way for future product development projects.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Reframing the value of virtual prototyping: Intermediary virtual prototyping - the evolving approach of virtual environments based virtual prototyping in the context of new product development and low volume production

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    This thesis studies how the evolving approach of virtual environments-based virtual prototyping can be evaluated in the context of product design and development in the manufacturing industry. The entry point for this research is the relatively long experience in applied research in virtual prototyping with industry. As the virtual prototyping technology has become more mature, the focus of research and development has extended from technology demonstrations towards utilization in product design and development processes. However, lack of scientific and practical knowledge of real benefits and the value of virtual prototyping has seemed to be a deterrent to its wider adoption of industry. The aim of this thesis is by means of scientific research to increase the knowledge of the value contribution of virtual prototyping as well as its impacts in a practical industrial context.This problem was approached from the science base by formulating an expanded theory framework for value modelling, and from the problem base by an empirical case study in one manufacturing company. The research approach was constructive and exploratory.The research results consist of three types of knowledge. Firstly, the scientific theoretical foundation was elaborated for initiating value modelling of virtual prototyping and virtual environments. Secondly, new knowledge on the value of virtual prototyping within new product development was created in an industrial case study. Finally, knowledge on how virtual prototyping (VP) impacts the company was reported. The impact was discussed in the dimensions of process, social and technological implications.This research contributed to engineering design science by conceptualizing virtual prototyping in the context of product design and development expanding to the dimensions of human factors and management theory. Thus, the contribution is also manifested by constructing the expanded theory framework for virtual prototyping value modelling in four dimensions with causal justification from virtual reality technology to business value elements which led to the new concept of Intermediary Virtual Prototyping (IVP). The discussed concept of IVP underscores the many layers from technical advantages of virtual reality to the expanded mediating object of product development activity system.The discussion was carried on from the perspective of a partially configurable products and manual work-intensive variant production mode. This perspective is novel compared to the majority of virtual prototyping and virtual environments literature. It is proposed that IVP is particularly beneficial in this context, where human skills and knowledge contribute to the flexibility of production system.IVP should be considered as a strategic investment that will produce income in the long run. IVP contributes to the co-creation and variant production paradigms by involving human creativity at an early product design and development phase, thus increasing flexibility. IVP creates value in use, but in turn it impacts the company in all the four dimensions mentioned

    Desain Ornamen dan Seni Lukis Tradisional dalam Mendukung Kriya Kreatif

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    Summary Ornamental design and traditional artistic painting is one of the parts of which had changed since 1920 – 1930, and develops in Bali. In the past, the development of ornamental design and Traditional Artistic Painting is called as Traditional Art or Traditional Classical Fine Arts of Bali, where traditional classical fine arts functions as temple decoration or decoration of ceremonial tools of Hindu Religion and decoration of royal equipment, therefore traditional classical fine arts is a service and devotion in nature both for spiritual as well as social interest. In 2009, Indonesian Government launched an activity of Creative Indonesia Year as one of the implementations of Creative Economical Development Based Creative Industry 2009 – 2025. Creative Industry is a manifestation of efforts to search for sustainable development through creativity as well as competitive economical climate and has renewed resources. High Education through long term development vision 2003 – 2010 emphasizing on effective national competitive power will be attained through research. To support Creative Industry Year 2009, the implementation of research on fine art, research on “Ornamental Design and Traditional Fine Arts supporting Creative Workmanship (Kriya)” will give additional value to the workmanship (kriya) and this additional value will affect economical field. To support competitive foundation of Creative Industry and creative workmanship application based creative art systematically, participative and sustainable, creative industry still needs various principle matters: (1) concept and operational on creative industry, creative workmanship, ornamental design and traditional artistic paintings which is appropriate with contextual condition of Creative Industry as urban community, workmanship product with self identity of Bali and multicultural in nature; (2) Inventory of Database on the existence, development and distribution of the elements of Ornamental Design and Traditional Artistic painting; (3) contextual conditions of various creative elements of artists and craftsmen. On the other side, the life of artists and craftsmen will be modern and global. Examples of research results specifically related to ornamental design and traditional artistic painting and creative industry are Inventory of Positive and Negative Culture (Expert Group, 2003); The Study on Traditional Living House of Bali Age (Gde Rai Remawa, 2008); The Study on the Use of Natural Stone as Handicraft in Bali (Ni Made Sunarini, 2008); Computer Desk Design with Effective Technology (Ngurah Ardana, 2008); Silver Handicrafts in Celuk (Ngidep Wiyasa, 2008). Publication of similar researches is important to form insight, opportunity for comparison and information supply as well as accuracy data with high reliability and validity. Problem, based on the problem of conception, lack of accuracy as well as limited knowledge on potency, opportunity and obstacles in creative industry development, creative workmanship and creative art, the research strives to overcome the problems as follows: (1) the concept of creative industry, creative workmanship and creative art based creation, superior art design have not been powerful, earthly and appreciative; (2) What are the contents of creative industry, creative workmanship and creative art formally theoretically as well as empirically; (3) lack of structured data on the existence and distribution of creative workmanship and creative art elements; (4) limited knowledge on potency, opportunity and empirical obstacles on the existence of Ornamental Design and Traditional Artistic Painting on creative industrial product and creative workmanship. This research is aimed to: (1) make data on the concept of development, application of Ornamental Design and Traditional Artistic Painting in scientific foundation and operational of creative workmanship products; (2) compose data base of ornamental design and traditional artistic painting based aesthetic, additional value on creative industry and workmanship, according to inventory model, narrative on forms, functions, meaning as research report; (3) analyze ornamental design and traditional artistic painting contextually, development of creative industry and workmanship based sustainable art. Benefit: (1) the compiling of the concept of creative industrial design, ornamental design and Traditional Artistic Painting as a relevant art and operational in the local area; (2) the availability of data on the development of ornamental design and creative traditional artistic painting supporting and revitalizing research initiative and creativity; (3) the presentation of potency, opportunity and obstacles to encourage and optimize artist participation with craftsmen. The Scope of Research, the substance includes: (1) data collection, manifestation of creative concept, the scope of creative industry and creative workmanship. The scope of creative concept constitutes synergic creative ethos (soul and spirit), additional value economically, technology and art supported by Human Resources and craftsmen, creative craftsmen; (2) the scope of research includes data collection on creative workmanship business group, its development specifically in Bali, such as the opportunity of development of creative workmanship supporting creative tourism, collecting data of 5 (five) creative workmanship business groups: (1) carving workmanship; (2) sculpture workmanship; (3) artistic painting workmanship; (4) textile workmanship; (5) ceramic workmanship. Other fine art workmanship is not involved in the research; (3) scope of systemic provides corridor on creative workmanship business which is positive and constructive in nature, corridor of design and qualified creation are framed by: (1) specific characteristic, high quality and identity, (2) powerful in Human Resource basis, community and institutional, (3) creative ethos and creative diffuse, (4) has additional value economically, technologically and culturally, (5) open for local, national and international market acculturation. Method of Research. The research activity takes place in 7 (seven) regencies and 1 (one) municipality in Bali Province. The object of research of this research activity is to study workmanship products related to the application of motive development of ornamental design and creation of traditional artistic painting of 5 creative workmanship business groups developing well up to the present in Bali. The notion of creative workmanship business product here is limited to the form of handicraft products (workmanship) designed/created by the doers of the business activities started from production (both individually done of all activities as well as partly done and partly is executed by other parties) up to product marketing. Research population. Based on the information from Industry and Trade Service Office of Bali Province, it is known that the potency of workmanship sector of carving handicraft, sculpture, artistic painting, textile and ceramic in Bali area are in the sum of 5286 persons. Based on the description, further it is decided the amount of research sample proportionally in the sum of 105 (2%) work products from total creative workmanship business: carving workmanship, sculpture workmanship, traditional artistic painting workmanship, textile workmanship and available ceramic workmanship
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