66 research outputs found

    Equivalence-Checking on Infinite-State Systems: Techniques and Results

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    The paper presents a selection of recently developed and/or used techniques for equivalence-checking on infinite-state systems, and an up-to-date overview of existing results (as of September 2004)

    Beyond Language Equivalence on Visibly Pushdown Automata

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    We study (bi)simulation-like preorder/equivalence checking on the class of visibly pushdown automata and its natural subclasses visibly BPA (Basic Process Algebra) and visibly one-counter automata. We describe generic methods for proving complexity upper and lower bounds for a number of studied preorders and equivalences like simulation, completed simulation, ready simulation, 2-nested simulation preorders/equivalences and bisimulation equivalence. Our main results are that all the mentioned equivalences and preorders are EXPTIME-complete on visibly pushdown automata, PSPACE-complete on visibly one-counter automata and P-complete on visibly BPA. Our PSPACE lower bound for visibly one-counter automata improves also the previously known DP-hardness results for ordinary one-counter automata and one-counter nets. Finally, we study regularity checking problems for visibly pushdown automata and show that they can be decided in polynomial time.Comment: Final version of paper, accepted by LMC

    Two Lower Bounds for BPA

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    Branching bisimilarity of normed Basic Process Algebra (nBPA) was claimed to be EXPTIME-hard in previous papers without any explicit proof. Recently it has been pointed out by Petr Jancar that the claim lacked proper justification. In this paper, we develop a new complete proof for the EXPTIME-hardness of branching bisimilarity of nBPA. We also prove that the associated regularity problem of nBPA is PSPACE-hard. This improves previous P-hard result

    Game Characterization of Probabilistic Bisimilarity, and Applications to Pushdown Automata

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    We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata (without epsilon-transitions). We first show a general characterization of probabilistic bisimilarity in terms of two-player games, which naturally reduces checking bisimilarity of probabilistic labelled transition systems to checking bisimilarity of standard (non-deterministic) labelled transition systems. This reduction can be easily implemented in the framework of pPDA, allowing to use known results for standard (non-probabilistic) PDA and their subclasses. A direct use of the reduction incurs an exponential increase of complexity, which does not matter in deriving decidability of bisimilarity for pPDA due to the non-elementary complexity of the problem. In the cases of probabilistic one-counter automata (pOCA), of probabilistic visibly pushdown automata (pvPDA), and of probabilistic basic process algebras (i.e., single-state pPDA) we show that an implicit use of the reduction can avoid the complexity increase; we thus get PSPACE, EXPTIME, and 2-EXPTIME upper bounds, respectively, like for the respective non-probabilistic versions. The bisimilarity problems for OCA and vPDA are known to have matching lower bounds (thus being PSPACE-complete and EXPTIME-complete, respectively); we show that these lower bounds also hold for fully probabilistic versions that do not use non-determinism

    Visibly Pushdown Automata: From Language Equivalence to Simulation and Bisimulation

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    Bisimulation equivalence and regularity for real-time one-counter automata

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    A one-counter automaton is a pushdown automaton with a singleton stack alphabet, where stack emptiness can be tested; it is a real-time automaton if it contains no ε -transitions. We study the computational complexity of the problems of equivalence and regularity (i.e. semantic finiteness) on real-time one-counter automata. The first main result shows PSPACEPSPACE-completeness of bisimulation equivalence; this closes the complexity gap between decidability [23] and PSPACEPSPACE-hardness [25]. The second main result shows NLNL-completeness of language equivalence of deterministic real-time one-counter automata; this improves the known PSPACEPSPACE upper bound (indirectly shown by Valiant and Paterson [27]). Finally we prove PP-completeness of the problem if a given one-counter automaton is bisimulation equivalent to a finite system, and NLNL-completeness of the problem if the language accepted by a given deterministic real-time one-counter automaton is regular.Web of Science80474372

    Weak Bisimulation Approximants

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    Bisimilarity ∼ and weak bisimilarity ≈ are canonical notions of equivalence between processes, which are defined co-inductively, but may be approached – and even reached – by their (transfinite) inductively-defined approximants ∼α and ≈α. For arbitrary processes this approximation may need to climb arbitrarily high through the infinite ordinals before stabilising. In this paper we consider a simple yet well-studied process algebra, the Basic Parallel Processes (BPP), and investigate for this class of processes the minimal ordinal α such that ≈ = ≈α. The main tool in our investigation is a novel proof of Dickson’s Lemma. Unlike classical proofs, the proof we provide gives rise to a tight ordinal bound, of ω n, on the order type of non-increasing sequences of n-tuples of natural numbers. With this we are able to reduce a long-standing bound on the approximation hierarchy for weak bisimilarity ≈ over BPP, and show that ≈ = ≈ω ω

    A Polynomial Time Algorithm for Deciding Branching Bisimilarity on Totally Normed BPA

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    Strong bisimilarity on normed BPA is polynomial-time decidable, while weak bisimilarity on totally normed BPA is NP-hard. It is natural to ask where the computational complexity of branching bisimilarity on totally normed BPA lies. This paper confirms that this problem is polynomial-time decidable. To our knowledge, in the presence of silent transitions, this is the first bisimilarity checking algorithm on infinite state systems which runs in polynomial time. This result spots an instance in which branching bisimilarity and weak bisimilarity are both decidable but lie in different complexity classes (unless NP=P), which is not known before. The algorithm takes the partition refinement approach and the final implementation can be thought of as a generalization of the previous algorithm of Czerwi\'{n}ski and Lasota. However, unexpectedly, the correctness of the algorithm cannot be directly generalized from previous works, and the correctness proof turns out to be subtle. The proof depends on the existence of a carefully defined refinement operation fitted for our algorithm and the proposal of elaborately developed techniques, which are quite different from previous works.Comment: 32 page
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