117,471 research outputs found
Static and Dynamic Aspects of Scientific Collaboration Networks
Collaboration networks arise when we map the connections between scientists
which are formed through joint publications. These networks thus display the
social structure of academia, and also allow conclusions about the structure of
scientific knowledge. Using the computer science publication database DBLP, we
compile relations between authors and publications as graphs and proceed with
examining and quantifying collaborative relations with graph-based methods. We
review standard properties of the network and rank authors and publications by
centrality. Additionally, we detect communities with modularity-based
clustering and compare the resulting clusters to a ground-truth based on
conferences and thus topical similarity. In a second part, we are the first to
combine DBLP network data with data from the Dagstuhl Seminars: We investigate
whether seminars of this kind, as social and academic events designed to
connect researchers, leave a visible track in the structure of the
collaboration network. Our results suggest that such single events are not
influential enough to change the network structure significantly. However, the
network structure seems to influence a participant's decision to accept or
decline an invitation.Comment: ASONAM 2012: IEEE/ACM International Conference on Advances in Social
Networks Analysis and Minin
Proceedings of International Workshop "Global Computing: Programming Environments, Languages, Security and Analysis of Systems"
According to the IST/ FET proactive initiative on GLOBAL COMPUTING, the goal is to obtain techniques (models, frameworks, methods, algorithms) for constructing systems that are flexible, dependable, secure, robust and efficient.
The dominant concerns are not those of representing and manipulating data efficiently but rather those of handling the co-ordination and interaction, security, reliability, robustness, failure modes, and control of risk of the entities in the system and the overall design, description and performance of the system itself.
Completely different paradigms of computer science may have to be developed to tackle these issues effectively. The research should concentrate on systems having the following characteristics: • The systems are composed of autonomous computational entities where activity is not centrally controlled, either because global control is impossible or impractical, or because the entities are created or controlled by different owners.
• The computational entities are mobile, due to the movement of the physical platforms or by movement of the entity from one platform to another.
• The configuration varies over time. For instance, the system is open to the introduction of new computational entities and likewise their deletion.
The behaviour of the entities may vary over time.
• The systems operate with incomplete information about the environment.
For instance, information becomes rapidly out of date and mobility requires information about the environment to be discovered.
The ultimate goal of the research action is to provide a solid scientific foundation for the design of such systems, and to lay the groundwork for achieving effective principles for building and analysing such systems.
This workshop covers the aspects related to languages and programming environments as well as analysis of systems and resources involving 9 projects (AGILE , DART, DEGAS , MIKADO, MRG, MYTHS, PEPITO, PROFUNDIS, SECURE) out of the 13 founded under the initiative. After an year from the start of the projects, the goal of the workshop is to fix the state of the art on the topics covered by the two clusters related to programming environments and analysis of systems as well as to devise strategies and new ideas to profitably continue the research effort towards the overall objective of the initiative.
We acknowledge the Dipartimento di Informatica and Tlc of the University of Trento, the Comune di Rovereto, the project DEGAS for partially funding the event and the Events and Meetings Office of the University of Trento for the valuable collaboration
Using the Internet to improve university education
Up to this point, university education has largely remained unaffected by the developments of novel approaches to web-based learning. The paper presents a principled approach to the design of problem-oriented, web-based learning at the university level. The principles include providing authentic contexts with multimedia, supporting collaborative knowledge construction, making thinking visible with dynamic visualisation, quick access to content resources via information and communication technologies, and flexible support by tele-tutoring. These principles are used in the MUNICS learning environment, which is designed to support students of computer science to apply their factual knowledge from the lectures to complex real-world problems. For example, students may model the knowledge management in an educational organisation with a graphical simulation tool. Some more general findings from a formative evaluation study with the MUNICS prototype are reported and discussed. For example, the students' ignorance of the additional content resources is discussed in the light of the well-known finding of insufficient use of help systems in software applications
Using the Internet to improve university education: Problem-oriented web-based learning and the MUNICS environment
Up to this point, university education has largely remained unaffected by the developments of novel approaches to web-based learning. The paper presents a principled approach to the design of problem-oriented, web-based learning at the university level. The principles include providing authentic contexts with multimedia, supporting collaborative knowledge construction, making thinking visible with dynamic visualisation, quick access to content resources via Information and Communication Technologies (ICT), and flexible support by tele-tutoring. These principles are used in the Munich Net-based Learning In Computer Science (MUNICS) learning environment, which is designed to support students of computer science to apply their factual knowledge from the lectures to complex real-world problems. For example, students can model the knowledge management in an educational organisation with a graphical simulation tool. Some more general findings from a formative evaluation study with the MUNICS prototype are reported and discussed. E.g., the students' ignorance of the additional content resources is discussed in the light of the well-known finding of insufficient use of help systems in software applicationsBislang wurden neuere Ansätze zum web-basierten Lernen in nur geringem Maße zur Verbesserung des Universitätsstudiums genutzt. Es werden theoretisch begründete Prinzipien für die Gestaltung problemorientierter, web-basierter Lernumgebungen an der Universität formuliert. Zu diesen Prinzipien gehören die Nutzung von Multimedia-Technologien für die Realisierung authentischer Problemkontexte, die Unterstützung der gemeinsamen Wissenskonstruktion, die dynamische Visualisierung, der schnelle Zugang zu weiterführenden Wissensressourcen mit Hilfe von Informations- und Kommunikationstechnologien sowie die flexible Unterstützung durch Teletutoring. Diese Prinzipien wurden bei der Gestaltung der MUNICS Lernumgebung umgesetzt. MUNICS soll Studierende der Informatik bei der Wissensanwendung im Kontext komplexer praktischer Problemstellungen unterstützen. So können die Studierenden u.a. das Wissensmanagement in einer Bildungsorganisation mit Hilfe eines graphischen Simulationswerkzeugs modellieren. Es werden Ergebnisse einer formativen Evaluationsstudie berichtet und diskutiert. Beispielsweise wird die in der Studie festgestellte Ignoranz der Studierenden gegenüber den weiterführenden Wissensressourcen vor dem Hintergrund des häufig berichteten Befunds der unzureichenden Nutzung von Hilfesystemen beleuchte
git2net - Mining Time-Stamped Co-Editing Networks from Large git Repositories
Data from software repositories have become an important foundation for the
empirical study of software engineering processes. A recurring theme in the
repository mining literature is the inference of developer networks capturing
e.g. collaboration, coordination, or communication from the commit history of
projects. Most of the studied networks are based on the co-authorship of
software artefacts defined at the level of files, modules, or packages. While
this approach has led to insights into the social aspects of software
development, it neglects detailed information on code changes and code
ownership, e.g. which exact lines of code have been authored by which
developers, that is contained in the commit log of software projects.
Addressing this issue, we introduce git2net, a scalable python software that
facilitates the extraction of fine-grained co-editing networks in large git
repositories. It uses text mining techniques to analyse the detailed history of
textual modifications within files. This information allows us to construct
directed, weighted, and time-stamped networks, where a link signifies that one
developer has edited a block of source code originally written by another
developer. Our tool is applied in case studies of an Open Source and a
commercial software project. We argue that it opens up a massive new source of
high-resolution data on human collaboration patterns.Comment: MSR 2019, 12 pages, 10 figure
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