1,726 research outputs found

    Compare multimedia frameworks in mobile platforms

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    Multimedia feature is currently one of the most important features in mobile devices. Many modern mobile platforms use a centralized software stack to handle multimedia requirements that software stack is called multimedia framework. Multimedia framework belongs to the middleware layer of mobile operating system. It can be considered as a bridge that connects mobile operating system kernel, hardware drivers with UI applications. It supplies high level APIs that offers simple and easy solutions for complicated multimedia tasks to UI application developers. Multimedia Framework also manages and utilizes low lever system software and hardware in an efficient manner. It offers a centralize solution between high level demands and low level system resources. In this M.Sc. thesis project we have studied, analyzed and compared open source GStreamer, Android Stagefright and Microsoft Silverlight Media Framework from several perspectives. Some of the comparison perspectives are architecture, supported use cases, extensibility, implementation language and program language support (bindings), developer support, and legal status aspects. One of the main contributions of this thesis work is that clarifying in details the strength and weaknesses of each framework. Furthermore, the thesis should serve decision-making guidance when on needs to select a multimedia framework for a project. Moreover, and to enhance the impression with the three multimedia frameworks, a basic media player implementation is demonstrated with source code in the thesis.fi=OpinnÀytetyö kokotekstinÀ PDF-muodossa.|en=Thesis fulltext in PDF format.|sv=LÀrdomsprov tillgÀngligt som fulltext i PDF-format

    Resource allocation for multimedia messaging services over EGPRS

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    The General Packet Radio Service (GPRS) is a new bearer service for GSM that greatly simplifies wireless access to packet data networks, such as the Internet, corporate LANs or to mobile portals. It applies a packet radio standard to transfer user data packets in wellorganized way between Mobile Stations (MS) and external packet data networks. The Enhanced General Packet Radio Service (EGPRS) is an extension of GPRS, offering much greater capacity. These enhancements have allowed the introduction of new services like Multimedia Messaging Services (MMS). MMS enables messaging with full content versatility, including images, audio, video, data and text, from terminal to terminal or from terminal to e-mail. The Wireless Application Protocol (WAP) is the WAP Forum standard for the presentation and delivery of wireless information and telephony services on mobile phones and other wireless terminals. In this thesis it is indicated that efficient radio resource allocation is necessary for managing different types of traffic in order to maintain the quality demands for different types of services. A theoretical model of MMS and WAP traffic is developed, and based on this model a simulator is implemented in Java programming language. This thesis proposes two techniques to improve the radio resource allocation algorithm performance called "radio link condition diversification" and "interactive traffic class prioritization". The radio link condition diversification technique defines minimum radio link quality that allows the user to receive their packets. The interactive traffic class prioritization technique defines different priorities for WAP packets and for MMS packets. Both techniques give good results in increasing user's perception of services and increasing network efficiency. This thesis indicates also that the prioritization mechanism successfully improves the response time of the interactive service by up to 80% with a setting of priority for interactive traffic class and decreasing the performance of the background traffic. This decrease is within a range acceptable by the end-user and that the link conditions limit mechanism has an advantage in terms of resource utilization

    The effects of network factors on the performance of 3G UMTS applications

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    Includes bibliographical references (leaves 139-148).3G is the wireless network technology expected to allow wireless applications to perform on par with wired applications. However 3G has factors which limit its performance. These factors include both device factors such as small screens, limited battery power and life, as well as network factors such as high delay networks and low bandwidths. This thesis investigates the following: how network factors affect the performance of 3G UMTS applications; which network factors have the most significant impact on a specific application; whether there are any minimum requirements needed for an application. Eight popular 3G applications were investigated: FTP, email, MMS, SMS, HTTP web browsing, broadcast media, video calling and streaming media

    Mobile telecommunication networks and mobile commerce : towards its applications in chinese market

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    La tĂ©lĂ©communication mobile connecte les personnes de n'importe oĂč Ă  tout moment. La transmission de la voix et des donnĂ©es Ă  travers les rĂ©seaux de tĂ©lĂ©communication mobile permet d'envoyer des informations et de diriger des transactions d'une maniĂšre nouvelle. Cela crĂ©e un nouveau domaine d'affaires qui s'appelle du commerce mobile, une affaire Ă©tendue basĂ©e sur l'Internet avec de nombreux des caractĂ©ristiques uniques ajoutĂ©s. Comme un soutien fondamental du plate-forme, les rĂ©seaux de la tĂ©lĂ©communication mobile joue un rĂŽle essentiel dans le commerce mobile. Leurs caractĂ©ristiques techniques et le dĂ©ploiement dĂ©terminent l'essence pour le commerce mobile. Dans cette mĂ©moire, nous Ă©tudions et prĂ©sentons les caractĂ©ristiques techniques des technologies communications mobiles du rĂ©seau 1G Ă  3G et au-delĂ . Nous Ă©tudions Ă©galement les technologies WLAN et WAP qui sont courantes dans le commerce mobile en Chine et dans le monde. Le commerce mobile est en train de se dĂ©velopper, le nombre d'utilisateurs de tĂ©lĂ©phones mobiles sont de plus en plus en Chine et dans ce monde. Les utilisateurs mobiles Ă©normes en Chine ainsi que la maturitĂ© des technologies 3G affichent un fort potentiel pour offrir et d'adopter plus les nouveaux services mobiles. AprĂšs rĂ©viser l'Ă©volution du commerce mobile et l'histoire du succĂšs i-mode au Japon, nous nous concentrons sur le mobile du marchĂ© chinois de maniĂšre Ă  dĂ©couvrir son marchĂ©, l'infrastructure du rĂ©seau mobile, et le modĂšle d'affaires. FondĂ© sur la base de notre enquĂȘte sur le commerce mobile chinois, nous prĂ©sentons, selon notre jugement, les services mobiles et des applications que sont convenables pour la Chine. Parmi eux, nous pensons qu'il y a la tendance sur les services basĂ©s sur la localisation et services orientĂ©es de l'architectures. Cette tendance peut attirer plus d'attention Ă  offrir de nouveaux services. En plus, elle peut offrir des services d'intĂ©gration et de personnalisation qui viennent de fournisseurs de services mobiles et des utilisateurs finaux. ______________________________________________________________________________ MOTS-CLÉS DE L’AUTEUR : Gestion intĂ©grĂ©e et Ă©cosystĂ©mique, Principe de prĂ©caution, Communication entre acteurs, Risques sur l'environnement et la santĂ©

    Utilization of Avatar-based Technology in The Area of Sign language... A Review

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    Information and communication technology (ICT) has progressed rapidly in recent years, and it is becoming necessary for everybody including deafpeople. This paper gives an overview of using a technology called Avatar-based technology in the area of sign language, which is the normal language of the deafworldwide, although it is different from country to another. This paper covers the basic concepts related to the signing avatar and the efforts for applying it indifferent sign language worldwide, especially Arabic Sign Language (ArSL)

    Lightweight mobile and wireless systems: technologies, architectures, and services

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    1Department of Information and Communication Systems Engineering (ICSE), University of the Aegean, 81100 Mytilene, Greece 2Department of Information Engineering and Computer Science (DISI), University of Trento, 38123 Trento, Italy 3Department of Informatics, Alexander Technological Educational Institute of Thessaloniki, Thessaloniki, 574 00 Macedonia, Greece 4Centre Tecnologic de Telecomunicacions de Catalunya (CTTC), 08860 Barcelona, Spain 5North Carolina State University (NCSU), Raleigh, NC 27695, US
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