2,945 research outputs found

    Dead code elimination based pointer analysis for multithreaded programs

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    This paper presents a new approach for optimizing multitheaded programs with pointer constructs. The approach has applications in the area of certified code (proof-carrying code) where a justification or a proof for the correctness of each optimization is required. The optimization meant here is that of dead code elimination. Towards optimizing multithreaded programs the paper presents a new operational semantics for parallel constructs like join-fork constructs, parallel loops, and conditionally spawned threads. The paper also presents a novel type system for flow-sensitive pointer analysis of multithreaded programs. This type system is extended to obtain a new type system for live-variables analysis of multithreaded programs. The live-variables type system is extended to build the third novel type system, proposed in this paper, which carries the optimization of dead code elimination. The justification mentioned above takes the form of type derivation in our approach.Comment: 19 page

    Efficient resources assignment schemes for clustered multithreaded processors

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    New feature sizes provide larger number of transistors per chip that architects could use in order to further exploit instruction level parallelism. However, these technologies bring also new challenges that complicate conventional monolithic processor designs. On the one hand, exploiting instruction level parallelism is leading us to diminishing returns and therefore exploiting other sources of parallelism like thread level parallelism is needed in order to keep raising performance with a reasonable hardware complexity. On the other hand, clustering architectures have been widely studied in order to reduce the inherent complexity of current monolithic processors. This paper studies the synergies and trade-offs between two concepts, clustering and simultaneous multithreading (SMT), in order to understand the reasons why conventional SMT resource assignment schemes are not so effective in clustered processors. These trade-offs are used to propose a novel resource assignment scheme that gets and average speed up of 17.6% versus Icount improving fairness in 24%.Peer ReviewedPostprint (published version

    The design and implementation of a multimedia storage server tosupport video-on-demand applications

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    In this paper we present the design and implementation of a client/server based multimedia architecture for supporting video-on-demand applications. We describe in detail the software architecture of the implementation along with the adopted buffering mechanism. The proposed multithreaded architecture obtains, on one hand, a high degree of parallelism at the server side, allowing both the disk controller and the network card controller work in parallel. On the other hand; at the client side, it achieves the synchronized playback of the video stream at its precise rate, decoupling this process from the reception of data through the network. Additionally, we have derived, under an engineering perspective, some services that a real-time operating system should offer to satisfy the requirements found in video-on-demand applications.This research has been supported by the Regional Research Plan of the Autonomus Community of Madrid under an F.P.I. research grant.Publicad

    Cuckoo: a Language for Implementing Memory- and Thread-safe System Services

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    This paper is centered around the design of a thread- and memory-safe language, primarily for the compilation of application-specific services for extensible operating systems. We describe various issues that have influenced the design of our language, called Cuckoo, that guarantees safety of programs with potentially asynchronous flows of control. Comparisons are drawn between Cuckoo and related software safety techniques, including Cyclone and software-based fault isolation (SFI), and performance results suggest our prototype compiler is capable of generating safe code that executes with low runtime overheads, even without potential code optimizations. Compared to Cyclone, Cuckoo is able to safely guard accesses to memory when programs are multithreaded. Similarly, Cuckoo is capable of enforcing memory safety in situations that are potentially troublesome for techniques such as SFI

    Deterministic Consistency: A Programming Model for Shared Memory Parallelism

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    The difficulty of developing reliable parallel software is generating interest in deterministic environments, where a given program and input can yield only one possible result. Languages or type systems can enforce determinism in new code, and runtime systems can impose synthetic schedules on legacy parallel code. To parallelize existing serial code, however, we would like a programming model that is naturally deterministic without language restrictions or artificial scheduling. We propose "deterministic consistency", a parallel programming model as easy to understand as the "parallel assignment" construct in sequential languages such as Perl and JavaScript, where concurrent threads always read their inputs before writing shared outputs. DC supports common data- and task-parallel synchronization abstractions such as fork/join and barriers, as well as non-hierarchical structures such as producer/consumer pipelines and futures. A preliminary prototype suggests that software-only implementations of DC can run applications written for popular parallel environments such as OpenMP with low (<10%) overhead for some applications.Comment: 7 pages, 3 figure

    Producing Scheduling that Causes Concurrent Programs to Fail

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    A noise maker is a tool that seeds a concurrent program with conditional synchronization primitives (such as yield()) for the purpose of increasing the likelihood that a bug manifest itself. This work explores the theory and practice of choosing where in the program to induce such thread switches at runtime. We introduce a novel fault model that classifies locations as .good., .neutral., or .bad,. based on the effect of a thread switch at the location. Using the model we explore the terms in which efficient search for real-life concurrent bugs can be carried out. We accordingly justify the use of probabilistic algorithms for this search and gain a deeper insight of the work done so far on noise-making. We validate our approach by experimenting with a set of programs taken from publicly available multi-threaded benchmark. Our empirical evidence demonstrates that real-life behavior is similar to what our model predicts
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